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IUnityGraphicsD3D12.h
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48 lines (39 loc) · 2.08 KB
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#pragma once
#include "IUnityInterface.h"
#ifndef __cplusplus
#include <stdbool.h>
#endif
typedef struct UnityGraphicsD3D12ResourceState UnityGraphicsD3D12ResourceState;
struct UnityGraphicsD3D12ResourceState
{
ID3D12Resource* resource; // Resource to barrier.
D3D12_RESOURCE_STATES expected; // Expected resource state before this command list is executed.
D3D12_RESOURCE_STATES current; // State this resource will be in after this command list is executed.
};
// Should only be used on the main thread.
UNITY_DECLARE_INTERFACE(IUnityGraphicsD3D12v2)
{
ID3D12Device* (UNITY_INTERFACE_API * GetDevice)();
ID3D12Fence* (UNITY_INTERFACE_API * GetFrameFence)();
// Returns the value set on the frame fence once the current frame completes or the GPU is flushed
UINT64 (UNITY_INTERFACE_API * GetNextFrameFenceValue)();
// Executes a given command list on a worker thread.
// [Optional] Declares expected and post-execution resource states.
// Returns the fence value.
UINT64 (UNITY_INTERFACE_API * ExecuteCommandList)(ID3D12GraphicsCommandList* commandList, int stateCount, UnityGraphicsD3D12ResourceState* states);
};
UNITY_REGISTER_INTERFACE_GUID(0xEC39D2F18446C745ULL,0xB1A2626641D6B11FULL,IUnityGraphicsD3D12v2)
// Obsolete
UNITY_DECLARE_INTERFACE(IUnityGraphicsD3D12)
{
ID3D12Device* (UNITY_INTERFACE_API * GetDevice)();
ID3D12CommandQueue* (UNITY_INTERFACE_API * GetCommandQueue)();
ID3D12Fence* (UNITY_INTERFACE_API * GetFrameFence)();
// Returns the value set on the frame fence once the current frame completes or the GPU is flushed
UINT64 (UNITY_INTERFACE_API * GetNextFrameFenceValue)();
// Returns the state a resource will be in after the last command list is executed
bool (UNITY_INTERFACE_API * GetResourceState)(ID3D12Resource* resource, D3D12_RESOURCE_STATES* outState);
// Specifies the state a resource will be in after a plugin command list with resource barriers is executed
void (UNITY_INTERFACE_API * SetResourceState)(ID3D12Resource* resource, D3D12_RESOURCE_STATES state);
};
UNITY_REGISTER_INTERFACE_GUID(0xEF4CEC88A45F4C4CULL,0xBD295B6F2A38D9DEULL,IUnityGraphicsD3D12)