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shader_program.cpp
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49 lines (34 loc) · 1.22 KB
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#include "shader_program.h"
#include <iostream>
ShaderProgram::ShaderProgram() {
shaderProgram = glCreateProgram();
}
GLuint ShaderProgram::getGLProgram() const {
return shaderProgram;
}
void ShaderProgram::useProgram() {
glValidateProgram(shaderProgram);
glUseProgram(shaderProgram);
}
void ShaderProgram::addShader(GLint shaderType, const std::string& shaderText) {
GLuint shader = glCreateShader(shaderType);
const GLchar* p = shaderText.c_str();
GLint length = shaderText.length();
glShaderSource(shader, 1, &p, &length);
glCompileShader(shader);
GLint success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (not success) {
GLchar infoLog[1024];
glGetShaderInfoLog(shader, sizeof(infoLog), NULL, infoLog);
std::cerr << "Error compiling shader type " << shaderType << " : " << infoLog << "\n";
}
glAttachShader(shaderProgram, shader);
glLinkProgram(shaderProgram);
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (not success) {
GLchar errorLog[1024];
glGetProgramInfoLog(shaderProgram, sizeof(errorLog), NULL, errorLog);
std::cerr << "Error linking shader program: " << errorLog << "\n";
}
}