From 6fb1f59d324fa3e153251ed6558cf274bddb0006 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Wed, 11 Mar 2026 14:25:33 -0500 Subject: [PATCH] Fix prop_vehicle_jeep_old not breaking item crates --- sp/src/game/server/hl2/item_itemcrate.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/sp/src/game/server/hl2/item_itemcrate.cpp b/sp/src/game/server/hl2/item_itemcrate.cpp index c1d47364e50..ed6d7365fa7 100644 --- a/sp/src/game/server/hl2/item_itemcrate.cpp +++ b/sp/src/game/server/hl2/item_itemcrate.cpp @@ -286,7 +286,11 @@ void CItem_ItemCrate::VPhysicsCollision( int index, gamevcollisionevent_t *pEven { float flDamageScale = 1.0f; if ( FClassnameIs( pEvent->pEntities[!index], "prop_vehicle_airboat" ) || - FClassnameIs( pEvent->pEntities[!index], "prop_vehicle_jeep" ) ) + FClassnameIs( pEvent->pEntities[!index], "prop_vehicle_jeep" ) +#ifdef MAPBASE + || FClassnameIs( pEvent->pEntities[!index], "prop_vehicle_jeep_old" ) +#endif + ) { flDamageScale = 100.0f; }