From fdee094a876a21153f2ae75554679757817a0a12 Mon Sep 17 00:00:00 2001 From: WebCrew Date: Fri, 18 Sep 2026 07:05:55 +0200 Subject: [PATCH 1/2] docs: add character tool ideas to idea pool --- docs/IDEA-POOL.md | 62 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) diff --git a/docs/IDEA-POOL.md b/docs/IDEA-POOL.md index de2d995..1426b9a 100644 --- a/docs/IDEA-POOL.md +++ b/docs/IDEA-POOL.md @@ -166,6 +166,68 @@ Do not add editor buttons, data formats, dependencies or public feature claims f no roadmap commitment, bundled third-party application, engine-core dependency or public integration/support promise is authorized. + +### Sculptris Alpha 6 — Sculpting Workflow Reference + +- **Summary:** Preserve [Sculptris Alpha 6](https://www.zbrushcentral.com/t/sculptris-alpha-6-its-here/301536) + as a reference for an accessible, clay-like sculpting workflow and evaluate + whether selected interaction ideas could inform a future Parlyn sculpting + bridge or separately designed tool. +- **Why it may matter:** Sculptris demonstrated a notably approachable workflow + based on dynamic local mesh tessellation and direct 3D texture painting. + Studying that simplicity could help Parlyn offer beginner-friendly asset + refinement without recreating a large professional sculpting suite. +- **Dependencies:** Confirm the software's present availability, compatibility + and complete licence terms; do not bundle, redistribute, modify or embed the + proprietary application without explicit written permission. Prefer modern, + maintained and openly licensed implementations for any Parlyn functionality. +- **Source/date:** Tool suggestion from Andreas Holzer, 2026-09-18; Alpha 6 was + announced by Pixologic in 2011. +- **Status:** `Unreviewed` — workflow reference only; no dependency, + redistribution, integration or compatibility claim is authorized. + +### MakeHuman / MPFB Character Foundation + +- **Summary:** Evaluate [MakeHuman Community](https://static.makehumancommunity.org/) + and MPFB as an optional foundation or reference for a future Parlyn character + generator, including reusable base meshes, morph targets, skins, rigs and + export workflows. +- **Why it may matter:** MakeHuman's human-generation workflow and CC0 core + assets could provide a legally clear, vendor-neutral starting point for rapid + character prototyping. The project explicitly permits reuse of its core assets + in another character generator and documents related Godot workflows. +- **Dependencies:** Separate the licensing layers: core assets are CC0, MPFB + source code is GPL and MakeHuman source code is AGPL. Decide whether Parlyn + should reuse only CC0 assets and formats, communicate with an external tool, + or place compatible code in a clearly isolated optional component. Validate + topology, morphs, skeletons, animations, materials, performance, attribution + records for non-core community assets and import/export quality. +- **Source/date:** Tool suggestion from Andreas Holzer, 2026-09-18; official + MakeHuman Community licensing and character-generator guidance. +- **Status:** `Unreviewed` — promising optional character-workflow candidate; + no engine-core dependency or public compatibility promise is authorized. + +### AccuRIG 2 Auto-Rigging Bridge + +- **Summary:** Evaluate [ActorCore AccuRIG 2](https://actorcore.reallusion.com/auto-rig/accurig) + as an optional external-tool bridge for automatically rigging user-owned 3D + characters and returning standard exported rigs to Parlyn. +- **Why it may matter:** A guided auto-rigging round trip could make animated + character prototypes much more accessible to small teams without requiring + Parlyn to build a production-grade automatic rigging system immediately. +- **Dependencies:** Reallusion states that AccuRIG is free for personal and + commercial project use, but that does not by itself authorize bundling, + redistribution, embedding, automation or branding it as a Parlyn component. + Obtain written clarification or suitable SDK/API terms before anything beyond + a user-installed external bridge. Keep ActorCore motions and other Reallusion + content under their separate content licences, and validate supported export + formats, skeleton mapping, offline behavior and account requirements. +- **Source/date:** Tool suggestion from Andreas Holzer, 2026-09-18; official + ActorCore product and licensing information. +- **Status:** `Unreviewed` — external workflow candidate pending written + integration and redistribution clarification; no bundled dependency or + public support claim is authorized. + The named Parlyn Smart Systems are not Idea Pool entries: their direction and initial foundation were already accepted before this policy and are documented in `SMART-SYSTEMS.md`. Their further implementation remains paused until their ordered roadmap phase becomes active. ## Review gate From d97c3ddf725c8a0882ea4d32afcd8c5785e7bd11 Mon Sep 17 00:00:00 2001 From: WebCrew Date: Fri, 18 Sep 2026 07:07:46 +0200 Subject: [PATCH 2/2] docs: keep only viable open character tool candidates --- docs/IDEA-POOL.md | 68 ++++++++++++++++++++--------------------------- 1 file changed, 29 insertions(+), 39 deletions(-) diff --git a/docs/IDEA-POOL.md b/docs/IDEA-POOL.md index 1426b9a..ca97b96 100644 --- a/docs/IDEA-POOL.md +++ b/docs/IDEA-POOL.md @@ -167,25 +167,6 @@ Do not add editor buttons, data formats, dependencies or public feature claims f or public integration/support promise is authorized. -### Sculptris Alpha 6 — Sculpting Workflow Reference - -- **Summary:** Preserve [Sculptris Alpha 6](https://www.zbrushcentral.com/t/sculptris-alpha-6-its-here/301536) - as a reference for an accessible, clay-like sculpting workflow and evaluate - whether selected interaction ideas could inform a future Parlyn sculpting - bridge or separately designed tool. -- **Why it may matter:** Sculptris demonstrated a notably approachable workflow - based on dynamic local mesh tessellation and direct 3D texture painting. - Studying that simplicity could help Parlyn offer beginner-friendly asset - refinement without recreating a large professional sculpting suite. -- **Dependencies:** Confirm the software's present availability, compatibility - and complete licence terms; do not bundle, redistribute, modify or embed the - proprietary application without explicit written permission. Prefer modern, - maintained and openly licensed implementations for any Parlyn functionality. -- **Source/date:** Tool suggestion from Andreas Holzer, 2026-09-18; Alpha 6 was - announced by Pixologic in 2011. -- **Status:** `Unreviewed` — workflow reference only; no dependency, - redistribution, integration or compatibility claim is authorized. - ### MakeHuman / MPFB Character Foundation - **Summary:** Evaluate [MakeHuman Community](https://static.makehumancommunity.org/) @@ -207,26 +188,35 @@ Do not add editor buttons, data formats, dependencies or public feature claims f - **Status:** `Unreviewed` — promising optional character-workflow candidate; no engine-core dependency or public compatibility promise is authorized. -### AccuRIG 2 Auto-Rigging Bridge - -- **Summary:** Evaluate [ActorCore AccuRIG 2](https://actorcore.reallusion.com/auto-rig/accurig) - as an optional external-tool bridge for automatically rigging user-owned 3D - characters and returning standard exported rigs to Parlyn. -- **Why it may matter:** A guided auto-rigging round trip could make animated - character prototypes much more accessible to small teams without requiring - Parlyn to build a production-grade automatic rigging system immediately. -- **Dependencies:** Reallusion states that AccuRIG is free for personal and - commercial project use, but that does not by itself authorize bundling, - redistribution, embedding, automation or branding it as a Parlyn component. - Obtain written clarification or suitable SDK/API terms before anything beyond - a user-installed external bridge. Keep ActorCore motions and other Reallusion - content under their separate content licences, and validate supported export - formats, skeleton mapping, offline behavior and account requirements. -- **Source/date:** Tool suggestion from Andreas Holzer, 2026-09-18; official - ActorCore product and licensing information. -- **Status:** `Unreviewed` — external workflow candidate pending written - integration and redistribution clarification; no bundled dependency or - public support claim is authorized. + +### Blender Sculpting and Asset Round-Trip Bridge + +- **Summary:** Evaluate a user-installed + [Blender](https://www.blender.org/features/sculpting/) bridge for sculpting, + retopology, rigging and other advanced asset work, with an explicit + export-edit-reimport round trip between Parlyn and Blender. +- **Why it may matter:** Blender is a mature, actively maintained free and open + source 3D suite with professional sculpting and broad pipeline capabilities. + A focused bridge could give Parlyn users powerful asset-authoring tools while + keeping the engine itself compact and avoiding an immature built-in sculpting + subsystem. +- **Possible direction:** Begin with reliable glTF/GLB export and reimport, + deterministic scale, transforms, materials, skeletons and asset identity. + Later evaluate an optional Blender add-on or user-triggered automation only + where it provides a clear usability advantage. Blender remains separately + installed and is not embedded into the Parlyn engine core. +- **Dependencies:** Stable Parlyn asset and material formats; lossless-enough + round-trip validation; safe handling of file ownership and overwrites; + compatibility tests across supported Blender versions; and legal review of + any distributed add-on. Blender is GPL-3.0, so copied or linked Blender code + must not be placed inside Parlyn's MIT-licensed core without a deliberately + compatible architecture and licence review. +- **Source/date:** Modern replacement considered after a Sculptris suggestion + from Andreas Holzer, 2026-09-18; official Blender project and licence + information. +- **Status:** `Unreviewed` — preferred mature sculpting bridge candidate; no + bundled Blender distribution, engine-core dependency or public compatibility + promise is authorized. The named Parlyn Smart Systems are not Idea Pool entries: their direction and initial foundation were already accepted before this policy and are documented in `SMART-SYSTEMS.md`. Their further implementation remains paused until their ordered roadmap phase becomes active.