Skip to content

Adding uniques from built-in list sometimes loses mods #2156

@tabasavr

Description

@tabasavr

Check version

  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

What platform are you running Path of Building on?

MacOS

How is Path of Building expected to behave?

When using import from built-in uniques list, all mods are kept

How does Path of Building behave?

When importing an item where first mod is unsupported and there is no implicit, then that mod will be lost. I've found two such items: Opportunity, Ultimate Life Flask and Lavianga's Spirits, Gargantuan Mana Flask.
This happens only with items that don't have an implicit. For example adding Zerphi's Genesis, Heavy Belt works correctly

How to reproduce the issue

  1. Go to items tab
  2. Select uniques for "Import from"
  3. Find "Lavianga's Spirits, Gargantuan Mana Flask"
  4. Observe that all mods are present in tooltip
  5. Double-click the item
  6. Observe that the first mod is lost

PoB for PoE2 build code

Screenshots

Image

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions