-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBoundsExtensions.cs
More file actions
38 lines (35 loc) · 1.23 KB
/
BoundsExtensions.cs
File metadata and controls
38 lines (35 loc) · 1.23 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
using UnityEngine;
public static class BoundsExtensions
{
/// <summary>
/// Calculates all corner positions of a bounding box
/// </summary>
/// <param name="bounds">Bounds input</param>
/// <returns>The corners in an array, the numeration starts at the bottom
/// Indices of the corners
/// 7-------6
/// /| /|
/// / | / |
/// 4--|----5 |
/// | 3----|--2
/// | / | /
/// 0-------1
/// </returns>
public static Vector3[] GetCorners(this Bounds bounds)
{
Vector3[] corners = new Vector3[8];
var center = bounds.center;
var extents = bounds.extents;
// Bottom
corners[0] = center + new Vector3(-extents.x, -extents.y, -extents.z);
corners[1] = center + new Vector3(+extents.x, -extents.y, -extents.z);
corners[2] = center + new Vector3(+extents.x, -extents.y, +extents.z);
corners[3] = center + new Vector3(-extents.x, -extents.y, +extents.z);
// Top
corners[4] = center + new Vector3(-extents.x, +extents.y, -extents.z);
corners[5] = center + new Vector3(+extents.x, +extents.y, -extents.z);
corners[6] = center + new Vector3(+extents.x, +extents.y, +extents.z);
corners[7] = center + new Vector3(-extents.x, +extents.y, +extents.z);
return corners;
}
}