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Problem — Aaron's ruling: "most things should be in amicode." After the fleet overlay landing and the fork retirement, nobody has walked the inventory: is anything premium-adjacent ungated in amicode? Is anything base-ish stranded in amicissimo? Is anything still living on the retiring fork that needs re-homing or an upstream ask? Approach — Read-only audit, three lenses: (1) amicode — sweep for fleet/coordination-flavored surfaces staging WITHOUT the entitlement (the freeze validator governs the overlay→base direction; this checks base→world); (2) amicissimo — sweep for base-class content that belongs in the product (the strategy surface's serve-path is settled; what else lives there?); (3) the fork — what remains on the patch stack that the overlay or an upstream PR should absorb (the yellow-chunks UI work included). Output: an inventory table + disposition per row (move / gate / upstream-ask / retire), each disposition its own follow-up issue.
Important
Problem — Aaron's ruling: "most things should be in amicode." After the fleet overlay landing and the fork retirement, nobody has walked the inventory: is anything premium-adjacent ungated in amicode? Is anything base-ish stranded in amicissimo? Is anything still living on the retiring fork that needs re-homing or an upstream ask?
Approach — Read-only audit, three lenses: (1) amicode — sweep for fleet/coordination-flavored surfaces staging WITHOUT the entitlement (the freeze validator governs the overlay→base direction; this checks base→world); (2) amicissimo — sweep for base-class content that belongs in the product (the strategy surface's serve-path is settled; what else lives there?); (3) the fork — what remains on the patch stack that the overlay or an upstream PR should absorb (the yellow-chunks UI work included). Output: an inventory table + disposition per row (move / gate / upstream-ask / retire), each disposition its own follow-up issue.