The visualizer depends on requestAnimationFrame() which does not allow to specify a set tickrate to avoid potentially running too fast than is really intended.
https://stackoverflow.com/questions/19764018/controlling-fps-with-requestanimationframe
The answer provides a way to control this and should not exceed the maximum framerate the device is able to produce (such as when in low power mode)
The visualizer depends on requestAnimationFrame() which does not allow to specify a set tickrate to avoid potentially running too fast than is really intended.
https://stackoverflow.com/questions/19764018/controlling-fps-with-requestanimationframe
The answer provides a way to control this and should not exceed the maximum framerate the device is able to produce (such as when in low power mode)