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40 lines (34 loc) · 993 Bytes
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ActivateManager.cs
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40 lines (34 loc) · 993 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ActivateManager : MonoBehaviour
{
GameObject[] array;
public float distance;
// Update is called once per frame
void Update()
{
GetInactiveInRadius();
}
void GetInactiveInRadius()
{
foreach (GameObject obj in array)
{
if (obj) //destroyed?
{
if (Vector3.Distance(transform.position, obj.transform.position) < distance)
{
if (obj) //destroyed?
{
obj.SetActive(true);
}
}
}
}
}
private void OnDrawGizmos()
{
Gizmos.color = new Color32(183,0,0,32);
Gizmos.DrawSphere(transform.position, distance);
}
}