diff --git a/docs/IDEA-POOL.md b/docs/IDEA-POOL.md index de2d995..ca97b96 100644 --- a/docs/IDEA-POOL.md +++ b/docs/IDEA-POOL.md @@ -166,6 +166,58 @@ Do not add editor buttons, data formats, dependencies or public feature claims f no roadmap commitment, bundled third-party application, engine-core dependency or public integration/support promise is authorized. + +### MakeHuman / MPFB Character Foundation + +- **Summary:** Evaluate [MakeHuman Community](https://static.makehumancommunity.org/) + and MPFB as an optional foundation or reference for a future Parlyn character + generator, including reusable base meshes, morph targets, skins, rigs and + export workflows. +- **Why it may matter:** MakeHuman's human-generation workflow and CC0 core + assets could provide a legally clear, vendor-neutral starting point for rapid + character prototyping. The project explicitly permits reuse of its core assets + in another character generator and documents related Godot workflows. +- **Dependencies:** Separate the licensing layers: core assets are CC0, MPFB + source code is GPL and MakeHuman source code is AGPL. Decide whether Parlyn + should reuse only CC0 assets and formats, communicate with an external tool, + or place compatible code in a clearly isolated optional component. Validate + topology, morphs, skeletons, animations, materials, performance, attribution + records for non-core community assets and import/export quality. +- **Source/date:** Tool suggestion from Andreas Holzer, 2026-09-18; official + MakeHuman Community licensing and character-generator guidance. +- **Status:** `Unreviewed` — promising optional character-workflow candidate; + no engine-core dependency or public compatibility promise is authorized. + + +### Blender Sculpting and Asset Round-Trip Bridge + +- **Summary:** Evaluate a user-installed + [Blender](https://www.blender.org/features/sculpting/) bridge for sculpting, + retopology, rigging and other advanced asset work, with an explicit + export-edit-reimport round trip between Parlyn and Blender. +- **Why it may matter:** Blender is a mature, actively maintained free and open + source 3D suite with professional sculpting and broad pipeline capabilities. + A focused bridge could give Parlyn users powerful asset-authoring tools while + keeping the engine itself compact and avoiding an immature built-in sculpting + subsystem. +- **Possible direction:** Begin with reliable glTF/GLB export and reimport, + deterministic scale, transforms, materials, skeletons and asset identity. + Later evaluate an optional Blender add-on or user-triggered automation only + where it provides a clear usability advantage. Blender remains separately + installed and is not embedded into the Parlyn engine core. +- **Dependencies:** Stable Parlyn asset and material formats; lossless-enough + round-trip validation; safe handling of file ownership and overwrites; + compatibility tests across supported Blender versions; and legal review of + any distributed add-on. Blender is GPL-3.0, so copied or linked Blender code + must not be placed inside Parlyn's MIT-licensed core without a deliberately + compatible architecture and licence review. +- **Source/date:** Modern replacement considered after a Sculptris suggestion + from Andreas Holzer, 2026-09-18; official Blender project and licence + information. +- **Status:** `Unreviewed` — preferred mature sculpting bridge candidate; no + bundled Blender distribution, engine-core dependency or public compatibility + promise is authorized. + The named Parlyn Smart Systems are not Idea Pool entries: their direction and initial foundation were already accepted before this policy and are documented in `SMART-SYSTEMS.md`. Their further implementation remains paused until their ordered roadmap phase becomes active. ## Review gate