-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGenerateSubsolutions.py
More file actions
140 lines (108 loc) · 7.25 KB
/
GenerateSubsolutions.py
File metadata and controls
140 lines (108 loc) · 7.25 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
# =============================================================================
# ========================== GenerateSubsolutions.py ==========================
# ============================ Luke Hudlass-Galley ============================
# =============================================================================
# Imports, installations and packages =========================================
import os
import math
import random
import pprint
import numpy as np
from pathlib import Path
from GenerateTables import *
from GenerateUtilityTable import *
from RepresentPuzzle import *
from GenerateOptimalPaths import *
# Generate subsolutions =======================================================
def GenerateSubsolutions(puzzleType, puzzleSize, startState, goalState):
# Decompose start and goal states of the puzzles ===========================
# Sliding tile puzzles ====================================================
if puzzleType == "SlidingTile":
allSolutions = []
# Load up required files ==============================================
utilityFileName = str(puzzleSize) + "PuzzleUtilityTable.csv"
utilityFileName = "GeneratedFiles/" + utilityFileName
stateActionFileName = str(puzzleSize) + "PuzzleStateActionTable.csv"
stateActionFileName = "GeneratedFiles/" + stateActionFileName
if Path(utilityFileName).is_file():
utilityTable = np.loadtxt(utilityFileName, delimiter=",", unpack = False)
stateActions = np.loadtxt(stateActionFileName, delimiter=",", unpack = False)
else:
GenerateUtilityTable("SlidingTile", puzzleSize)
utilityTable = np.loadtxt(utilityFileName, delimiter=",", unpack = False)
stateActions = np.loadtxt(stateActionFileName, delimiter=",", unpack = False)
decomposedStartState = DecomposePuzzle(puzzleType, puzzleSize, startState)
decomposedGoalState = DecomposePuzzle(puzzleType, puzzleSize, goalState)
# For each piece, get the optimal subsolutions =================================================================
for i in range(puzzleSize):
pieceStartIndex = decomposedStartState[i] - 1
pieceGoalIndex = decomposedGoalState[i] - 1
utilityIndexStart = (pieceGoalIndex * (puzzleSize * (puzzleSize + 1)))
utilityIndexEnd = ((pieceGoalIndex + 1) * (puzzleSize * (puzzleSize + 1)))
relevantUtilityTable = utilityTable[utilityIndexStart:utilityIndexEnd, :]
numericalSolution = GenerateSlidingTileOptimalPath(relevantUtilityTable, stateActions, pieceStartIndex, pieceGoalIndex, [], 0)
notatedSolution = numericalSolution#NotateSolutions(numericalSolution, "SlidingTile")
allSolutions.append(notatedSolution)
# for j in range(len(notatedSolution)):
# print(notatedSolution[j])
# print()
return(allSolutions)
# Twisty puzzles ==========================================================
if puzzleType == "Twisty":
allSolutions = []
# Load up required files ==============================================
puzzleName = str(puzzleSize) + "x" + str(puzzleSize) + "x" + str(puzzleSize)
utilityEdgesFileName = puzzleName + "UtilityTableEdges.csv"
utilityEdgesFileName = "GeneratedFiles/" + utilityEdgesFileName
utilityCornersFileName = puzzleName + "UtilityTableCorners.csv"
utilityCornersFileName = "GeneratedFiles/" + utilityCornersFileName
stateActionEdgesFileName = puzzleName + "StateActionsEdges.csv"
stateActionEdgesFileName = "GeneratedFiles/" + stateActionEdgesFileName
stateActionCornersFileName = puzzleName + "StateActionsCorners.csv"
stateActionCornersFileName = "GeneratedFiles/" + stateActionCornersFileName
if Path(utilityEdgesFileName).is_file():
utilityEdgesTable = np.loadtxt(utilityEdgesFileName, delimiter=",", unpack = False)
utilityCornersTable = np.loadtxt(utilityCornersFileName, delimiter=",", unpack = False)
stateActionsEdges = np.loadtxt(stateActionEdgesFileName, delimiter=",", unpack = False)
stateActionsCorners = np.loadtxt(stateActionCornersFileName, delimiter=",", unpack = False)
else:
GenerateUtilityTable("Twisty", puzzleSize)
utilityEdgesTable = np.loadtxt(utilityEdgesFileName, delimiter=",", unpack = False)
utilityCornersTable = np.loadtxt(utilityCornersFileName, delimiter=",", unpack = False)
stateActionsEdges = np.loadtxt(stateActionEdgesFileName, delimiter=",", unpack = False)
stateActionsCorners = np.loadtxt(stateActionCornersFileName, delimiter=",", unpack = False)
decomposedStartState = DecomposePuzzle(puzzleType, puzzleSize, startState)
decomposedGoalState = DecomposePuzzle(puzzleType, puzzleSize, goalState)
# For each piece, get the optimal subsolutions =================================================================
for i in range(20):
pieceStartIndex = decomposedStartState[i] - 1
pieceGoalIndex = decomposedGoalState[i] - 1
# Edge pieces ==============================================================================================
if i < 12:
utilityTable = utilityEdgesTable[(24 * pieceGoalIndex):((24 * pieceGoalIndex) + 24)]
stateActions = stateActionsEdges
# Corner pieces ============================================================================================
else:
utilityTable = utilityCornersTable[(24 * pieceGoalIndex):((24 * pieceGoalIndex) + 24)]
stateActions = stateActionsCorners
#print(stateActions)
# subsetTable = utilityTable[:,[0,3,6,9,12,15]]
# subsetSA = stateActions[:,[0,3,6,9,12,15]]
# print(subsetTable)
# print(subsetSA)
numericalSolution = GenerateTwistyOptimalPath(utilityTable, stateActions, pieceStartIndex, pieceGoalIndex, [], 0)
notatedSolution = numericalSolution#NotateSolutions(numericalSolution, "Twisty")
# if i < 12:
# #print("Subsolutions for edge " + str(i + 1) + ": ")
# else:
# #print("Subsolutions for corner " + str(i - 11) + ": ")
# for j in range(len(notatedSolution)):
# #print(notatedSolution[j])
# #print()
allSolutions.append(notatedSolution)
return(allSolutions)
# Testing, trials and prototyping =============================================
GenerateSubsolutions("SlidingTile", 8, [[6,4,2],[7,5,1],[3,0,8]], [[0,1,2],[3,4,5],[6,7,8]])
#GenerateSubsolutions("SlidingTile", 8, [[1,0,3],[7,2,8],[5,6,4]], [[0,1,2],[3,4,5],[6,7,8]])
#GenerateSubsolutions("Twisty", 3, "OOORRRRRRBBBGGGGGGRRROOOOOOGGGBBBBBBYYYYYYYYYWWWWWWWWW", "RRRRRRRRRGGGGGGGGGOOOOOOOOOBBBBBBBBBYYYYYYYYYWWWWWWWWW")
#GenerateSubsolutions("Twisty", 3, "BBGGRBYWWWWOOGRBBGBOBYOGWOYRBWYBRGOGOYYRYYORYRWRGWGOWR", "RRRRRRRRRGGGGGGGGGOOOOOOOOOBBBBBBBBBYYYYYYYYYWWWWWWWWW")