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land.rb
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38 lines (35 loc) · 1.18 KB
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# M is visually more dense than 'o'
M = 'land'
o = 'water'
world = [[o,o,o,o,o,o,o,o,o,o,o],
[o,o,o,o,M,M,o,o,o,o,o],
[o,o,o,o,o,o,o,o,M,M,o],
[o,o,o,M,o,M,M,o,o,o,o],
[o,o,o,o,M,M,M,M,o,o,o],
[o,o,o,M,M,M,M,M,M,M,o],
[o,o,o,M,M,o,M,M,M,o,o],
[o,o,o,o,o,o,M,M,o,o,o],
[o,M,o,o,o,M,o,o,o,o,o],
[o,o,o,o,o,o,o,o,o,o,o]]
def continent_size world, x, y
if world[x][y] != 'land'
# either it's water or we already counted it,
# but either way, we don't want to count it now.
return 0
end
# so first we count this tile...
size = 1
world[x][y] = 'counted land'
#...then we count all of the neighboring eight tiles
# (and, of course, their neighbors by way of the recursion).
size = size + continent_size(world, x-1, y-1)
size = size + continent_size(world, x , y-1)
size = size + continent_size(world, x+1, y-1)
size = size + continent_size(world, x-1, y )
size = size + continent_size(world, x+1, y )
size = size + continent_size(world, x-1, y+1)
size = size + continent_size(world, x , y+1)
size = size + continent_size(world, x+1, y+1)
size
end
puts continent_size(world, 5, 5)