I've been trying to get interaction working (no idea.... the rest of my project uses BRB's; right now no UGUIs are interactable).
But... if something happens to the texture mid update... the whole getup will crash to desktop.
I have a permissions handler thing... that flickers back and forth as it tries [but fails] to use the system to ask for permissions...
I have a grabbable cube attached to the side of the browser as a "handle" and it moves the Browser GO.
If you grab it... and move it and a SysRq or a permissions thing causes appfocuschange... boom.
Claude said this about the attached bugreport:
Crystal clear crash. The culprit chain:
SIGSEGV — null pointer dereference in tlab::RenderAPI_Vulkan::UpdateUnityTexture
#3 libshared-texture.so tlab::RenderAPI_Vulkan::UpdateUnityTexture(long, long)+220
#4-#8 com.tlab.webkit.BaseOffscreenFragment.UpdateSharedTexture
TLabWebView is trying to update its shared Vulkan texture during a frame render, and the underlying Vulkan texture handle has gone null. This happens when something interrupts the render pipeline mid-frame — grabbing the bar and moving it triggers a transform update which apparently invalidates the texture handle momentarily, and TLab's native code dereferences a null pointer.
This is a TLabWebView bug — UpdateUnityTexture should null-check before dereferencing. You could file it on their GitHub, but the workaround is: don't grab/move the WebView quad while it's actively rendering. Or switch to a parent GO grab where the WebView canvas is a child — the parent moves, the WebView texture never gets directly touched by the grab physics.
But my Cube is actually on an Ego that is the parent of the BrowserSample object, so... yeah. This crash happened when I had just finished "punching" the dialog [no response], and hit SysReq button to go select "application quit"... but she died instead.
bugreport-eureka-UP1A.231005.007.A1-2026-06-24-08-59-21.zip
I've been trying to get interaction working (no idea.... the rest of my project uses BRB's; right now no UGUIs are interactable).
But... if something happens to the texture mid update... the whole getup will crash to desktop.
I have a permissions handler thing... that flickers back and forth as it tries [but fails] to use the system to ask for permissions...
I have a grabbable cube attached to the side of the browser as a "handle" and it moves the Browser GO.
If you grab it... and move it and a SysRq or a permissions thing causes appfocuschange... boom.
Claude said this about the attached bugreport:
But my Cube is actually on an Ego that is the parent of the BrowserSample object, so... yeah. This crash happened when I had just finished "punching" the dialog [no response], and hit SysReq button to go select "application quit"... but she died instead.
bugreport-eureka-UP1A.231005.007.A1-2026-06-24-08-59-21.zip