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35 lines (31 loc) · 946 Bytes
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NoteChecker.cs
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35 lines (31 loc) · 946 Bytes
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using Godot;
/**
* <summary>Visual input handlers, glow and emit particles on note hits/player input.</summary>
*/
public partial class NoteChecker : Sprite2D
{
private bool _isPressed;
private Color _color;
private float _fadeTime = 2.0f;
public HitParticles Particles;
public override void _Process(double delta)
{
SelfModulate = _isPressed
? Modulate.Lerp(_color, _fadeTime)
: SelfModulate.Lerp(
new Color(_color.R * 0.5f, _color.G * 0.5f, _color.B * 0.5f, 1),
(float)delta * _fadeTime
);
}
public void SetPressed(bool pressed)
{
_isPressed = pressed;
}
public void SetColor(Color color)
{
_color = color;
Particles = GetNode<HitParticles>("HitParticles");
Particles.Modulate = color;
SelfModulate = new Color(_color.R * 0.5f, _color.G * 0.5f, _color.B * 0.5f, 1);
}
}