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Copy pathLocalization.cs
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57 lines (50 loc) · 1.75 KB
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using Rage;
using System.Collections.Generic;
using System.Globalization;
namespace DeleteThatEntity
{
public class Localization
{
private readonly string locale;
private readonly Dictionary<string, Dictionary<string, string>> strings = new Dictionary<string, Dictionary<string, string>>
{
{"en",
new Dictionary<string, string>{
{ "updateAvailable", "~y~Update available!" },
}
},
{"fr",
new Dictionary<string, string>{
{ "updateAvailable", "~y~Mise à jour disponible !" },
}
}
};
public Localization(string locale = "auto")
{
if (locale == "auto")
locale = CultureInfo.InstalledUICulture.Name.Split('-')[0];
else
locale = locale.Split('-')[0];
if (!strings.ContainsKey(locale))
locale = "en";
Game.LogTrivial($"Localization: Using locale '{locale.ToUpper()}'");
this.locale = locale;
}
public string GetString(string key, params (string key, object value)[] replace)
{
string localizedString;
if (strings[this.locale].ContainsKey(key))
localizedString = strings[this.locale][key];
else
{
localizedString = key;
Game.LogTrivial($"Localization: Missing translation for key '{key}'");
}
foreach (var replacement in replace)
{
localizedString = localizedString.Replace($":{replacement.key}", replacement.value?.ToString() ?? "");
}
return localizedString;
}
}
}