From 8a0b920ea76dda1d9bc9811e96df9c26c78dc29f Mon Sep 17 00:00:00 2001 From: Will Thompson Date: Fri, 29 May 2026 09:35:31 +0100 Subject: [PATCH] Go to bottom of Fray's End after tutorial The old intro used to take the player to the bottom island of Fray's End rather than taking them to right outside the loom. This was removed in the new tutorial because CollectibleItem didn't have a way to specify a spawn point in the target scene. Now it does: do so. Helps https://github.com/endlessm/threadbare/issues/2186 --- .../lore_quests/quest_000/6_grappling/tutorial_grappling.tscn | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/scenes/quests/lore_quests/quest_000/6_grappling/tutorial_grappling.tscn b/scenes/quests/lore_quests/quest_000/6_grappling/tutorial_grappling.tscn index 1845651cf..ec091b260 100644 --- a/scenes/quests/lore_quests/quest_000/6_grappling/tutorial_grappling.tscn +++ b/scenes/quests/lore_quests/quest_000/6_grappling/tutorial_grappling.tscn @@ -233,10 +233,12 @@ position = Vector2(-865, 781) [node name="ImaginationThread" parent="OnTheGround" unique_id=1678374994 instance=ExtResource("12_s8bcj")] position = Vector2(-575, 315) -next_scene = "uid://cufkthb25mpxy" item = SubResource("Resource_u8qfb") collected_dialogue = ExtResource("21_x2ecx") dialogue_title = &"thread_collected" +next_scene = "uid://cufkthb25mpxy" +spawn_point_path = NodePath("SpawnPointAfterIntro") +exit_transition = 1 [node name="Sign" parent="OnTheGround" unique_id=1579530966 instance=ExtResource("14_o5vgf")] position = Vector2(183, 215)