diff --git a/docs/platforms/unreal/configuration/setup-crashreporter/index.mdx b/docs/platforms/unreal/configuration/setup-crashreporter/index.mdx index 04c5b62eb13b3..f52d2a00b66d9 100644 --- a/docs/platforms/unreal/configuration/setup-crashreporter/index.mdx +++ b/docs/platforms/unreal/configuration/setup-crashreporter/index.mdx @@ -204,7 +204,20 @@ EnableExternalCrashReporter=True ### Customizing the Crash Reporter -The Sentry Crash Reporter is built from the [sentry-desktop-crash-reporter](https://github.com/getsentry/sentry-desktop-crash-reporter) project. You can customize its appearance (branding, colors, layout) by forking the repository and building a custom version following the instructions in its documentation. +You can customize the appearance of the Sentry Crash Reporter directly from the plugin settings. Navigate to **Project Settings > Plugins > Sentry > General > Native** and expand the **External crash reporter appearance** section. Each property has an override toggle - only properties you explicitly enable will be applied: + +- **Window title** - Custom title for the crash reporter window. +- **Header text** - Header text shown in the crash reporter dialog. +- **Header description** - Description text shown below the header. Leave empty to hide. +- **Submit button label** - Label for the submit/send button. +- **Cancel button label** - Label for the cancel button. Set to empty string to hide the button. +- **Accent color** - Primary accent color used for the crash reporter UI elements. + +These settings are applied each time the SDK initializes. Properties that are not overridden will use the crash reporter's built-in defaults. + +#### Using a Custom Crash Reporter Build + +For more advanced customization (such as custom logos or layout changes), you can fork the [sentry-desktop-crash-reporter](https://github.com/getsentry/sentry-desktop-crash-reporter) project and build a custom version following the instructions in its documentation. To use your custom build, replace the crash reporter executable in the plugin's ThirdParty binaries directory: