Feature Request: Anime-Style Basemeshes, Advanced Styling, and Stylized Outfit Pipeline
Is your feature request related to a problem? Please describe.
I am looking for a robust pipeline to create anime-style 3D characters with high-quality clothing. Currently, tools like VRoid Studio offer good anime faces but have a highly restrictive, low-quality clothing and asset system. MPFB is incredibly powerful for character generation and rigging inside Blender, but it is heavily focused on realistic human anatomy. It lacks stylized anime proportions, cel-shaded materials, and dedicated anime-style outfit assets.
Describe the solution you'd like
I would love to see official support or community assets tailored for anime character creation and stylized clothing within MPFB. Specifically:
- Character Basemesh & Expressions:
- Anime Basemesh: A stylized model option with larger eyes, simplified facial geometry, and classic anime-proportions.
- Mouth Interior Simplification: Simplified mouth and teeth geometry tailored specifically for clean, stylized facial rendering.
- Manga/Anime Expression Presets: Shape keys or pose targets for classic anime expressions (e.g., stylized smiles, exaggerated eyes).
- Anime Eye/Hair Presets: Procedural or mesh-based anime hair templates and eye targets.
- Shading & Visuals:
- Cel-Shading Materials: Pre-configured Blender shader materials for automatic anime-style toon shading.
- Outline Helpers: Built-in options or presets for inverted-hull outlines to give models a traditional 2D anime look.
- Stylized Outfit Features:
- Anime-Specific Clothing Presets: Built-in assets for common anime archetypes (e.g., Japanese school uniforms/serafuku, fantasy armor, and pleated skirts).
- Layered Clothing Support: An improved collision or body-masking system to layer jackets over shirts without mesh intersection.
- Physically Accurate Pleat Rigging: Specialized bones or weight-painting templates designed specifically for animating pleated skirts without clipping.
- Toon-Shader Compatible Topology: Clean, uniform mesh topology on clothing to ensure flat cel-shading gradients and clean line-art outlines.
- Procedural Fabric Shaders: Anime-style procedural patterns (e.g., clean plaids, uniform polka dots) that scale without UV stretching.
- Spring/Bone Physics Setup: Pre-configured bone chains on loose clothing parts (sleeves, skirts, ribbons) compatible with Blender's physics or wiggle bones.
- Pipeline Compatibility:
- VRM Export Compatibility: Native support to export finished characters easily from Blender into the VRM format used by VTubing applications.
Describe alternatives you've considered
I tried using VRoid Studio, but the clothing customization and asset quality are not flexible enough for serious Blender workflows. I also tried manually morphing the realistic MPFB meshes, but achieving a true anime look requires heavy, destructive editing that breaks the parametric nature of the plugin.
Additional context
Bringing anime topology and stylized clothing into MPFB would bridge a huge gap for indie game developers, animators, and VTubers who want the power of MPFB's rigging and Blender integration but need a stylized art direction.
Feature Request: Anime-Style Basemeshes, Advanced Styling, and Stylized Outfit Pipeline
Is your feature request related to a problem? Please describe.
I am looking for a robust pipeline to create anime-style 3D characters with high-quality clothing. Currently, tools like VRoid Studio offer good anime faces but have a highly restrictive, low-quality clothing and asset system. MPFB is incredibly powerful for character generation and rigging inside Blender, but it is heavily focused on realistic human anatomy. It lacks stylized anime proportions, cel-shaded materials, and dedicated anime-style outfit assets.
Describe the solution you'd like
I would love to see official support or community assets tailored for anime character creation and stylized clothing within MPFB. Specifically:
Describe alternatives you've considered
I tried using VRoid Studio, but the clothing customization and asset quality are not flexible enough for serious Blender workflows. I also tried manually morphing the realistic MPFB meshes, but achieving a true anime look requires heavy, destructive editing that breaks the parametric nature of the plugin.
Additional context
Bringing anime topology and stylized clothing into MPFB would bridge a huge gap for indie game developers, animators, and VTubers who want the power of MPFB's rigging and Blender integration but need a stylized art direction.