Making good traps is an art form. Having something that can hurt players but still be fun is a hard balance.
I'd like to go over a few things:
- What are traps meant to do
- When and where should they be done
- Ways in which they can be thwarted
- Types of negative consequences for tripping them
- How the player should feel when encountering them and overcoming them
Making good traps is an art form. Having something that can hurt players but still be fun is a hard balance.
I'd like to go over a few things: