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1586-BinarySearchTreeIteratorII.go
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156 lines (136 loc) · 5.78 KB
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package main
// 1586. Binary Search Tree Iterator II
// Implement the BSTIterator class that represents an iterator over the in-order traversal of a binary search tree (BST):
// BSTIterator(TreeNode root)
// Initializes an object of the BSTIterator class.
// The root of the BST is given as part of the constructor.
// The pointer should be initialized to a non-existent number smaller than any element in the BST.
// boolean hasNext()
// Returns true if there exists a number in the traversal to the right of the pointer, otherwise returns false.
// int next()
// Moves the pointer to the right, then returns the number at the pointer.
// boolean hasPrev()
// Returns true if there exists a number in the traversal to the left of the pointer, otherwise returns false.
// int prev()
// Moves the pointer to the left, then returns the number at the pointer.
// Notice that by initializing the pointer to a non-existent smallest number,
// the first call to next() will return the smallest element in the BST.
// You may assume that next() and prev() calls will always be valid.
// That is, there will be at least a next/previous number in the in-order traversal when next()/prev() is called.
// Example 1:
// <img src="https://assets.leetcode.com/uploads/2020/09/14/untitled-diagram-1.png" />
// Input
// ["BSTIterator", "next", "next", "prev", "next", "hasNext", "next", "next", "next", "hasNext", "hasPrev", "prev", "prev"]
// [[[7, 3, 15, null, null, 9, 20]], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]
// Output
// [null, 3, 7, 3, 7, true, 9, 15, 20, false, true, 15, 9]
// Explanation
// // The underlined element is where the pointer currently is.
// BSTIterator bSTIterator = new BSTIterator([7, 3, 15, null, null, 9, 20]); // state is [3, 7, 9, 15, 20]
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 3
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 7
// bSTIterator.prev(); // state becomes [3, 7, 9, 15, 20], return 3
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 7
// bSTIterator.hasNext(); // return true
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 9
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 15
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 20
// bSTIterator.hasNext(); // return false
// bSTIterator.hasPrev(); // return true
// bSTIterator.prev(); // state becomes [3, 7, 9, 15, 20], return 15
// bSTIterator.prev(); // state becomes [3, 7, 9, 15, 20], return 9
// Constraints:
// The number of nodes in the tree is in the range [1, 10^5].
// 0 <= Node.val <= 10^6
// At most 10^5 calls will be made to hasNext, next, hasPrev, and prev.
// Follow up: Could you solve the problem without precalculating the values of the tree?
import "fmt"
// Definition for a binary tree node.
type TreeNode struct {
Val int
Left *TreeNode
Right *TreeNode
}
/**
* Definition for a binary tree node.
* type TreeNode struct {
* Val int
* Left *TreeNode
* Right *TreeNode
* }
*/
type BSTIterator struct {
arr []int
n int
pointer int
}
func Constructor(root *TreeNode) BSTIterator {
iterator := BSTIterator{}
iterator.inorder(root) // 中序遍历出数据到数组
iterator.n = len(iterator.arr)
iterator.pointer = -1
return iterator
}
func (this *BSTIterator) HasNext() bool {
return this.pointer < this.n - 1
}
func (this *BSTIterator) Next() int {
this.pointer++
min := func (x, y int) int { if x < y { return x; }; return y; }
return this.arr[min(this.pointer, this.n - 1)]
}
func (this *BSTIterator) HasPrev() bool {
return this.pointer > 0
}
func (this *BSTIterator) Prev() int {
this.pointer--
max := func (x, y int) int { if x > y { return x; }; return y; }
return this.arr[max(this.pointer, 0)]
}
func (this *BSTIterator) inorder(root *TreeNode) {
if root == nil { return }
this.inorder(root.Left)
this.arr = append(this.arr, root.Val)
this.inorder(root.Right)
}
/**
* Your BSTIterator object will be instantiated and called as such:
* obj := Constructor(root);
* param_1 := obj.HasNext();
* param_2 := obj.Next();
* param_3 := obj.HasPrev();
* param_4 := obj.Prev();
*/
func main() {
// BSTIterator bSTIterator = new BSTIterator([7, 3, 15, null, null, 9, 20]); // state is [3, 7, 9, 15, 20]
tree1 := &TreeNode {
7,
&TreeNode{3, nil, nil},
&TreeNode{15, &TreeNode{9, nil, nil}, &TreeNode{20, nil, nil}, },
}
obj := Constructor(tree1)
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 3
fmt.Println(obj.Next()) // 3
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 7
fmt.Println(obj.Next()) // 7
// bSTIterator.prev(); // state becomes [3, 7, 9, 15, 20], return 3
fmt.Println(obj.Prev()) // 3
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 7
fmt.Println(obj.Next()) // 7
// bSTIterator.hasNext(); // return true
fmt.Println(obj.HasNext()) // true
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 9
fmt.Println(obj.Next()) // 9
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 15
fmt.Println(obj.Next()) // 15
// bSTIterator.next(); // state becomes [3, 7, 9, 15, 20], return 20
fmt.Println(obj.Next()) // 30
// bSTIterator.hasNext(); // return false
fmt.Println(obj.HasNext()) // false
// bSTIterator.hasPrev(); // return true
fmt.Println(obj.HasPrev()) // true
// bSTIterator.prev(); // state becomes [3, 7, 9, 15, 20], return 15
fmt.Println(obj.Prev()) // 15
// bSTIterator.prev(); // state becomes [3, 7, 9, 15, 20], return 9
fmt.Println(obj.Prev()) // 9
}