Most appropriate sub-area of p5.js?
p5.js version
Branch deploys of main
Web browser and version
Firefox
Operating system
MacOS
Steps to reproduce this
Steps:
- Use a branch deploy, e.g. https://raw.esm.sh/pr/p5@8d8c0b6/lib/p5.min.js
- Use
filter(BLUR)
- Hit a
TypeError: t.every is not a function
If I catch the transpiled internal shader in the debugger, it has:
let n = t.uniformFloat('n', `radius`)
...which incorrectly is passing in the variable name as the first parameter to the uniform even though it already is passing a string name for the uniform. Possibly the new build system is using backtick strings and the compiler doesn't handle that?
Most appropriate sub-area of p5.js?
p5.js version
Branch deploys of main
Web browser and version
Firefox
Operating system
MacOS
Steps to reproduce this
Steps:
filter(BLUR)TypeError: t.every is not a functionIf I catch the transpiled internal shader in the debugger, it has:
...which incorrectly is passing in the variable name as the first parameter to the uniform even though it already is passing a string name for the uniform. Possibly the new build system is using backtick strings and the compiler doesn't handle that?