I'm trying to use the GDeflate reference shader implementation but i'm running into gpu panics because the shader is accessing out-of-bounds memory.
The blob im using is inside this zip.
output_003.zip
- Clone repo and make it buildable.
- GDeflateDemo /compress "output_003.bc6" "myfolder/"
- GDeflateDemo /decompressgpu "myfolder/output_003.bc6.compressed" "myfolder/output_003.bc6.uncompressed"
If i cut the blob up in smaller 32K blocks, the panic happens on the [1507282 .. 1540049) block (in byte indices)