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blRectangle.hpp
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281 lines (185 loc) · 7.2 KB
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#ifndef BL_RECTANGLE_HPP
#define BL_RECTANGLE_HPP
///-------------------------------------------------------------------
///
///
///
/// PURPOSE: A simple rectangle class
///
/// AUTHOR: Vincenzo Barbato
/// navyenzo@gmail.com
///
/// NOTE: All things in this library are defined within the
/// blMathAPI namespace
///
/// LISENSE: MIT-LICENCE
/// http://www.opensource.org/licenses/mit-license.php
///
///
///
///-------------------------------------------------------------------
//-------------------------------------------------------------------
// Includes needed for this file
//-------------------------------------------------------------------
#include "blPoint2dOperations.hpp"
//-------------------------------------------------------------------
//-------------------------------------------------------------------
// NOTE: This class is defined within the blMathAPI namespace
//-------------------------------------------------------------------
namespace blMathAPI
{
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
class blRectangle
{
public: // Constructors and destructors
// Default constructor
blRectangle(const blNumberType& x1 = blNumberType(0),
const blNumberType& y1 = blNumberType(0),
const blNumberType& x2 = blNumberType(0),
const blNumberType& y2 = blNumberType(0));
// Constructor from
// two points
blRectangle(const blPoint2d<blNumberType>& P1,
const blPoint2d<blNumberType>& P2);
// Copy constructor
template<typename blNumberType2>
blRectangle(const blRectangle<blNumberType2>& rectangle);
// Destructor
~blRectangle()
{
}
public: // Overloaded operators
template<typename blNumberType2>
blRectangle<blNumberType>& operator=(const blRectangle<blNumberType2>& rectangle);
bool operator==(const blRectangle<blNumberType>& rectangle)const;
bool operator!=(const blRectangle<blNumberType>& rectangle)const;
public: // Public functions
// Functions used to get/set
// the rectangle's point coordinates
const blPoint2d<blNumberType>& p1()const;
const blPoint2d<blNumberType>& p2()const;
blPoint2d<blNumberType>& p1();
blPoint2d<blNumberType>& p2();
// Function used to
// reset the rectangle
// to zero
void reset();
private: // Private variables
// Rectangle coordinates
blPoint2d<blNumberType> m_p1;
blPoint2d<blNumberType> m_p2;
};
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
inline blRectangle<blNumberType>::blRectangle(const blNumberType& x1,
const blNumberType& y1,
const blNumberType& x2,
const blNumberType& y2)
{
m_p1.x() = x1;
m_p1.y() = y1;
m_p2.x() = x2;
m_p2.y() = y2;
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
inline blRectangle<blNumberType>::blRectangle(const blPoint2d<blNumberType>& P1,
const blPoint2d<blNumberType>& P2)
{
m_p1 = P1;
m_p2 = P2;
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
template<typename blNumberType2>
inline blRectangle<blNumberType>::blRectangle(const blRectangle<blNumberType2>& rectangle)
{
m_p1 = rectangle.p1();
m_p2 = rectangle.p2();
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
template<typename blNumberType2>
inline blRectangle<blNumberType>& blRectangle<blNumberType>::operator=(const blRectangle<blNumberType2>& rectangle)
{
if(this != &rectangle)
{
m_p1 = blPoint2d<blNumberType>(rectangle.p1());
m_p2 = blPoint2d<blNumberType>(rectangle.p2());
}
return (*this);
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
inline bool blRectangle<blNumberType>::operator==(const blRectangle<blNumberType>& rectangle)const
{
if(m_p1 == rectangle.p1() && m_p2 == rectangle.p2())
{
return true;
}
else
return false;
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
inline bool blRectangle<blNumberType>::operator!=(const blRectangle<blNumberType>& rectangle)const
{
if(m_p1 == rectangle.p1() && m_p2 == rectangle.p2())
{
return false;
}
else
return true;
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
inline const blPoint2d<blNumberType>& blRectangle<blNumberType>::p1()const
{
return m_p1;
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
inline const blPoint2d<blNumberType>& blRectangle<blNumberType>::p2()const
{
return m_p2;
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
inline blPoint2d<blNumberType>& blRectangle<blNumberType>::p1()
{
return m_p1;
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
inline blPoint2d<blNumberType>& blRectangle<blNumberType>::p2()
{
return m_p2;
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
template<typename blNumberType>
inline void blRectangle<blNumberType>::reset()
{
m_p1.x() = 0;
m_p1.y() = 0;
m_p2.x() = 0;
m_p2.y() = 0;
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
// End of the blMathAPI namespace
}
//-------------------------------------------------------------------
#endif // BL_RECTANGLE_HPP