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sock_wrap.cpp
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244 lines (189 loc) · 4.21 KB
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#include "sock_wrap.hpp"
/*
---------------------------------
Socket address base class
---------------------------------
*/
SocketAddress::SocketAddress() : ptr_addr(NULL)
{}
SocketAddress::~SocketAddress()
{
delete ptr_addr;
}
struct sockaddr *
SocketAddress::get_struct()
{
return ptr_addr;
}
/*
-------------------------------------
Socket address AF_UNIX family
-------------------------------------
*/
UnSocketAddress::UnSocketAddress(const char *socket_name)
{
struct sockaddr_un addr;
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, socket_name);
ptr_addr = (struct sockaddr *)new struct sockaddr_un(addr);
}
int
UnSocketAddress::get_length()
{
return sizeof *ptr_addr;
}
SocketAddress *
UnSocketAddress::clone()
{
return new UnSocketAddress(((struct sockaddr_un *)ptr_addr)->sun_path);
}
/*
-------------------------
Socket base class
-------------------------
*/
BaseSocket::BaseSocket(int sock_src, SocketAddress *addr_src) : sock(sock_src), addr(NULL)
{}
BaseSocket::~BaseSocket()
{
delete addr;
}
void
BaseSocket::shutdown(int option)
{
SAFE("Shutdown", ::shutdown(sock, option));
}
void
BaseSocket::close()
{
::close(sock);
}
void
BaseSocket::write(void *buf, int len)
{
SAFE("Write", ::write(sock, buf, len));
}
void
BaseSocket::put_char(int c)
{
SAFE("Write", ::write(sock, &c, sizeof c));
}
void
BaseSocket::put_string(const char *str)
{
SAFE("Write", ::write(sock, &str, strlen(str) + 1));
}
void
BaseSocket::put_string(const std::string &str)
{
int len = str.size();
write(&len, sizeof len);
SAFE("Write", ::write(sock, str.c_str(), str.size()));
}
int
BaseSocket::read(void *buf, int len)
{
return ::read(sock, buf, len);
}
int
BaseSocket::get_char()
{
int c;
SAFE("Read", ::read(sock, &c, sizeof c));
return c;
}
std::string
BaseSocket::get_string()
{
int len;
int got = read(&len, sizeof len);
if (got <= 0) throw SockError("Read");
std::string output;
output.resize(len);
int bytes_received = ::read(sock, &output[0], len);
if (bytes_received < 0) {
perror("Failed to read data from socket.\n");
return "";
}
output[bytes_received] = 0;
return output;
}
int
BaseSocket::get_socket() const
{
return sock;
}
/*
-------------------------------
ClientSocket base class
-------------------------------
*/
void
ClientSocket::connect()
{
SAFE("Connect", ::connect(sock, addr->get_struct(), addr->get_length()));
}
/*
-------------------------------
ServerSocket base class
-------------------------------
*/
BaseSocket *
ServerSocket::accept()
{
int client_socket;
SAFE("Accept", client_socket = ::accept(sock, NULL, NULL));
return new BaseSocket(client_socket, addr);
}
void
ServerSocket::bind()
{
SAFE("Bind", ::bind(sock, addr->get_struct(), addr->get_length()));
}
void
ServerSocket::listen(int BackLog)
{
SAFE("Listen", ::listen(sock, BackLog));
}
/*
-----------------------------------
ClientSocket AF_UNIX family
-----------------------------------
*/
UnClientSocket::UnClientSocket(const char *address)
{
SAFE("Socket", sock = socket(AF_LOCAL, SOCK_STREAM, 0));
addr = new UnSocketAddress(address);
}
/*
-----------------------------------
ServerSocket AF_UNIX family
-----------------------------------
*/
UnServerSocket::UnServerSocket(const char *address)
{
unlink(address);
SAFE("Socket", sock = socket(AF_LOCAL, SOCK_STREAM, 0));
addr = new UnSocketAddress(address);
}
// signals handling
// termination signals handler
void
termination_handler(int s)
{}
// setting signal handlers of SIGINT, SIGQUIT and SIGTERM to
// termination handler and with flag SA_RESTART = 0
void
signals_set_handlers()
{
struct sigaction new_action, old_action;
new_action.sa_handler = termination_handler;
sigemptyset(&new_action.sa_mask);
new_action.sa_flags = 0;
sigaction(SIGINT, NULL, &old_action);
if (old_action.sa_handler != SIG_IGN)
sigaction(SIGINT, &new_action, NULL);
sigaction(SIGQUIT, NULL, &old_action);
if (old_action.sa_handler != SIG_IGN)
sigaction(SIGQUIT, &new_action, NULL);
}