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While debugging the PlayStation build, we noticed undefined behavior in Plat_IsInDebugSession. It seems that the NDA material has been removed but is missing a replacement in the ps5 project.
bool Plat_IsInDebugSession()
{
...
#elif IsPlaystation()
// NDA material << does not return any value
#elif IsNintendoSwitch()
return false;
#else
#error "HALP"
#endif
}
Hello,
While debugging the PlayStation build, we noticed undefined behavior in
Plat_IsInDebugSession. It seems that the NDA material has been removed but is missing a replacement in the ps5 project.https://github.com/ValveSoftware/GameNetworkingSockets/blob/partner/src/tier0/dbg.cpp#L121