From 7f15d02fe7e561d00bded28dab276972ccc94ae6 Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Fri, 17 Jul 2026 04:25:51 -0400 Subject: [PATCH] Fix potential Keychain script parse errors --- game/addons/keychain/ShortcutEdit.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/addons/keychain/ShortcutEdit.gd b/game/addons/keychain/ShortcutEdit.gd index 382bba59..faec892e 100644 --- a/game/addons/keychain/ShortcutEdit.gd +++ b/game/addons/keychain/ShortcutEdit.gd @@ -410,7 +410,7 @@ func _on_shortcut_tree_item_selected() -> void: if not Keychain.actions.has(action): mouse_movement_options.visible = false return - var keychain_action := Keychain.actions[action] + var keychain_action: Keychain.InputAction = Keychain.actions[action] if keychain_action is Keychain.MouseMovementInputAction: mouse_movement_options.visible = true currently_editing_mouse_movement_action = keychain_action @@ -463,7 +463,7 @@ func _on_mouse_movement_angle_changed(button: BaseButton) -> void: func _press_mouse_movement_angle_button() -> void: - var dir := currently_editing_mouse_movement_action.mouse_dir + var dir: Vector2 = currently_editing_mouse_movement_action.mouse_dir match dir: Vector2(-1, -1): mm_top_left.button_pressed = true