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MtoA Relative Exposure editor

Have you ever thought "Hmm I like this lighting setup but it's all a bit dim / too bright.." You can change the exposure values of Maya default and Arnold lights by a relative amount so that every light's exposure gets increased/decreased by the same amount.

By default this option ignores hidden/disabled lights

Current options are:

  • Override: Absolute change -> sets all exposures to given a amount, disregarding current values
  • Selected lights only -> Only effect selected lights
  • Include hidden lights -> Effect hidden/disabled lights as well

Installation

You can drag and drop the .py file either:

  • into the script editor and run it that way
  • or from the script editor (while having it all selected) onto the toolbar to save it there for later use

Notes

  • If you'd like to just set absolute values for multiple lights, there's already a built in function for it in the Arnold -> Utilities -> Light editor menu
  • This project was mainly just a learning experience, but it might be updated to work with different renderengines used with Maya