Inside CollectionItemPropertyDrawer
I've added
// if (GUI.Button(buttonRect, guiContent))
// {
// showingItemPreview = !showingItemPreview;
// }
if (GUI.Button(buttonRect, CollectionEditorGUI.EditGUIContent)) OpenOrFocusPropertyEditor(targetItem);}
private static void OpenOrFocusPropertyEditor(Object target)
{
var propertyEditorType = typeof(Editor).Assembly.GetType("UnityEditor.PropertyEditor");
var inspectedObjectField = propertyEditorType?.GetField("m_InspectedObject",
BindingFlags.Instance | BindingFlags.NonPublic);
if (propertyEditorType != null && inspectedObjectField != null)
foreach (var w in Resources.FindObjectsOfTypeAll(propertyEditorType).OfType<EditorWindow>())
if (inspectedObjectField.GetValue(w) as Object == target)
{
w.Focus();
return;
}
EditorUtility.OpenPropertyEditor(target);
}
which opens a Property Inspector window instead of the inline dropdown - which for my SOCItems is not useful as I heavily use OdinInspector.
I also needed the inspector window as permanent properties editor so as the Go To button is not useful either as it draws every item in the collection all the time etc
I thought perhaps adding an attribute option for the List for the detail button might be a useful addition to the SOC package? and or a global override in the preferences?
Inside CollectionItemPropertyDrawer
I've added
which opens a Property Inspector window instead of the inline dropdown - which for my SOCItems is not useful as I heavily use OdinInspector.
I also needed the inspector window as permanent properties editor so as the Go To button is not useful either as it draws every item in the collection all the time etc
I thought perhaps adding an attribute option for the List for the detail button might be a useful addition to the SOC package? and or a global override in the preferences?