Which component should be improved?
Hammer
Describe your feature suggestion in more detail
When hotspots are smaller than the brush face, the selected region is stretched to fill the surface.
This had me manually changing the texture scale back to the 1
In the .rect file I would like a way make it so the hotspot region is tileable
Something like this:
Rectangles
{
rectangle
{
min "0 512"
max "1024 1024"
rotate 1 // Should this region be randomly rotated?
reflect 1 // Should this region be randomly horizontally flipped?
tile "x, y" // If tile is set to "x, y" allow texture scale to be locked on that axis - No tile means its back to normal texture scaling.
alt 1 // If true, this region belongs to the alternate group.
}
}

Which component should be improved?
Hammer
Describe your feature suggestion in more detail
When hotspots are smaller than the brush face, the selected region is stretched to fill the surface.
This had me manually changing the texture scale back to the 1
In the .rect file I would like a way make it so the hotspot region is tileable
Something like this: