The current terrain system is highly coupled, causing difficulties when it comes to refactoring.
Additionally, There seem to be some potential issues with texture loading where the textures corrupt/become totally incoherent after loading unrelated models. Though I am thus far unable to reproduce this issue.
Refactor, move namespace of rendering to will_engine::renderer
The current terrain system is highly coupled, causing difficulties when it comes to refactoring.
Additionally, There seem to be some potential issues with texture loading where the textures corrupt/become totally incoherent after loading unrelated models. Though I am thus far unable to reproduce this issue.
Refactor, move namespace of rendering to will_engine::renderer