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minecraft-query.js
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712 lines (609 loc) · 22.9 KB
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const net = require('net');
const dns = require('dns');
const { promisify } = require('util');
const crypto = require('crypto');
const dgram = require('dgram'); // For UDP (Bedrock) connections
// Promisify DNS lookup
const lookup = promisify(dns.lookup);
// Protocol versions to try (newer to older)
const PROTOCOL_VERSIONS = [
{ version: 761, name: "1.20" },
{ version: 760, name: "1.19.4" },
{ version: 759, name: "1.19.3" },
{ version: 758, name: "1.19.1-2" },
{ version: 757, name: "1.19" },
{ version: 756, name: "1.18.2" },
{ version: 755, name: "1.18-1.18.1" },
{ version: 754, name: "1.17.1" },
{ version: 753, name: "1.17" },
{ version: 751, name: "1.16.5" },
{ version: 736, name: "1.16.3" },
{ version: 735, name: "1.16.2" },
{ version: 578, name: "1.15.2" },
{ version: 404, name: "1.13.2" },
{ version: 340, name: "1.12.2" },
{ version: 110, name: "1.9.4" },
{ version: 47, name: "1.8.9" },
{ version: 5, name: "1.7.10" }
];
/**
* Query a Minecraft server for status information
* @param {string} host - The server hostname or IP address
* @param {number} port - The server port (default: 25565 for Java, 19132 for Bedrock)
* @param {string} edition - The server edition: 'java', 'bedrock', or undefined for auto-detect
* @returns {Promise<Object>} - Server status information
*/
async function queryMinecraftServer(host, port = 25565, edition = undefined) {
try {
// If edition is specified as bedrock, use bedrock ping
if (edition === 'bedrock') {
console.log(`Using Bedrock edition ping for ${host}:${port}...`);
return await queryBedrockServer(host, port || 19132);
}
// Check SRV records for Java edition servers
let srvResult = null;
if (edition !== 'bedrock') {
srvResult = await checkSrvRecord(host);
if (srvResult) {
host = srvResult.host;
port = srvResult.port;
console.log(`SRV record found, redirecting to ${host}:${port}`);
}
}
// If edition is explicitly set to java or not specified (auto-detect)
if (edition === 'java' || edition === undefined) {
try {
// Try modern ping first (1.7+)
console.log(`Trying Java edition modern ping for ${host}:${port}...`);
const status = await modernPing(host, port);
return status;
} catch (error) {
console.log(`Modern Java ping failed: ${error.message}`);
// Try legacy ping as fallback (pre-1.7)
if (edition !== 'bedrock') {
try {
console.log(`Trying Java edition legacy ping for ${host}:${port}...`);
const status = await legacyPing(host, port);
return status;
} catch (legacyError) {
console.log(`Legacy Java ping failed: ${legacyError.message}`);
// If auto-detecting and both Java methods failed, try Bedrock as last resort
if (edition === undefined) {
try {
console.log(`Trying Bedrock edition ping for ${host}:${port === 25565 ? 19132 : port}...`);
return await queryBedrockServer(host, port === 25565 ? 19132 : port);
} catch (bedrockError) {
console.log(`Bedrock ping failed: ${bedrockError.message}`);
throw new Error(`All ping methods failed: ${error.message}`);
}
} else {
throw new Error(`All Java ping methods failed: ${error.message}`);
}
}
} else {
throw error;
}
}
}
} catch (error) {
console.error(`Error querying Minecraft server: ${error.message}`);
throw error;
}
}
/**
* Query a Minecraft Bedrock edition server
* @param {string} host - Server hostname or IP
* @param {number} port - Server port (default: 19132)
* @returns {Promise<Object>} - Server status
*/
async function queryBedrockServer(host, port = 19132) {
const timeout = 5000; // 5 seconds
return new Promise(async (resolve, reject) => {
try {
// Resolve hostname to IP
const { address } = await lookup(host).catch(() => {
throw new Error('Could not resolve hostname');
});
// Create UDP socket for Bedrock query
const socket = dgram.createSocket('udp4');
let responded = false;
// Prepare Bedrock ping packet (unconnected ping)
// Magic: 0x01 + 8 byte timestamp + Magic bytes: 0x00,0xFF,0xFF,0x00,0xFE,0xFE,0xFE,0xFE,0xFD,0xFD,0xFD,0xFD,0x12,0x34,0x56,0x78
const packet = Buffer.alloc(1 + 8 + 16);
packet.writeUInt8(0x01, 0); // Unconnected ping
// Write timestamp (just use 8 bytes of current timestamp)
const timestamp = BigInt(Date.now());
packet.writeBigUInt64BE(timestamp, 1);
// Magic bytes for Bedrock edition
const magic = Buffer.from([
0x00, 0xFF, 0xFF, 0x00, 0xFE, 0xFE, 0xFE, 0xFE,
0xFD, 0xFD, 0xFD, 0xFD, 0x12, 0x34, 0x56, 0x78
]);
magic.copy(packet, 9);
const startTime = Date.now();
// Set up error and timeout handlers
socket.on('error', (error) => {
if (!responded) {
responded = true;
socket.close();
reject(new Error(`Bedrock query error: ${error.message}`));
}
});
// Handle incoming messages
socket.on('message', (message) => {
if (responded) return;
responded = true;
const pingTime = Date.now() - startTime;
try {
// Check if this is an unconnected pong packet (0x1C)
if (message.length > 35 && message.readUInt8(0) === 0x1C) {
// Skip packet ID (1 byte), server GUID (8 bytes), timestamp (8 bytes), and server ID (16 bytes)
let offset = 1 + 8 + 8 + 16;
// The remaining data should be a null-terminated string with server info
const serverInfo = message.slice(offset).toString('utf8');
// Parse the server info string - typical format is:
// MCPE;Bedrock Server;527;1.19.50;0;10;13253860892328930865;Example Server;Survival;1;19132;19133;
const parts = serverInfo.split(';');
if (parts.length >= 6) {
// Enhanced MOTD handling for Bedrock
let motd = parts[1] || 'A Minecraft Bedrock Server';
// Some servers include a second line in the server name/MOTD field
if (parts.length >= 8 && parts[7]) {
motd = `${motd}\n${parts[7]}`;
}
const status = {
online: true,
edition: 'bedrock',
version: parts[3] || 'Unknown',
protocol: parseInt(parts[2]) || -1,
motd: motd,
players: {
online: parseInt(parts[4]) || 0,
max: parseInt(parts[5]) || 0
},
ping: pingTime,
ping_protocol: 'bedrock',
gamemode: parts.length >= 9 ? parts[8] : 'Unknown'
};
socket.close();
resolve(status);
} else {
socket.close();
reject(new Error('Invalid Bedrock server response format'));
}
} else {
socket.close();
reject(new Error('Unexpected Bedrock server response'));
}
} catch (error) {
socket.close();
reject(new Error(`Bedrock response parsing error: ${error.message}`));
}
});
// Send ping packet
socket.send(packet, 0, packet.length, port, address);
// Set timeout
setTimeout(() => {
if (!responded) {
responded = true;
socket.close();
reject(new Error('Bedrock ping timeout'));
}
}, timeout);
} catch (error) {
reject(new Error(`Bedrock query error: ${error.message}`));
}
});
}
/**
* Check for SRV DNS record for Minecraft server
* @param {string} domain - Domain to check
* @returns {Promise<Object|null>} - SRV record info or null
*/
async function checkSrvRecord(domain) {
try {
const resolveSrv = promisify(dns.resolveSrv);
const records = await resolveSrv(`_minecraft._tcp.${domain}`);
if (records && records.length > 0) {
return {
host: records[0].name,
port: records[0].port
};
}
return null;
} catch (error) {
console.log(`No SRV record found for ${domain}`);
return null;
}
}
/**
* Modern ping implementation (Minecraft 1.7+)
* @param {string} host - Server hostname or IP
* @param {number} port - Server port
* @returns {Promise<Object>} - Server status
*/
async function modernPing(host, port) {
const timeout = 10000; // 10 seconds
return new Promise(async (resolve, reject) => {
try {
// Resolve hostname to IP if needed
const { address } = await lookup(host).catch(() => {
throw new Error('Could not resolve hostname');
});
const socket = new net.Socket();
let serverInfo = { online: false };
// Set connection timeout
socket.setTimeout(timeout);
// Handle timeout
socket.on('timeout', () => {
socket.destroy();
reject(new Error('Connection timeout'));
});
// Handle connection errors
socket.on('error', (error) => {
socket.destroy();
reject(new Error(`Connection failed: ${error.message}`));
});
// Handle successful connection
socket.on('connect', () => {
serverInfo.online = true;
// Protocol version - trying 47 first (1.8.9, most widely compatible)
const protocolVersion = 47;
// Handshake packet
const handshakeData = Buffer.alloc(256);
let offset = 0;
// Packet ID
writeByte(handshakeData, 0x00, offset++);
// Protocol version
offset += writeVarInt(handshakeData, protocolVersion, offset);
// Host length and string
offset += writeVarInt(handshakeData, host.length, offset);
offset += handshakeData.write(host, offset);
// Port
offset += writeUnsignedShort(handshakeData, port, offset);
// Next state (1 for status)
offset += writeVarInt(handshakeData, 1, offset);
// Prepare final handshake packet with length prefix
const handshakeLength = writeVarIntSize(offset);
const handshakePacket = Buffer.alloc(handshakeLength + offset);
let packetOffset = writeVarInt(handshakePacket, offset, 0);
handshakeData.copy(handshakePacket, packetOffset, 0, offset);
// Send handshake
socket.write(handshakePacket);
// Status request packet
const statusPacket = Buffer.from([0x01, 0x00]);
socket.write(statusPacket);
// Now prepare for response
let responseBuffer = Buffer.alloc(0);
socket.on('data', (chunk) => {
// Add chunk to response buffer
responseBuffer = Buffer.concat([responseBuffer, chunk]);
try {
// Try to parse the response
const { value: packetLength, size: packetLengthSize } = readVarIntWithSize(responseBuffer, 0);
// Check if we have complete packet
if (responseBuffer.length >= packetLengthSize + packetLength) {
const packetId = responseBuffer[packetLengthSize];
// This is a status response packet (0x00)
if (packetId === 0x00) {
// Position after packet ID
let pos = packetLengthSize + 1;
// Read JSON string length
const { value: jsonLength, size: jsonLengthSize } = readVarIntWithSize(responseBuffer, pos);
pos += jsonLengthSize;
// Read the JSON payload
const jsonString = responseBuffer.slice(pos, pos + jsonLength).toString('utf8');
try {
const data = JSON.parse(jsonString);
console.log('Raw server response:', JSON.stringify(data, null, 2));
// Extract data into serverInfo
serverInfo = {
online: true,
version: data.version?.name || 'Unknown',
protocol: data.version?.protocol || -1,
motd: extractMotd(data.description),
raw_motd: data.description || null,
players: {
online: data.players?.online !== undefined ? data.players.online : 0,
max: data.players?.max !== undefined ? data.players.max : 0
},
raw_player_sample: data.players?.sample || [],
player_list: extractPlayerList(data.players?.sample || []),
favicon: data.favicon || null,
mods: extractMods(data),
ping_protocol: 'modern',
ping_version: protocolVersion
};
// Send ping packet to measure latency
const pingPacket = Buffer.from([0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01]);
const pingTime = Date.now();
socket.write(pingPacket);
// Set ping value in serverInfo for use even if ping response doesn't arrive
serverInfo.ping = 0; // Initialize ping
// Set a short timeout for ping response
setTimeout(() => {
socket.end();
resolve(serverInfo);
}, 1000);
} catch (error) {
socket.end();
reject(new Error(`Invalid JSON response: ${error.message}`));
}
}
// This is a ping response packet (0x01)
else if (packetId === 0x01) {
const pongTime = Date.now();
serverInfo.ping = pongTime - pingTime;
socket.end();
resolve(serverInfo);
}
}
} catch (error) {
// Likely incomplete data, wait for more chunks
}
});
});
// Connect to server
socket.connect(port, address);
// If nothing happens for 10 seconds, abort
setTimeout(() => {
if (!serverInfo.online) {
socket.destroy();
reject(new Error('Connection timeout - no data received'));
}
}, timeout);
} catch (error) {
reject(error);
}
});
}
/**
* Legacy ping implementation (Minecraft pre-1.7)
* @param {string} host - Server hostname or IP
* @param {number} port - Server port
* @returns {Promise<Object>} - Server status
*/
async function legacyPing(host, port) {
return new Promise(async (resolve, reject) => {
try {
// Resolve hostname to IP if needed
const { address } = await lookup(host).catch(() => {
throw new Error('Could not resolve hostname');
});
const socket = new net.Socket();
let responseData = Buffer.alloc(0);
// Set connection timeout
socket.setTimeout(5000);
socket.on('connect', () => {
// Send legacy ping packet (FE 01)
socket.write(Buffer.from([0xFE, 0x01]));
});
socket.on('data', (chunk) => {
responseData = Buffer.concat([responseData, chunk]);
// Legacy ping response starts with 0xFF
if (responseData.length > 0 && responseData[0] === 0xFF) {
try {
// Skip the packet ID and read the length
const length = responseData.readUInt16BE(1);
// Read the UTF-16BE encoded data
let response = '';
for (let i = 0; i < length; i++) {
response += String.fromCharCode(responseData.readUInt16BE(3 + i * 2));
}
// Parse the response (format: §1\0127\0MC 1.7.10\0A Minecraft Server\00\020)
const parts = response.split('\0');
if (parts.length >= 6) {
const protocolVersion = parseInt(parts[1]);
const version = parts[2];
const motd = parts[3];
const playersOnline = parseInt(parts[4]);
const playersMax = parseInt(parts[5]);
const status = {
online: true,
version: version || 'Unknown',
protocol: protocolVersion || -1,
motd: motd || 'A Minecraft Server',
players: {
online: playersOnline || 0,
max: playersMax || 0
},
ping_protocol: 'legacy',
favicon: null
};
socket.end();
resolve(status);
} else {
socket.end();
reject(new Error('Invalid legacy ping response format'));
}
} catch (error) {
socket.end();
reject(new Error(`Legacy ping error: ${error.message}`));
}
}
});
socket.on('timeout', () => {
socket.destroy();
reject(new Error('Connection timeout'));
});
socket.on('error', (error) => {
socket.destroy();
reject(new Error(`Connection failed: ${error.message}`));
});
socket.on('end', () => {
if (responseData.length === 0) {
reject(new Error('Server closed connection without sending data'));
}
});
// Connect to server
socket.connect(port, address);
} catch (error) {
reject(error);
}
});
}
/**
* Extract MOTD text from Minecraft JSON format
* @param {Object|string} description - Server description object or string
* @returns {string} - Plain MOTD text
*/
function extractMotd(description) {
if (!description) return 'A Minecraft Server';
if (typeof description === 'string') {
return stripColorCodes(description);
}
if (description.text !== undefined) {
let motd = description.text || '';
// Check for 'extra' components and append them
if (description.extra && Array.isArray(description.extra)) {
motd += description.extra.map(part => part.text || '').join('');
}
return stripColorCodes(motd);
}
if (description.extra) {
return stripColorCodes(description.extra.map(part => part.text || '').join(''));
}
return 'A Minecraft Server';
}
/**
* Extract player list from player sample array
* @param {Array} sample - Player sample array
* @returns {Array} - Formatted player list
*/
function extractPlayerList(sample) {
if (!sample || !Array.isArray(sample) || sample.length === 0) {
return [];
}
// Filter out obvious server advertisements
const filteredSample = sample.filter(player => {
if (!player || !player.name || !player.id) return false;
// Check for valid UUID format
const validUuid = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i.test(player.id);
// Skip entries that are clearly not players
const name = player.name.toLowerCase();
const isServerAd = name.includes('discord') ||
name.includes('shop') ||
name.includes('store') ||
name.includes('vote') ||
name.includes('www') ||
name.includes('.net') ||
name.includes('.com') ||
name.includes('.org') ||
name.includes('=====');
return validUuid && !isServerAd;
});
return filteredSample.map(player => {
return {
name: player.name,
id: player.id
};
});
}
/**
* Extract mod information if available
* @param {Object} response - Server response
* @returns {Array|null} - Mod information
*/
function extractMods(response) {
// Check for FML/Forge format
if (response.modinfo && response.modinfo.type === 'FML' && response.modinfo.modList) {
return response.modinfo.modList.map(mod => ({
name: mod.modid,
version: mod.version
}));
}
// Check for newer Forge format
if (response.forgeData && Array.isArray(response.forgeData.mods)) {
return response.forgeData.mods;
}
return null;
}
/**
* Strip Minecraft color codes from text
* @param {string} text - Text with color codes
* @returns {string} - Clean text
*/
function stripColorCodes(text) {
if (!text) return '';
// Replace all Minecraft color codes (§ followed by a character)
return text.replace(/§[0-9a-fk-or]/gi, '');
}
/**
* Write a byte to a buffer
* @param {Buffer} buffer - Target buffer
* @param {number} value - Value to write
* @param {number} offset - Buffer offset
* @returns {number} - Bytes written (always 1)
*/
function writeByte(buffer, value, offset) {
buffer.writeUInt8(value, offset);
return 1;
}
/**
* Write an unsigned short to a buffer
* @param {Buffer} buffer - Target buffer
* @param {number} value - Value to write
* @param {number} offset - Buffer offset
* @returns {number} - Bytes written (always 2)
*/
function writeUnsignedShort(buffer, value, offset) {
buffer.writeUInt16BE(value, offset);
return 2;
}
/**
* Write a VarInt to a buffer
* @param {Buffer} buffer - Target buffer
* @param {number} value - Value to write
* @param {number} offset - Buffer offset
* @returns {number} - Bytes written
*/
function writeVarInt(buffer, value, offset) {
let currentOffset = offset;
do {
let temp = value & 0b01111111;
value >>>= 7;
if (value !== 0) {
temp |= 0b10000000;
}
buffer.writeUInt8(temp, currentOffset++);
} while (value !== 0);
return currentOffset - offset;
}
/**
* Calculate the size needed to write a VarInt
* @param {number} value - Value to check
* @returns {number} - Bytes needed
*/
function writeVarIntSize(value) {
if ((value & 0xFFFFFF80) === 0) return 1;
if ((value & 0xFFFFC000) === 0) return 2;
if ((value & 0xFFE00000) === 0) return 3;
if ((value & 0xF0000000) === 0) return 4;
return 5;
}
/**
* Read a VarInt from a buffer and return both the value and bytes read
* @param {Buffer} buffer - Source buffer
* @param {number} offset - Buffer offset
* @returns {Object} - Object with value and size properties
*/
function readVarIntWithSize(buffer, offset) {
let result = 0;
let size = 0;
let currentByte;
do {
if (offset + size >= buffer.length) {
throw new Error('VarInt extends beyond buffer');
}
currentByte = buffer[offset + size];
result |= (currentByte & 0x7F) << (7 * size);
size++;
if (size > 5) {
throw new Error('VarInt too big');
}
} while ((currentByte & 0x80) !== 0);
return { value: result, size };
}
module.exports = {
queryMinecraftServer
};