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Entity.cs
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247 lines (202 loc) · 4.63 KB
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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Dabrorius.MonoPunk;
namespace Dabrorius.MonoPunk
{
public class Entity
{
public Boolean Visible = true;
public Boolean Active = true; // this should be movet to tweener
public Boolean Collidable = true;
public Vector2 Position;
public float X
{
get {return Position.X;}
set {Position.X = value;}
}
public float Y
{
get {return Position.Y;}
set {Position.Y = value;}
}
public Vector2 Size;
public float Width
{
get {return Size.X;}
set {Size.X = value;}
}
public float Height
{
get {return Size.Y;}
set {Size.Y = value;}
}
/**
* X origin of the Entity's hitbox.
*/
public int OriginX;
/**
* Y origin of the Entity's hitbox.
*/
public int OriginY;
public Entity (float x = 0, float y = 0, Graphic graphic = null)
{
Position = new Vector2(x,y);
this.graphic = graphic;
}
public SpriteBatch renderTarget;
virtual public void Render()
{
if (graphic != null && graphic.Visible)
{
graphic.Render(renderTarget != null ? renderTarget : MP.Buffer, Position, MP.Camera);
}
}
virtual public void Added()
{
// to override
}
virtual public void Removed()
{
// to override
}
/**
* The rendering layer of this Entity. Higher layers are rendered first.
*/
public int Layer
{
get { return layer;}
set
{
if( layer == value) return;
if( world == null )
{
layer = value;
return;
}
world.removeRender(this);
layer = value;
world.addRender(this);
}
}
/**
* Sets the Entity's hitbox properties.
* @param width Width of the hitbox.
* @param height Height of the hitbox.
* @param originX X origin of the hitbox.
* @param originY Y origin of the hitbox.
*/
public void setHitbox(int width = 0, int height = 0, int originX = 0, int originY = 0)
{
this.Width = width;
this.Height = height;
this.OriginX = originX;
this.OriginY = originY;
}
/**
* Checks for a collision against an Entity type.
* @param type The Entity type to check for.
* @param x Virtual x position to place this Entity.
* @param y Virtual y position to place this Entity.
* @return The first Entity collided with, or null if none were collided.
*/
public Entity Collide(String type, float x, float y)
{
if (world == null) return null;
if (! world.typeFirst.ContainsKey(type) ) return null;
Entity e = world.typeFirst[type];
if (e == null) return null;
_x = this.X;
_y = this.Y;
this.X = x;
this.Y = y;
if (mask == null)
{
while (e != null)
{
if (e.Collidable && e != this
&& X - OriginX + Width > e.X - e.OriginX
&& Y - OriginY + Height > e.Y - e.OriginY
&& X - OriginX < e.X - e.OriginX + e.Width
&& Y - OriginY < e.Y - e.OriginY + e.Height)
{
if (e.mask == null || e.mask.Collide(HITBOX))
{
this.X = _x; this.Y = _y;
return e;
}
}
e = e.typeNext;
}
this.X = _x; this.Y = _y;
return null;
}
while (e != null)
{
if (e.Collidable && e != this
&& X - OriginX + Width > e.X - e.OriginX
&& Y - OriginY + Height > e.Y - e.OriginY
&& X - OriginX < e.X - e.OriginX + e.Width
&& Y - OriginY < e.Y - e.OriginY + e.Height)
{
if (mask.Collide(e.mask != null ? e.mask : e.HITBOX))
{
this.X = _x; this.Y = _y;
return e;
}
}
e = e.typeNext;
}
this.X = _x; this.Y = _y;
return null;
}
/**
* The collision type, used for collision checking.
*/
public String Type
{
get { return type; }
set
{
if( type == value ) return;
if( world == null )
{
type = value;
return;
}
if( type != null ) world.removeType(this);
type = value;
if( value != null ) world.addType(this);
}
}
/**
* Graphical component to render to the screen.
*/
public Graphic Graphic
{
get {return graphic;}
set
{
if( graphic == value) return;
graphic = value;
}
}
virtual public void Update(){}
internal World world;
internal String type;
internal Entity typePrev;
internal Entity typeNext;
internal Entity renderPrev;
internal Entity renderNext;
internal Entity updatePrev;
internal Entity updateNext;
internal int layer;
internal Graphic graphic;
private Mask HITBOX = new Mask();
private Mask mask;
private float _x;
private float _y;
//private ContentManager contentManager;
}
}