For now SummonScript uses UNIX sockets for fast local IPC.
Of course this means switching to TCP/IP for true remote editing will be quite easy.
Right now SummonScript uses 32k * 8 buffer sizes (128k). Really quite small. We could easily stream models across networks.
I don't use TCP/IP first is because it's quite slower than UNIX sockets based on some Internet data I've seen.
I would like this to be hidden behind a flag, like --listen <port>
For now SummonScript uses UNIX sockets for fast local IPC.
Of course this means switching to TCP/IP for true remote editing will be quite easy.
Right now SummonScript uses 32k * 8 buffer sizes (128k). Really quite small. We could easily stream models across networks.
I don't use TCP/IP first is because it's quite slower than UNIX sockets based on some Internet data I've seen.
I would like this to be hidden behind a flag, like
--listen <port>