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lib.rs
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use std::{cell::RefCell, mem, rc::Rc};
use wasm_bindgen::prelude::*;
use wgpu::util::DeviceExt;
mod worker;
use worker::*;
mod canvas;
use canvas::*;
mod message;
use message::*;
/// `App` is responsible for accessing window elements.
/// Also, it creates main worker and passes window events to the worker.
/// Main worker, on the other hand, does all works such as drawing.
#[allow(dead_code)]
#[wasm_bindgen]
pub struct App {
canvas: Canvas,
worker: Rc<RefCell<MainWorker>>,
}
#[wasm_bindgen]
impl App {
/// `index.js` creates `App` using this constructor.
#[allow(clippy::new_without_default)]
#[wasm_bindgen(constructor)]
pub fn new() -> Self {
// Gets the canvas.
let canvas = Canvas::new("#canvas0", 1);
// Spawns main worker.
let worker = MainWorker::spawn("main-worker", 1).unwrap();
// Transfers offscreen canvas to the worker.
let offscreen = OffscreenCanvas::from(&canvas);
let (offscreen, handle) = offscreen.each();
let msg = js_sys::Array::new_with_length(3);
msg.set(0, JsMessage::INIT.into_jsvalue());
msg.set(1, JsValue::from(offscreen.clone()));
msg.set(2, JsValue::from(handle));
let t = js_sys::Array::new_with_length(1);
t.set(0, JsValue::from(offscreen));
worker.post_message_with_transfer(&msg, &t).unwrap();
let worker = Rc::new(RefCell::new(worker));
// Registers "resize" event proxy.
let worker_cloned = Rc::clone(&worker);
let msg = js_sys::Array::new_with_length(JsResizeMessage::field_num() + 1);
msg.set(0, JsMessage::WINDOW_RESIZE.into_jsvalue());
let canvas_cloned = canvas.clone();
let listener = Closure::<dyn Fn()>::new(move || {
let window = web_sys::window().unwrap();
let scale_factor = window.device_pixel_ratio();
JsResizeMessage::set_js_array(&msg, &canvas_cloned, scale_factor, 1);
worker_cloned.borrow_mut().post_message(&msg).unwrap();
});
let window = web_sys::window().unwrap();
window
.add_event_listener_with_callback("resize", listener.as_ref().unchecked_ref())
.unwrap();
listener.forget(); // Leak, but just once.
// Registers "mousemove" event proxy.
let worker_cloned = Rc::clone(&worker);
let msg = js_sys::Array::new_with_length(JsMouseMessage::field_num() + 1);
let listener = Closure::<dyn Fn(_)>::new(move |event: web_sys::MouseEvent| {
let window = web_sys::window().unwrap();
let scale_factor = window.device_pixel_ratio();
msg.set(0, JsMessage::MOUSE_MOVE.into_jsvalue());
JsMouseMessage::set_js_array(&msg, event, scale_factor, 1);
worker_cloned.borrow_mut().post_message(&msg).unwrap();
});
canvas
.add_event_listener_with_callback("mousemove", listener.as_ref().unchecked_ref())
.unwrap();
listener.forget(); // Leak, but just once.
// Registers "click" event proxy.
let worker_cloned = Rc::clone(&worker);
let msg = js_sys::Array::new_with_length(JsMouseMessage::field_num() + 1);
let listener = Closure::<dyn Fn(_)>::new(move |event: web_sys::MouseEvent| {
let window = web_sys::window().unwrap();
let scale_factor = window.device_pixel_ratio();
msg.set(0, JsMessage::MOUSE_CLICK.into_jsvalue());
JsMouseMessage::set_js_array(&msg, event, scale_factor, 1);
worker_cloned.borrow_mut().post_message(&msg).unwrap();
});
canvas
.add_event_listener_with_callback("click", listener.as_ref().unchecked_ref())
.unwrap();
listener.forget(); // Leak, but just once.
Self { canvas, worker }
}
}
thread_local! {
/// Main render state.
static STATE: RefCell<State> = panic!();
}
/// Initializes [`STATE`] from worker side, not in window context.
/// That's because window and worker don't share memory (We can use shared memory with some restrictions).
/// When initialization is over, JS replaces this event handler with [`main_onmessage`].
#[wasm_bindgen]
pub async fn main_onmessage_init(event: web_sys::MessageEvent) -> bool {
let data = event.data();
debug_assert!(data.is_array());
let data: js_sys::Array = data.unchecked_into();
match JsMessage::from_f64(data.get(0)).0 {
JsMessage::INIT_INNER => {
// Initializes State.
let canvas: web_sys::OffscreenCanvas = data.get(1).unchecked_into();
let handle = data.get(2).as_f64().unwrap() as u32;
let canvas = OffscreenCanvas::new(canvas, handle);
let state = State::new(canvas).await;
STATE.set(state);
// Registers animation callback to the State and activate it.
let animation_cb = Closure::<dyn FnMut(f32)>::new(move |time: f32| {
STATE.with_borrow_mut(|state| {
state.render(time);
state.request_animation_frame();
})
});
STATE.with_borrow_mut(move |state| {
state.animation_cb = animation_cb;
state.request_animation_frame();
});
// Ready.
true
}
_ => false, // Not ready yet.
}
}
/// Main worker's message handler for various events.
#[wasm_bindgen]
pub fn main_onmessage(event: web_sys::MessageEvent) {
let data = event.data();
debug_assert!(data.is_array());
let data: js_sys::Array = data.unchecked_into();
match JsMessage::from_f64(data.get(0)).0 {
JsMessage::WINDOW_RESIZE_INNER => {
STATE.with_borrow_mut(|state| {
state.resize(JsResizeMessage::from_js_array(data, 1));
});
}
JsMessage::MOUSE_MOVE_INNER => {
STATE.with_borrow_mut(|state| {
state.mouse_move(JsMouseMessage::from_js_array(data, 1));
});
}
JsMessage::MOUSE_CLICK_INNER => {
STATE.with_borrow_mut(|state| {
state.mouse_click(JsMouseMessage::from_js_array(data, 1));
});
}
other => {
crate::log!("unsupported message: {:?}", other);
}
}
}
/// Drawing relative data.
/// Note that this belongs to main worker.
struct State {
canvas: OffscreenCanvas,
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
surface_config: wgpu::SurfaceConfiguration,
vertex_buffer: wgpu::Buffer,
index_buffer: wgpu::Buffer,
index_num: u32,
uniform_data: UniformData,
uniform_buffer: wgpu::Buffer,
uniform_bind_group: wgpu::BindGroup,
render_pipeline: wgpu::RenderPipeline,
animation_cb: Closure<dyn FnMut(f32)>,
}
impl State {
pub async fn new(canvas: OffscreenCanvas) -> Self {
// wgpu instance
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::BROWSER_WEBGPU,
..Default::default()
});
// wgpu surface
let surface = instance
.create_surface(wgpu::SurfaceTarget::OffscreenCanvas(
web_sys::OffscreenCanvas::clone(&canvas),
))
.unwrap();
// wgpu adapter
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
compatible_surface: Some(&surface),
force_fallback_adapter: false,
..Default::default()
})
.await
.unwrap();
// wgpu device and queue
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::downlevel_webgl2_defaults(),
label: None,
},
None,
)
.await
.unwrap();
// wgpu surface configuration
let surface_caps = surface.get_capabilities(&adapter);
let surface_config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_caps.formats[0],
width: canvas.width(),
height: canvas.height(),
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
log!(
"suface size: {} x {}",
surface_config.width,
surface_config.height
);
surface.configure(&device, &surface_config);
// wgpu vertex buffer
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex buffer"),
contents: bytemuck::cast_slice(VERTICES),
usage: wgpu::BufferUsages::VERTEX,
});
// wgpu index buffer
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index buffer"),
contents: bytemuck::cast_slice(INDICES),
usage: wgpu::BufferUsages::INDEX,
});
// wgpu uniform buffer
let uniform_data = UniformData {
resolution: [canvas.width() as f32, canvas.height() as f32],
mouse_move: [std::f32::MIN, std::f32::MIN],
mouse_click: [std::f32::MIN, std::f32::MIN],
..Default::default()
};
let (uniform_buffer, uniform_layout, uniform_bind_group) =
State::create_uniform_buffer(&device, bytemuck::cast_slice(&[uniform_data][..]));
// wgpu shader module
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Shader module"),
source: wgpu::ShaderSource::Wgsl(include_str!("example.wgsl").into()),
});
// wgpu render pipeline
let render_pipeline = State::create_render_pipeline(
&device,
&[&uniform_layout],
&shader_module,
&surface_config,
);
// dummy animation callback.
let animation_cb = Closure::<dyn FnMut(f32)>::new(|_| {});
Self {
canvas,
surface,
device,
queue,
surface_config,
vertex_buffer,
index_buffer,
index_num: INDICES.len() as u32,
uniform_data,
uniform_buffer,
uniform_bind_group,
render_pipeline,
animation_cb,
}
}
fn create_uniform_buffer(
device: &wgpu::Device,
contents: &[u8],
) -> (wgpu::Buffer, wgpu::BindGroupLayout, wgpu::BindGroup) {
let buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform buffer"),
contents,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Uniform bind group layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Uniform bind group"),
layout: &bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
});
(buffer, bind_group_layout, bind_group)
}
fn create_render_pipeline(
device: &wgpu::Device,
bind_group_layouts: &[&wgpu::BindGroupLayout],
shader_module: &wgpu::ShaderModule,
surface_config: &wgpu::SurfaceConfiguration,
) -> wgpu::RenderPipeline {
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render pipeline layout"),
bind_group_layouts,
push_constant_ranges: &[],
});
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: shader_module,
entry_point: "v_main",
buffers: &[Vertex::layout()],
},
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
fragment: Some(wgpu::FragmentState {
module: shader_module,
entry_point: "f_main",
targets: &[Some(wgpu::ColorTargetState {
format: surface_config.format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview: None,
})
}
fn render(&mut self, time: f32) {
// Write uniform data to its buffer
self.uniform_data.time = time * 0.001;
self.queue.write_buffer(
&self.uniform_buffer,
0,
bytemuck::cast_slice(&[self.uniform_data][..]),
);
let surface_texture = self.surface.get_current_texture().unwrap();
let texture_view = surface_texture.texture.create_view(&Default::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render command encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &texture_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
render_pass.set_bind_group(0, &self.uniform_bind_group, &[]);
render_pass.draw_indexed(0..self.index_num, 0, 0..1);
}
self.queue.submit(std::iter::once(encoder.finish()));
surface_texture.present();
}
pub fn request_animation_frame(&self) {
let global = js_sys::global().unchecked_into::<web_sys::DedicatedWorkerGlobalScope>();
global
.request_animation_frame(self.animation_cb.as_ref().unchecked_ref())
.unwrap();
}
fn resize(&mut self, msg: JsResizeMessage) {
let new_width = (msg.width * msg.scale_factor) as u32;
let new_height = (msg.height * msg.scale_factor) as u32;
if new_width != self.canvas.width() || new_height != self.canvas.height() {
self.surface_config.width = new_width;
self.surface_config.height = new_height;
self.surface.configure(&self.device, &self.surface_config);
// Update uniform data
self.uniform_data.resolution = [new_width as f32, new_height as f32];
log!(
"Resized: ({}, {}), scale: {}",
new_width,
new_height,
msg.scale_factor
);
}
}
pub fn mouse_move(&mut self, msg: JsMouseMessage) {
// Update uniform data
let x = (msg.offset_x * msg.scale_factor) as f32;
let y = (msg.offset_y * msg.scale_factor) as f32;
self.uniform_data.mouse_move = [x, y];
}
pub fn mouse_click(&mut self, msg: JsMouseMessage) {
// Update uniform data
let x = (msg.offset_x * msg.scale_factor) as f32;
let y = (msg.offset_y * msg.scale_factor) as f32;
self.uniform_data.mouse_click = [x, y];
}
}
/// Simple vertex format.
#[repr(C)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
struct Vertex {
pos: [f32; 3],
color: [f32; 3],
}
impl Vertex {
fn layout() -> wgpu::VertexBufferLayout<'static> {
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[
wgpu::VertexAttribute {
// pos
offset: 0,
shader_location: 0,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
// color
offset: mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
shader_location: 1,
format: wgpu::VertexFormat::Float32x3,
},
],
}
}
}
/// Vertex example.
const VERTICES: &[Vertex] = &[
Vertex {
pos: [-1.0, 1.0, 0.0], // Top-left
color: [1.0, 0.0, 1.0], // Magenta
},
Vertex {
pos: [-1.0, -1.0, 0.0], // Bottom-left
color: [0.0, 0.0, 1.0], // Blue
},
Vertex {
pos: [1.0, 1.0, 0.0], // Top-right
color: [1.0, 1.0, 0.0], // Yellow
},
Vertex {
pos: [1.0, -1.0, 0.0], // Bottom-right
color: [0.0, 1.0, 0.0], // Green
},
];
const INDICES: &[u32] = &[0, 1, 2, 2, 1, 3]; // CCW, quad
/// Simple uniform data.
#[repr(C)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable, Debug, Default)]
struct UniformData {
mouse_move: [f32; 2],
mouse_click: [f32; 2],
resolution: [f32; 2],
time: f32,
_padding: f32,
}
/// Boilerplate initialization for wasm debugging.
#[wasm_bindgen]
pub fn main() {
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init_with_level(log::Level::Warn).unwrap();
}
/// Utility
#[macro_export]
macro_rules! log {
($($t:tt)*) => {
#[cfg(debug_assertions)]
{
$crate::console_log(format!($($t)*));
}
}
}
/// Utility
pub fn console_log(s: String) {
web_sys::console::log_1(&s.into());
}