From c1b2ab6d07985d8422254341728f8913e2bdbca4 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Tue, 9 Dec 2025 12:48:43 -0600 Subject: [PATCH] Fix NPC behaviors not appending ent_text --- sp/src/game/server/ai_basenpc.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/sp/src/game/server/ai_basenpc.cpp b/sp/src/game/server/ai_basenpc.cpp index b690f9a06d5..0b9beddbf4e 100644 --- a/sp/src/game/server/ai_basenpc.cpp +++ b/sp/src/game/server/ai_basenpc.cpp @@ -10689,9 +10689,15 @@ int CAI_BaseNPC::DrawDebugTextOverlays(void) CAI_BehaviorBase *pBehavior = GetRunningBehavior(); if ( pBehavior ) { +#ifdef MAPBASE + // CAI_BehaviorBase::DrawDebugTextOverlays prints identical text, but wasn't used + // This change allows behaviors to print their own debug text + text_offset = pBehavior->DrawDebugTextOverlays( text_offset ); +#else Q_snprintf(tempstr,sizeof(tempstr),"Behv: %s, ", pBehavior->GetName() ); EntityText(text_offset,tempstr,0); text_offset++; +#endif } const char *pName = NULL;