2026-03-18T06:05:58.637742Z ERROR bevy_render::error_handler: Caught rendering error: Validation Error
Caused by:
In Device::create_bind_group_layout, label = 'sparse buffer update bind group layout'
Too many bindings of type StorageBuffers in Stage ShaderStages(COMPUTE), limit is 0, count was 3. Check the limit `max_storage_buffers_per_shader_stage` passed to `Adapter::request_device`
2026-03-18T06:05:58.680247Z ERROR bevy_render::error_handler: Caught rendering error: Validation Error
Caused by:
In Device::create_pipeline_layout
BindGroupLayout with 'sparse buffer update bind group layout' label is invalid
2026-03-18T06:05:58.680400Z ERROR bevy_render::error_handler: Caught rendering error: Validation Error
Caused by:
In Device::create_compute_pipeline, label = 'sparse buffer update pipeline'
PipelineLayout with '' label is invalid
Bevy version and features
What you did
Or run the example on webgl2
What went wrong