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Description
Since the user interface does not show the full dungeon map, you can not find out whether the current room you are in is on the far-right, the center or the far-left of the dungeon. If the map was zoomed out, you would see which areas (and which walls of the current rooms) are more likely to contain a hidden door.
The android port tacked this by showing the whole dungeon background in black and surrounding the non-dungeon part (e.g. when scrolled all to the right) in grey. This allowed you to see more correctly where you are in the dungon.
I noticed that browserhack currently only creates <div> elements for the actual tiles that are being rendered. I am not sure how to address this without showing all currently unknown blocks as black tiles. I tried fiddling with background colors in CSS, but did not make any substantial progress.