diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000..e641081 --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,15 @@ +# Contributing to OpenVic-Assets + +Thank you for your interest in OpenVic-Assets! + +To ensure this repository remains in the public domain and usable for open automated testing, we enforce an absolute zero-tolerance policy for third-party intellectual property. + +Every asset in this repository must be created **entirely from scratch** or verifiably sourced from the **Public Domain**. + +### What is STRICTLY FORBIDDEN: +- **No Proprietary Assets:** You must never copy modify any files from *Victoria II* or any other proprietary software. +- **No AI-Generated Content:** AI generated assets are prohibited. + +If you suspect that any file in this repository accidentally infringes upon a third-party copyright, patent, or trademark, please do not file a public issue. Instead, report it immediately to the project maintainer via the project Discord. + +Infringing files will be purged from the repository and its Git history immediately. diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..0e259d4 --- /dev/null +++ b/LICENSE @@ -0,0 +1,121 @@ +Creative Commons Legal Code + +CC0 1.0 Universal + + CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE + LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN + ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS + INFORMATION ON AN "AS-IS" BASIS. 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Should any part of the License for any +reason be judged legally invalid or ineffective under applicable law, such +partial invalidity or ineffectiveness shall not invalidate the remainder +of the License, and in such case Affirmer hereby affirms that he or she +will not (i) exercise any of his or her remaining Copyright and Related +Rights in the Work or (ii) assert any associated claims and causes of +action with respect to the Work, in either case contrary to Affirmer's +express Statement of Purpose. + +4. Limitations and Disclaimers. + + a. No trademark or patent rights held by Affirmer are waived, abandoned, + surrendered, licensed or otherwise affected by this document. + b. Affirmer offers the Work as-is and makes no representations or + warranties of any kind concerning the Work, express, implied, + statutory or otherwise, including without limitation warranties of + title, merchantability, fitness for a particular purpose, non + infringement, or the absence of latent or other defects, accuracy, or + the present or absence of errors, whether or not discoverable, all to + the greatest extent permissible under applicable law. + c. Affirmer disclaims responsibility for clearing rights of other persons + that may apply to the Work or any use thereof, including without + limitation any person's Copyright and Related Rights in the Work. + Further, Affirmer disclaims responsibility for obtaining any necessary + consents, permissions or other rights required for any use of the + Work. + d. Affirmer understands and acknowledges that Creative Commons is not a + party to this document and has no duty or obligation with respect to + this CC0 or use of the Work. diff --git a/PULL_REQUEST_TEMPLATE.md b/PULL_REQUEST_TEMPLATE.md new file mode 100644 index 0000000..b27dca4 --- /dev/null +++ b/PULL_REQUEST_TEMPLATE.md @@ -0,0 +1,2 @@ +- [ ] I certify that I have read and understand [CONTRIBUTING.md](CONTRIBUTING.md). +- [ ] I certify that this work is entirely in the public domain, or was created in whole by me, and that I have the right to submit it under the [CC0 license](LICENSE). diff --git a/README.md b/README.md index 54ff7cd..81acc7c 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,4 @@ # OpenVic-Assets -Test assets for the OpenVic Project +Zero-copyright test assets for the OpenVic Project, intended to form a minimal complete dataset for automated testing and continous integration. + +OpenVic-Assets by The OpenVic Team is marked CC0 1.0 diff --git a/assets/common/bookmarks.txt b/assets/common/bookmarks.txt new file mode 100644 index 0000000..32bca7c --- /dev/null +++ b/assets/common/bookmarks.txt @@ -0,0 +1,14 @@ +bookmark = { + name = "FIRST_BOOKMARK_NAME" + desc = "FIRST_BOOKMARK_DESC" + date = 0.1.1 + cameraX = 1 # TODO: ADJUST + cameraY = 1 +} +bookmark = { + name = "SECOND_BOOKMARK_NAME" + desc = "SECOND_BOOKMARK_DESC" + date = 20.1.1 + cameraX = 1 + cameraY = 1 +} \ No newline at end of file diff --git a/assets/common/buildings.txt b/assets/common/buildings.txt new file mode 100644 index 0000000..6908681 --- /dev/null +++ b/assets/common/buildings.txt @@ -0,0 +1,164 @@ +# Provincal Buildings +railways = { + type = infrastructure + spawn_railway_track = yes + + max_level = 5 + onmap = yes + province = yes + visibility = yes + + goods_cost = { + raw_material_good = 100 + construction_good = 100 + } + time = 730 + + infrastructure = 0.2 + movement_cost = -0.1 + + pop_build_factory = yes +} +ports = { + type = naval_base + port = yes + + max_level = 5 + capital = yes + onmap = yes + province = yes + visibility = yes + + cost = 10000 + goods_cost = { + raw_material_good = 50 + construction_good = 250 + } + time = 1095 + + naval_capacity = 1 + colonial_points = { 10 20 40 80 160 } + colonial_range = 100 + local_ship_build = -0.1 +} +fortifications = { + type = fort + fort_level = 2 + + max_level = 10 + one_per_state = yes + onmap = yes + province = yes + visibility = yes + + cost = 10000 + goods_cost = { + raw_material_good = 50 + construction_good = 250 + } + time = 365 +} + +# Factories +everyday_good_factory = { + type = factory + on_completion = factory + completion_size = 0.2 + + goods_cost = { + raw_material_good = 100 + construction_good = 100 + } + time = 365 + visibility = yes + onmap = no + + production_type = everyday_good_factory + pop_build_factory = yes + max_level = 100 +} +luxury_good_factory = { + type = factory + on_completion = factory + completion_size = 0.2 + + goods_cost = { + raw_material_good = 100 + construction_good = 100 + } + time = 365 + visibility = yes + onmap = no + + production_type = luxury_good_factory + pop_build_factory = yes + max_level = 100 +} +fancy_good_factory = { + type = factory + on_completion = factory + completion_size = 0.2 + + goods_cost = { + raw_material_good = 100 + construction_good = 100 + } + time = 365 + visibility = yes + onmap = no + + production_type = fancy_good_factory + pop_build_factory = yes + max_level = 100 +} +mil_upkeep_good_factory = { + type = factory + on_completion = factory + completion_size = 0.2 + + goods_cost = { + raw_material_good = 100 + construction_good = 100 + } + time = 365 + visibility = yes + onmap = no + + production_type = mil_upkeep_good_factory + pop_build_factory = yes + max_level = 100 +} +mil_build_good_factory = { + type = factory + on_completion = factory + completion_size = 0.2 + + goods_cost = { + raw_material_good = 100 + construction_good = 100 + } + time = 365 + visibility = yes + onmap = no + + production_type = mil_build_good_factory + pop_build_factory = yes + max_level = 100 +} +construction_good_factory = { + type = factory + on_completion = factory + completion_size = 0.2 + + goods_cost = { + raw_material_good = 100 + construction_good = 100 + } + time = 365 + visibility = yes + onmap = no + + production_type = construction_good_factory + pop_build_factory = yes + max_level = 100 +} diff --git a/assets/common/cb_types.txt b/assets/common/cb_types.txt new file mode 100644 index 0000000..9bc74a8 --- /dev/null +++ b/assets/common/cb_types.txt @@ -0,0 +1,4 @@ +#TODO +peace_order = { + +} \ No newline at end of file diff --git a/assets/common/countries.txt b/assets/common/countries.txt new file mode 100644 index 0000000..94790ef --- /dev/null +++ b/assets/common/countries.txt @@ -0,0 +1 @@ +REB = "countries/rebels.txt" \ No newline at end of file diff --git a/assets/common/countries/rebels.txt b/assets/common/countries/rebels.txt new file mode 100644 index 0000000..41df583 --- /dev/null +++ b/assets/common/countries/rebels.txt @@ -0,0 +1,2 @@ +graphical_culture = GCT_1 +color = { 255 0 0 } \ No newline at end of file diff --git a/assets/common/country_colors.txt b/assets/common/country_colors.txt new file mode 100644 index 0000000..503fa1d --- /dev/null +++ b/assets/common/country_colors.txt @@ -0,0 +1 @@ +#TODO \ No newline at end of file diff --git a/assets/common/crime.txt b/assets/common/crime.txt new file mode 100644 index 0000000..503fa1d --- /dev/null +++ b/assets/common/crime.txt @@ -0,0 +1 @@ +#TODO \ No newline at end of file diff --git a/assets/common/cultures.txt b/assets/common/cultures.txt new file mode 100644 index 0000000..503fa1d --- /dev/null +++ b/assets/common/cultures.txt @@ -0,0 +1 @@ +#TODO \ No newline at end of file diff --git a/assets/common/defines.lua b/assets/common/defines.lua new file mode 100644 index 0000000..91d29e8 --- /dev/null +++ b/assets/common/defines.lua @@ -0,0 +1,657 @@ +-- TODO: Populate defines. Currently, all I've done is use a python script to populate the defines.lua based on missing-key errors from the simulation. +defines = { + start_date = 0.1.1, + end_date = 99.12.31, + + ai = { + COLONY_WEIGHT = 0, + ADMINISTRATOR_WEIGHT = 0, + INDUSTRYWORKER_WEIGHT = 0, + EDUCATOR_WEIGHT = 0, + SOLDIER_WEIGHT = 0, + SOLDIER_FRACTION = 0, + CAPITALIST_FRACTION = 0, + PRODUCTION_WEIGHT = 0, + SPAM_PENALTY = 0, + ONE_SIDE_MAX_WARSCORE = 0, + POP_PROJECT_INVESTMENT_MAX_BUDGET_FACTOR = 0, + RELATION_LIMIT_NO_ALLIANCE_OFFER = 0, + NAVAL_SUPPLY_PENALTY_LIMIT = 0, + CHANCE_BUILD_RAILROAD = 0, + CHANCE_BUILD_NAVAL_BASE = 0, + CHANCE_BUILD_FORT = 0, + CHANCE_INVEST_POP_PROJ = 0, + CHANCE_FOREIGN_INVEST = 0, + TWS_AWARENESS_SCORE_LOW_CAP = 0, + TWS_AWARENESS_SCORE_ASPECT = 0, + PEACE_BASE_RELUCTANCE = 0, + PEACE_TIME_MONTHS = 0, + PEACE_TIME_FACTOR = 0, + PEACE_TIME_FACTOR_NO_GOALS = 0, + PEACE_WAR_EXHAUSTION_FACTOR = 0, + PEACE_WAR_DIRECTION_FACTOR = 0, + PEACE_WAR_DIRECTION_WINNING_MULT = 0, + PEACE_FORCE_BALANCE_FACTOR = 0, + PEACE_ALLY_BASE_RELUCTANCE_MULT = 0, + PEACE_ALLY_TIME_MULT = 0, + PEACE_ALLY_WAR_EXHAUSTION_MULT = 0, + PEACE_ALLY_WAR_DIRECTION_MULT = 0, + PEACE_ALLY_FORCE_BALANCE_MULT = 0, + AGGRESSION_BASE = 0, + AGGRESSION_UNCIV_BONUS = 0, + FLEET_SIZE = 0, + MIN_FLEETS = 0, + MAX_FLEETS = 0, + MONTHS_BEFORE_DISBAND = 0, + }, + country = { + YEARS_OF_NATIONALISM = 0, + REBEL_ACCEPTANCE_MONTHS = 0, + BASE_COUNTRY_TAX_EFFICIENCY = 0, + BASE_COUNTRY_ADMIN_EFFICIENCY = 0, + GOLD_TO_CASH_RATE = 0, + GOLD_TO_WORKER_PAY_RATE = 0, + GREAT_NATIONS_COUNT = 0, + GREATNESS_DAYS = 0, + BADBOY_LIMIT = 0, + MAX_BUREAUCRACY_PERCENTAGE = 0, + BUREAUCRACY_PERCENTAGE_INCREMENT = 0, + MIN_CRIMEFIGHT_PERCENT = 0, + MAX_CRIMEFIGHT_PERCENT = 0, + ADMIN_EFFICIENCY_CRIMEFIGHT_PERCENT = 0, + CONSERVATIVE_INCREASE_AFTER_REFORM = 0, + CAMPAIGN_EVENT_BASE_TIME = 0, + CAMPAIGN_DURATION = 0, + COLONIAL_RANK = 0, + COLONY_TO_STATE_PRESTIGE_GAIN = 0, + COLONIAL_LIFERATING = 0, + BASE_GREATPOWER_DAILY_INFLUENCE = 0, + AI_SUPPORT_REFORM = 0, + BASE_MONTHLY_DIPLOPOINTS = 0, + DIPLOMAT_TRAVEL_TIME = 0, + PROVINCE_OVERSEAS_PENALTY = 0, + NONCORE_TAX_PENALTY = 0, + BASE_TARIFF_EFFICIENCY = 0, + COLONY_FORMED_PRESTIGE = 0, + CREATED_CB_VALID_TIME = 0, + LOYALTY_BOOST_ON_PARTY_WIN = 0, + MOVEMENT_RADICALISM_BASE = 0, + MOVEMENT_RADICALISM_PASSED_REFORM_EFFECT = 0, + MOVEMENT_RADICALISM_NATIONALISM_FACTOR = 0, + SUPPRESSION_POINTS_GAIN_BASE = 0, + SUPPRESS_BUREAUCRAT_FACTOR = 0, + WRONG_REFORM_MILITANCY_IMPACT = 0, + SUPPRESSION_RADICALISATION_HIT = 0, + INVESTMENT_SCORE_FACTOR = 0, + UNCIV_TECH_SPREAD_MAX = 0, + UNCIV_TECH_SPREAD_MIN = 0, + MIN_DELAY_BETWEEN_REFORMS = 0, + ECONOMIC_REFORM_UH_FACTOR = 0, + MILITARY_REFORM_UH_FACTOR = 0, + WRONG_REFORM_RADICAL_IMPACT = 0, + TECH_YEAR_SPAN = 0, + TECH_FACTOR_VASSAL = 0, + MAX_SUPPRESSION = 0, + PRESTIGE_HIT_ON_BREAK_COUNTRY = 0, + MIN_MOBILIZE_LIMIT = 0, + POP_GROWTH_COUNTRY_CACHE_DAYS = 0, + NEWSPAPER_PRINTING_FREQUENCY = 0, + NEWSPAPER_TIMEOUT_PERIOD = 0, + NEWSPAPER_MAX_TENSION = 0, + NAVAL_BASE_SUPPLY_SCORE_BASE = 0, + NAVAL_BASE_SUPPLY_SCORE_EMPTY = 0, + NAVAL_BASE_NON_CORE_SUPPLY_SCORE = 0, + COLONIAL_POINTS_FROM_SUPPLY_FACTOR = 0, + COLONIAL_POINTS_FOR_NON_CORE_BASE = 0, + MOBILIZATION_SPEED_BASE = 0, + MOBILIZATION_SPEED_RAILS_MULT = 0, + COLONIZATION_INTEREST_LEAD = 0, + COLONIZATION_INFLUENCE_LEAD = 0, + COLONIZATION_MONTHS_TO_COLONIZE = 0, + COLONIZATION_DAYS_BETWEEN_INVESTMENT = 0, + COLONIZATION_DAYS_FOR_INITIAL_INVESTMENT = 0, + COLONIZATION_PROTECTORATE_PROVINCE_MAINTAINANCE = 0, + COLONIZATION_COLONY_PROVINCE_MAINTAINANCE = 0, + COLONIZATION_COLONY_INDUSTRY_MAINTAINANCE = 0, + COLONIZATION_COLONY_RAILWAY_MAINTAINANCE = 0, + COLONIZATION_INTEREST_COST_INITIAL = 0, + COLONIZATION_INTEREST_COST_NEIGHBOR_MODIFIER = 0, + COLONIZATION_INTEREST_COST = 0, + COLONIZATION_INFLUENCE_COST = 0, + COLONIZATION_EXTRA_GUARD_COST = 0, + COLONIZATION_RELEASE_DOMINION_COST = 0, + COLONIZATION_CREATE_STATE_COST = 0, + COLONIZATION_CREATE_PROTECTORATE_COST = 0, + COLONIZATION_CREATE_COLONY_COST = 0, + COLONIZATION_COLONY_STATE_DISTANCE = 0, + COLONIZATION_INFLUENCE_TEMPERATURE_PER_DAY = 0, + COLONIZATION_INFLUENCE_TEMPERATURE_PER_LEVEL = 0, + PARTY_LOYALTY_HIT_ON_WAR_LOSS = 0, + RESEARCH_POINTS_ON_CONQUER_MULT = 0, + MAX_RESEARCH_POINTS = 0, + }, + diplomacy = { + PEACE_COST_ADD_TO_SPHERE = 0, + PEACE_COST_RELEASE_PUPPET = 0, + PEACE_COST_MAKE_PUPPET = 0, + PEACE_COST_DISARMAMENT = 0, + PEACE_COST_DESTROY_FORTS = 0, + PEACE_COST_DESTROY_NAVAL_BASES = 0, + PEACE_COST_REPARATIONS = 0, + PEACE_COST_TRANSFER_PROVINCES = 0, + PEACE_COST_REMOVE_CORES = 0, + PEACE_COST_PRESTIGE = 0, + PEACE_COST_CONCEDE = 0, + PEACE_COST_STATUS_QUO = 0, + PEACE_COST_ANNEX = 0, + PEACE_COST_DEMAND_STATE = 0, + PEACE_COST_INSTALL_COMMUNIST_GOV_TYPE = 0, + PEACE_COST_UNINSTALL_COMMUNIST_GOV_TYPE = 0, + PEACE_COST_COLONY = 0, + INFAMY_ADD_TO_SPHERE = 0, + INFAMY_RELEASE_PUPPET = 0, + INFAMY_MAKE_PUPPET = 0, + INFAMY_DISARMAMENT = 0, + INFAMY_DESTROY_FORTS = 0, + INFAMY_DESTROY_NAVAL_BASES = 0, + INFAMY_REPARATIONS = 0, + INFAMY_TRANSFER_PROVINCES = 0, + INFAMY_REMOVE_CORES = 0, + INFAMY_PRESTIGE = 0, + INFAMY_CONCEDE = 0, + INFAMY_STATUS_QUO = 0, + INFAMY_ANNEX = 0, + INFAMY_DEMAND_STATE = 0, + INFAMY_INSTALL_COMMUNIST_GOV_TYPE = 0, + INFAMY_UNINSTALL_COMMUNIST_GOV_TYPE = 0, + INFAMY_COLONY = 0, + PRESTIGE_ADD_TO_SPHERE_BASE = 0, + PRESTIGE_RELEASE_PUPPET_BASE = 0, + PRESTIGE_MAKE_PUPPET_BASE = 0, + PRESTIGE_DISARMAMENT_BASE = 0, + PRESTIGE_DESTROY_FORTS_BASE = 0, + PRESTIGE_DESTROY_NAVAL_BASES_BASE = 0, + PRESTIGE_REPARATIONS_BASE = 0, + PRESTIGE_TRANSFER_PROVINCES_BASE = 0, + PRESTIGE_REMOVE_CORES_BASE = 0, + PRESTIGE_PRESTIGE_BASE = 0, + PRESTIGE_CONCEDE_BASE = 0, + PRESTIGE_STATUS_QUO_BASE = 0, + PRESTIGE_ANNEX_BASE = 0, + PRESTIGE_DEMAND_STATE_BASE = 0, + PRESTIGE_CLEAR_UNION_SPHERE_BASE = 0, + PRESTIGE_GUNBOAT_BASE = 0, + PRESTIGE_INSTALL_COMMUNIST_GOV_TYPE_BASE = 0, + PRESTIGE_UNINSTALL_COMMUNIST_GOV_TYPE_BASE = 0, + PRESTIGE_COLONY_BASE = 0, + PRESTIGE_ADD_TO_SPHERE = 0, + PRESTIGE_RELEASE_PUPPET = 0, + PRESTIGE_MAKE_PUPPET = 0, + PRESTIGE_DISARMAMENT = 0, + PRESTIGE_DESTROY_FORTS = 0, + PRESTIGE_DESTROY_NAVAL_BASES = 0, + PRESTIGE_REPARATIONS = 0, + PRESTIGE_TRANSFER_PROVINCES = 0, + PRESTIGE_REMOVE_CORES = 0, + PRESTIGE_PRESTIGE = 0, + PRESTIGE_CONCEDE = 0, + PRESTIGE_STATUS_QUO = 0, + PRESTIGE_ANNEX = 0, + PRESTIGE_DEMAND_STATE = 0, + PRESTIGE_CLEAR_UNION_SPHERE = 0, + PRESTIGE_GUNBOAT = 0, + PRESTIGE_INSTALL_COMMUNIST_GOV_TYPE = 0, + PRESTIGE_UNINSTALL_COMMUNIST_GOV_TYPE = 0, + PRESTIGE_COLONY = 0, + BREAKTRUCE_INFAMY_ADD_TO_SPHERE = 0, + BREAKTRUCE_INFAMY_RELEASE_PUPPET = 0, + BREAKTRUCE_INFAMY_MAKE_PUPPET = 0, + BREAKTRUCE_INFAMY_DISARMAMENT = 0, + BREAKTRUCE_INFAMY_DESTROY_FORTS = 0, + BREAKTRUCE_INFAMY_DESTROY_NAVAL_BASES = 0, + BREAKTRUCE_INFAMY_REPARATIONS = 0, + BREAKTRUCE_INFAMY_TRANSFER_PROVINCES = 0, + BREAKTRUCE_INFAMY_REMOVE_CORES = 0, + BREAKTRUCE_INFAMY_PRESTIGE = 0, + BREAKTRUCE_INFAMY_CONCEDE = 0, + BREAKTRUCE_INFAMY_STATUS_QUO = 0, + BREAKTRUCE_INFAMY_ANNEX = 0, + BREAKTRUCE_INFAMY_DEMAND_STATE = 0, + BREAKTRUCE_INFAMY_INSTALL_COMMUNIST_GOV_TYPE = 0, + BREAKTRUCE_INFAMY_UNINSTALL_COMMUNIST_GOV_TYPE = 0, + BREAKTRUCE_INFAMY_COLONY = 0, + BREAKTRUCE_PRESTIGE_ADD_TO_SPHERE = 0, + BREAKTRUCE_PRESTIGE_RELEASE_PUPPET = 0, + BREAKTRUCE_PRESTIGE_MAKE_PUPPET = 0, + BREAKTRUCE_PRESTIGE_DISARMAMENT = 0, + BREAKTRUCE_PRESTIGE_DESTROY_FORTS = 0, + BREAKTRUCE_PRESTIGE_DESTROY_NAVAL_BASES = 0, + BREAKTRUCE_PRESTIGE_REPARATIONS = 0, + BREAKTRUCE_PRESTIGE_TRANSFER_PROVINCES = 0, + BREAKTRUCE_PRESTIGE_REMOVE_CORES = 0, + BREAKTRUCE_PRESTIGE_PRESTIGE = 0, + BREAKTRUCE_PRESTIGE_CONCEDE = 0, + BREAKTRUCE_PRESTIGE_STATUS_QUO = 0, + BREAKTRUCE_PRESTIGE_ANNEX = 0, + BREAKTRUCE_PRESTIGE_DEMAND_STATE = 0, + BREAKTRUCE_PRESTIGE_INSTALL_COMMUNIST_GOV_TYPE = 0, + BREAKTRUCE_PRESTIGE_UNINSTALL_COMMUNIST_GOV_TYPE = 0, + BREAKTRUCE_PRESTIGE_COLONY = 0, + BREAKTRUCE_MILITANCY_ADD_TO_SPHERE = 0, + BREAKTRUCE_MILITANCY_RELEASE_PUPPET = 0, + BREAKTRUCE_MILITANCY_MAKE_PUPPET = 0, + BREAKTRUCE_MILITANCY_DISARMAMENT = 0, + BREAKTRUCE_MILITANCY_DESTROY_FORTS = 0, + BREAKTRUCE_MILITANCY_DESTROY_NAVAL_BASES = 0, + BREAKTRUCE_MILITANCY_REPARATIONS = 0, + BREAKTRUCE_MILITANCY_TRANSFER_PROVINCES = 0, + BREAKTRUCE_MILITANCY_REMOVE_CORES = 0, + BREAKTRUCE_MILITANCY_PRESTIGE = 0, + BREAKTRUCE_MILITANCY_CONCEDE = 0, + BREAKTRUCE_MILITANCY_STATUS_QUO = 0, + BREAKTRUCE_MILITANCY_ANNEX = 0, + BREAKTRUCE_MILITANCY_DEMAND_STATE = 0, + BREAKTRUCE_MILITANCY_INSTALL_COMMUNIST_GOV_TYPE = 0, + BREAKTRUCE_MILITANCY_UNINSTALL_COMMUNIST_GOV_TYPE = 0, + BREAKTRUCE_MILITANCY_COLONY = 0, + GOODRELATION_INFAMY_ADD_TO_SPHERE = 0, + GOODRELATION_INFAMY_RELEASE_PUPPET = 0, + GOODRELATION_INFAMY_MAKE_PUPPET = 0, + GOODRELATION_INFAMY_DISARMAMENT = 0, + GOODRELATION_INFAMY_DESTROY_FORTS = 0, + GOODRELATION_INFAMY_DESTROY_NAVAL_BASES = 0, + GOODRELATION_INFAMY_REPARATIONS = 0, + GOODRELATION_INFAMY_TRANSFER_PROVINCES = 0, + GOODRELATION_INFAMY_REMOVE_CORES = 0, + GOODRELATION_INFAMY_PRESTIGE = 0, + GOODRELATION_INFAMY_CONCEDE = 0, + GOODRELATION_INFAMY_STATUS_QUO = 0, + GOODRELATION_INFAMY_ANNEX = 0, + GOODRELATION_INFAMY_DEMAND_STATE = 0, + GOODRELATION_INFAMY_INSTALL_COMMUNIST_GOV_TYPE = 0, + GOODRELATION_INFAMY_UNINSTALL_COMMUNIST_GOV_TYPE = 0, + GOODRELATION_INFAMY_COLONY = 0, + GOODRELATION_PRESTIGE_ADD_TO_SPHERE = 0, + GOODRELATION_PRESTIGE_RELEASE_PUPPET = 0, + GOODRELATION_PRESTIGE_MAKE_PUPPET = 0, + GOODRELATION_PRESTIGE_DISARMAMENT = 0, + GOODRELATION_PRESTIGE_DESTROY_FORTS = 0, + GOODRELATION_PRESTIGE_DESTROY_NAVAL_BASES = 0, + GOODRELATION_PRESTIGE_REPARATIONS = 0, + GOODRELATION_PRESTIGE_TRANSFER_PROVINCES = 0, + GOODRELATION_PRESTIGE_REMOVE_CORES = 0, + GOODRELATION_PRESTIGE_PRESTIGE = 0, + GOODRELATION_PRESTIGE_CONCEDE = 0, + GOODRELATION_PRESTIGE_STATUS_QUO = 0, + GOODRELATION_PRESTIGE_ANNEX = 0, + GOODRELATION_PRESTIGE_DEMAND_STATE = 0, + GOODRELATION_PRESTIGE_INSTALL_COMMUNIST_GOV_TYPE = 0, + GOODRELATION_PRESTIGE_UNINSTALL_COMMUNIST_GOV_TYPE = 0, + GOODRELATION_PRESTIGE_COLONY = 0, + GOODRELATION_MILITANCY_ADD_TO_SPHERE = 0, + GOODRELATION_MILITANCY_RELEASE_PUPPET = 0, + GOODRELATION_MILITANCY_MAKE_PUPPET = 0, + GOODRELATION_MILITANCY_DISARMAMENT = 0, + GOODRELATION_MILITANCY_DESTROY_FORTS = 0, + GOODRELATION_MILITANCY_DESTROY_NAVAL_BASES = 0, + GOODRELATION_MILITANCY_REPARATIONS = 0, + GOODRELATION_MILITANCY_TRANSFER_PROVINCES = 0, + GOODRELATION_MILITANCY_REMOVE_CORES = 0, + GOODRELATION_MILITANCY_PRESTIGE = 0, + GOODRELATION_MILITANCY_CONCEDE = 0, + GOODRELATION_MILITANCY_STATUS_QUO = 0, + GOODRELATION_MILITANCY_ANNEX = 0, + GOODRELATION_MILITANCY_DEMAND_STATE = 0, + GOODRELATION_MILITANCY_INSTALL_COMMUNIST_GOV_TYPE = 0, + GOODRELATION_MILITANCY_UNINSTALL_COMMUNIST_GOV_TYPE = 0, + GOODRELATION_MILITANCY_COLONY = 0, + WAR_PRESTIGE_COST_BASE = 0, + WAR_PRESTIGE_COST_HIGH_PRESTIGE = 0, + WAR_PRESTIGE_COST_NEG_PRESTIGE = 0, + WAR_PRESTIGE_COST_TRUCE = 0, + WAR_PRESTIGE_COST_HONOR_ALLIANCE = 0, + WAR_PRESTIGE_COST_HONOR_GUARNATEE = 0, + WAR_PRESTIGE_COST_UNCIVILIZED = 0, + WAR_PRESTIGE_COST_CORE = 0, + WAR_FAILED_GOAL_MILITANCY = 0, + WAR_FAILED_GOAL_PRESTIGE_BASE = 0, + WAR_FAILED_GOAL_PRESTIGE = 0, + DISCREDIT_DAYS = 0, + DISCREDIT_INFLUENCE_COST_FACTOR = 0, + DISCREDIT_INFLUENCE_GAIN_FACTOR = 0, + BANEMBASSY_DAYS = 0, + DECLAREWAR_RELATION_ON_ACCEPT = 0, + DECLAREWAR_DIPLOMATIC_COST = 0, + ADDWARGOAL_RELATION_ON_ACCEPT = 0, + ADDWARGOAL_DIPLOMATIC_COST = 0, + ADD_UNJUSTIFIED_GOAL_BADBOY = 0, + PEACE_RELATION_ON_ACCEPT = 0, + PEACE_RELATION_ON_DECLINE = 0, + PEACE_DIPLOMATIC_COST = 0, + ALLIANCE_RELATION_ON_ACCEPT = 0, + ALLIANCE_RELATION_ON_DECLINE = 0, + ALLIANCE_DIPLOMATIC_COST = 0, + CANCELALLIANCE_RELATION_ON_ACCEPT = 0, + CANCELALLIANCE_DIPLOMATIC_COST = 0, + CALLALLY_RELATION_ON_ACCEPT = 0, + CALLALLY_RELATION_ON_DECLINE = 0, + CALLALLY_DIPLOMATIC_COST = 0, + ASKMILACCESS_RELATION_ON_ACCEPT = 0, + ASKMILACCESS_RELATION_ON_DECLINE = 0, + ASKMILACCESS_DIPLOMATIC_COST = 0, + CANCELASKMILACCESS_RELATION_ON_ACCEPT = 0, + CANCELASKMILACCESS_DIPLOMATIC_COST = 0, + GIVEMILACCESS_RELATION_ON_ACCEPT = 0, + GIVEMILACCESS_RELATION_ON_DECLINE = 0, + GIVEMILACCESS_DIPLOMATIC_COST = 0, + CANCELGIVEMILACCESS_RELATION_ON_ACCEPT = 0, + CANCELGIVEMILACCESS_DIPLOMATIC_COST = 0, + WARSUBSIDY_RELATION_ON_ACCEPT = 0, + WARSUBSIDY_DIPLOMATIC_COST = 0, + CANCELWARSUBSIDY_RELATION_ON_ACCEPT = 0, + CANCELWARSUBSIDY_DIPLOMATIC_COST = 0, + DISCREDIT_RELATION_ON_ACCEPT = 0, + DISCREDIT_INFLUENCE_COST = 0, + EXPELADVISORS_RELATION_ON_ACCEPT = 0, + EXPELADVISORS_INFLUENCE_COST = 0, + CEASECOLONIZATION_RELATION_ON_ACCEPT = 0, + CEASECOLONIZATION_RELATION_ON_DECLINE = 0, + CEASECOLONIZATION_DIPLOMATIC_COST = 0, + BANEMBASSY_RELATION_ON_ACCEPT = 0, + BANEMBASSY_INFLUENCE_COST = 0, + INCREASERELATION_RELATION_ON_ACCEPT = 0, + INCREASERELATION_RELATION_ON_DECLINE = 0, + INCREASERELATION_DIPLOMATIC_COST = 0, + DECREASERELATION_RELATION_ON_ACCEPT = 0, + DECREASERELATION_DIPLOMATIC_COST = 0, + ADDTOSPHERE_RELATION_ON_ACCEPT = 0, + ADDTOSPHERE_INFLUENCE_COST = 0, + REMOVEFROMSPHERE_RELATION_ON_ACCEPT = 0, + REMOVEFROMSPHERE_INFLUENCE_COST = 0, + REMOVEFROMSPHERE_PRESTIGE_COST = 0, + REMOVEFROMSPHERE_INFAMY_COST = 0, + INCREASEOPINION_RELATION_ON_ACCEPT = 0, + INCREASEOPINION_INFLUENCE_COST = 0, + DECREASEOPINION_RELATION_ON_ACCEPT = 0, + DECREASEOPINION_INFLUENCE_COST = 0, + MAKE_CB_DIPLOMATIC_COST = 0, + MAKE_CB_RELATION_ON_ACCEPT = 0, + DISARMAMENT_ARMY_HIT = 0, + REPARATIONS_TAX_HIT = 0, + PRESTIGE_REDUCTION_BASE = 0, + PRESTIGE_REDUCTION = 0, + REPARATIONS_YEARS = 0, + MIN_WARSCORE_TO_INTERVENE = 0, + MIN_MONTHS_TO_INTERVENE = 0, + MAX_WARSCORE_FROM_BATTLES = 0, + GUNBOAT_DIPLOMATIC_COST = 0, + GUNBOAT_RELATION_ON_ACCEPT = 0, + WARGOAL_JINGOISM_REQUIREMENT = 0, + LIBERATE_STATE_RELATION_INCREASE = 0, + DISHONORED_CALLALLY_PRESTIGE_PENALTY = 0, + BASE_TRUCE_MONTHS = 0, + MAX_INFLUENCE = 0, + WARSUBSIDIES_PERCENT = 0, + NEIGHBOUR_BONUS_INFLUENCE_PERCENT = 0, + SPHERE_NEIGHBOUR_BONUS_INFLUENCE_PERCENT = 0, + OTHER_CONTINENT_BONUS_INFLUENCE_PERCENT = 0, + PUPPET_BONUS_INFLUENCE_PERCENT = 0, + RELEASE_NATION_PRESTIGE = 0, + RELEASE_NATION_INFAMY = 0, + INFAMY_CLEAR_UNION_SPHERE = 0, + BREAKTRUCE_INFAMY_CLEAR_UNION_SPHERE = 0, + BREAKTRUCE_PRESTIGE_CLEAR_UNION_SPHERE = 0, + BREAKTRUCE_MILITANCY_CLEAR_UNION_SPHERE = 0, + GOODRELATION_INFAMY_CLEAR_UNION_SPHERE = 0, + GOODRELATION_PRESTIGE_CLEAR_UNION_SPHERE = 0, + GOODRELATION_MILITANCY_CLEAR_UNION_SPHERE = 0, + PEACE_COST_CLEAR_UNION_SPHERE = 0, + GOOD_PEACE_REFUSAL_MILITANCY = 0, + GOOD_PEACE_REFUSAL_WAREXH = 0, + PEACE_COST_GUNBOAT = 0, + INFAMY_GUNBOAT = 0, + BREAKTRUCE_INFAMY_GUNBOAT = 0, + BREAKTRUCE_PRESTIGE_GUNBOAT = 0, + BREAKTRUCE_MILITANCY_GUNBOAT = 0, + GOODRELATION_INFAMY_GUNBOAT = 0, + GOODRELATION_PRESTIGE_GUNBOAT = 0, + GOODRELATION_MILITANCY_GUNBOAT = 0, + CB_GENERATION_BASE_SPEED = 0, + CB_GENERATION_SPEED_BONUS_ON_COLONY_COMPETITION = 0, + CB_GENERATION_SPEED_BONUS_ON_COLONY_COMPETITION_TROOPS_PRESENCE = 0, + MAKE_CB_RELATION_LIMIT = 0, + CB_DETECTION_CHANCE_BASE = 0, + INVESTMENT_INFLUENCE_DEFENSE = 0, + RELATION_INFLUENCE_MODIFIER = 0, + ON_CB_DETECTED_RELATION_CHANGE = 0, + GW_INTERVENE_MIN_RELATIONS = 0, + GW_INTERVENE_MAX_EXHAUSTION = 0, + GW_JUSTIFY_CB_BADBOY_IMPACT = 0, + GW_CB_CONSTRUCTION_SPEED = 0, + GW_WARGOAL_JINGOISM_REQUIREMENT_MOD = 0, + GW_WARSCORE_COST_MOD = 0, + GW_WARSCORE_COST_MOD_2 = 0, + GW_WARSCORE_2_THRESHOLD = 0, + TENSION_DECAY = 0, + TENSION_FROM_CB = 0, + TENSION_FROM_MOVEMENT = 0, + TENSION_FROM_MOVEMENT_MAX = 0, + AT_WAR_TENSION_DECAY = 0, + TENSION_ON_CB_DISCOVERED = 0, + TENSION_ON_REVOLT = 0, + TENSION_WHILE_CRISIS = 0, + CRISIS_COOLDOWN_MONTHS = 0, + CRISIS_BASE_CHANCE = 0, + CRISIS_TEMPERATURE_INCREASE = 0, + CRISIS_OFFER_DIPLOMATIC_COST = 0, + CRISIS_OFFER_RELATION_ON_ACCEPT = 0, + CRISIS_OFFER_RELATION_ON_DECLINE = 0, + CRISIS_DID_NOT_TAKE_SIDE_PRESTIGE_FACTOR_BASE = 0, + CRISIS_DID_NOT_TAKE_SIDE_PRESTIGE_FACTOR_YEAR = 0, + CRISIS_WINNER_PRESTIGE_FACTOR_BASE = 0, + CRISIS_WINNER_PRESTIGE_FACTOR_YEAR = 0, + CRISIS_WINNER_RELATIONS_IMPACT = 0, + BACK_CRISIS_DIPLOMATIC_COST = 0, + BACK_CRISIS_RELATION_ON_ACCEPT = 0, + BACK_CRISIS_RELATION_ON_DECLINE = 0, + CRISIS_TEMPERATURE_ON_OFFER_DECLINE = 0, + CRISIS_TEMPERATURE_PARTICIPANT_FACTOR = 0, + CRISIS_TEMPERATURE_ON_MOBILIZE = 0, + CRISIS_WARGOAL_INFAMY_MULT = 0, + CRISIS_WARGOAL_PRESTIGE_MULT = 0, + CRISIS_WARGOAL_MILITANCY_MULT = 0, + CRISIS_INTEREST_WAR_EXHAUSTION_LIMIT = 0, + RANK_1_TENSION_DECAY = 0, + RANK_2_TENSION_DECAY = 0, + RANK_3_TENSION_DECAY = 0, + RANK_4_TENSION_DECAY = 0, + RANK_5_TENSION_DECAY = 0, + RANK_6_TENSION_DECAY = 0, + RANK_7_TENSION_DECAY = 0, + RANK_8_TENSION_DECAY = 0, + TWS_FULFILLED_SPEED = 0, + TWS_NOT_FULFILLED_SPEED = 0, + TWS_GRACE_PERIOD_DAYS = 0, + TWS_CB_LIMIT_DEFAULT = 0, + TWS_FULFILLED_IDLE_SPACE = 0, + TWS_BATTLE_MIN_COUNT = 0, + TWS_BATTLE_MAX_ASPECT = 0, + LARGE_POPULATION_INFLUENCE_PENALTY = 0, + LONE_BACKER_PRESTIGE_FACTOR = 0, + }, + economy = { + MAX_DAILY_RESEARCH = 0, + LOAN_BASE_INTEREST = 0, + BANKRUPTCY_EXTERNAL_LOAN_YEARS = 0, + BANKRUPTCY_FACTOR = 0, + SHADOWY_FINANCIERS_MAX_LOAN_AMOUNT = 0, + MAX_LOAN_CAP_FROM_BANKS = 0, + GUNBOAT_LOW_TAX_CAP = 0, + GUNBOAT_HIGH_TAX_CAP = 0, + GUNBOAT_FLEET_SIZE_FACTOR = 0, + PROVINCE_SIZE_DIVIDER = 0, + CAPITALIST_BUILD_FACTORY_STATE_EMPLOYMENT_PERCENT = 0, + GOODS_FOCUS_SWAP_CHANCE = 0, + NUM_CLOSED_FACTORIES_PER_STATE_LASSIEZ_FAIRE = 0, + MIN_NUM_FACTORIES_PER_STATE_BEFORE_DELETING_LASSIEZ_FAIRE = 0, + BANKRUPCY_DURATION = 0, + SECOND_RANK_BASE_SHARE_FACTOR = 0, + CIV_BASE_SHARE_FACTOR = 0, + UNCIV_BASE_SHARE_FACTOR = 0, + FACTORY_PAYCHECKS_LEFTOVER_FACTOR = 0, + MAX_FACTORY_MONEY_SAVE = 0, + SMALL_DEBT_LIMIT = 0, + FACTORY_UPGRADE_EMPLOYEE_FACTOR = 0, + RGO_SUPPLY_DEMAND_FACTOR_HIRE_HI = 0, + RGO_SUPPLY_DEMAND_FACTOR_HIRE_LO = 0, + RGO_SUPPLY_DEMAND_FACTOR_FIRE = 0, + EMPLOYMENT_HIRE_LOWEST = 0, + EMPLOYMENT_FIRE_LOWEST = 0, + TRADE_CAP_LOW_LIMIT_LAND = 0, + TRADE_CAP_LOW_LIMIT_NAVAL = 0, + TRADE_CAP_LOW_LIMIT_CONSTRUCTIONS = 0, + FACTORY_PURCHASE_MIN_FACTOR = 0, + FACTORY_PURCHASE_DRAWDOWN_FACTOR = 0, + }, + graphics = { + CITIES_SPRAWL_OFFSET = 0, + CITIES_SPRAWL_WIDTH = 0, + CITIES_SPRAWL_HEIGHT = 0, + CITIES_SPRAWL_ITERATIONS = 0, + CITIES_MESH_POOL_SIZE_FOR_COUNTRY = 0, + CITIES_MESH_POOL_SIZE_FOR_CULTURE = 0, + CITIES_MESH_POOL_SIZE_FOR_GENERIC = 0, + CITIES_MESH_TYPES_COUNT = 0, + CITIES_MESH_SIZES_COUNT = 0, + CITIES_SPECIAL_BUILDINGS_POOL_SIZE = 0, + CITIES_SIZE_MAX_POPULATION_K = 0, + }, + military = { + DIG_IN_INCREASE_EACH_DAYS = 0, + REINFORCE_SPEED = 0, + COMBAT_DIFFICULTY_IMPACT = 0, + BASE_COMBAT_WIDTH = 0, + POP_MIN_SIZE_FOR_REGIMENT = 0, + POP_SIZE_PER_REGIMENT = 0, + SOLDIER_TO_POP_DAMAGE = 0, + LAND_SPEED_MODIFIER = 0, + NAVAL_SPEED_MODIFIER = 0, + EXP_GAIN_DIV = 0, + LEADER_RECRUIT_COST = 1, + SUPPLY_RANGE = 0, + POP_MIN_SIZE_FOR_REGIMENT_PROTECTORATE_MULTIPLIER = 0, + POP_MIN_SIZE_FOR_REGIMENT_COLONY_MULTIPLIER = 0, + POP_MIN_SIZE_FOR_REGIMENT_NONCORE_MULTIPLIER = 0, + GAS_ATTACK_MODIFIER = 0, + COMBATLOSS_WAR_EXHAUSTION = 0, + LEADER_MAX_RANDOM_PRESTIGE = 0, + LEADER_AGE_DEATH_FACTOR = 0, + LEADER_PRESTIGE_TO_MORALE_FACTOR = 0, + LEADER_PRESTIGE_TO_MAX_ORG_FACTOR = 0, + LEADER_TRANSFER_PENALTY_ON_COUNTRY_PRESTIGE = 0, + LEADER_PRESTIGE_LAND_GAIN = 0, + LEADER_PRESTIGE_NAVAL_GAIN = 0, + NAVAL_COMBAT_SEEKING_CHANCE = 0, + NAVAL_COMBAT_SEEKING_CHANCE_MIN = 0, + NAVAL_COMBAT_SELF_DEFENCE_CHANCE = 0, + NAVAL_COMBAT_SHIFT_BACK_ON_NEXT_TARGET = 0, + NAVAL_COMBAT_SHIFT_BACK_DURATION_SCALE = 0, + NAVAL_COMBAT_SPEED_TO_DISTANCE_FACTOR = 0, + NAVAL_COMBAT_CHANGE_TARGET_CHANCE = 0, + NAVAL_COMBAT_DAMAGE_ORG_MULT = 0, + NAVAL_COMBAT_DAMAGE_STR_MULT = 0, + NAVAL_COMBAT_DAMAGE_MULT_NO_ORG = 0, + NAVAL_COMBAT_RETREAT_CHANCE = 0, + NAVAL_COMBAT_RETREAT_STR_ORG_LEVEL = 0, + NAVAL_COMBAT_RETREAT_SPEED_MOD = 0, + NAVAL_COMBAT_RETREAT_MIN_DISTANCE = 0, + NAVAL_COMBAT_DAMAGED_TARGET_SELECTION = 0, + NAVAL_COMBAT_STACKING_TARGET_CHANGE = 0, + NAVAL_COMBAT_STACKING_TARGET_SELECT = 0, + NAVAL_COMBAT_MAX_TARGETS = 0, + AI_BIGSHIP_PROPORTION = 0, + AI_LIGHTSHIP_PROPORTION = 0, + AI_TRANSPORT_PROPORTION = 0, + AI_CAVALRY_PROPORTION = 0, + AI_SUPPORT_PROPORTION = 0, + AI_SPECIAL_PROPORTION = 0, + AI_ESCORT_RATIO = 0, + AI_ARMY_TAXBASE_FRACTION = 0, + AI_NAVY_TAXBASE_FRACTION = 0, + AI_BLOCKADE_RANGE = 0, + RECON_UNIT_RATIO = 0, + ENGINEER_UNIT_RATIO = 0, + SIEGE_BRIGADES_MIN = 0, + SIEGE_BRIGADES_MAX = 0, + SIEGE_BRIGADES_BONUS = 0, + RECON_SIEGE_EFFECT = 0, + SIEGE_ATTRITION = 0, + BASE_MILITARY_TACTICS = 0, + NAVAL_LOW_SUPPLY_DAMAGE_SUPPLY_STATUS = 0, + NAVAL_LOW_SUPPLY_DAMAGE_DAYS_DELAY = 0, + NAVAL_LOW_SUPPLY_DAMAGE_MIN_STR = 0, + NAVAL_LOW_SUPPLY_DAMAGE_PER_DAY = 0, + }, + pops = { + BASE_CLERGY_FOR_LITERACY = 0, + MAX_CLERGY_FOR_LITERACY = 0, + LITERACY_CHANGE_SPEED = 0, + ASSIMILATION_SCALE = 0, + CONVERSION_SCALE = 0, + IMMIGRATION_SCALE = 0, + PROMOTION_SCALE = 0, + PROMOTION_ASSIMILATION_CHANCE = 0, + LUXURY_THRESHOLD = 0, + BASE_GOODS_DEMAND = 0, + BASE_POPGROWTH = 0, + MIN_LIFE_RATING_FOR_GROWTH = 0, + LIFE_RATING_GROWTH_BONUS = 0, + LIFE_NEED_STARVATION_LIMIT = 0, + MIL_LACK_EVERYDAY_NEED = 0, + MIL_HAS_EVERYDAY_NEED = 0, + MIL_HAS_LUXURY_NEED = 0, + MIL_NO_LIFE_NEED = 0, + MIL_REQUIRE_REFORM = 0, + MIL_IDEOLOGY = 0, + MIL_RULING_PARTY = 0, + MIL_REFORM_IMPACT = 0, + MIL_WAR_EXHAUSTION = 0, + MIL_NON_ACCEPTED = 0, + CON_LITERACY = 0, + CON_LUXURY_GOODS = 0, + CON_POOR_CLERGY = 0, + CON_MIDRICH_CLERGY = 0, + CON_REFORM_IMPACT = 0, + CON_COLONIAL_FACTOR = 0, + RULING_PARTY_HAPPY_CHANGE = 0, + RULING_PARTY_ANGRY_CHANGE = 0, + PDEF_BASE_CON = 0, + NATIONAL_FOCUS_DIVIDER = 0, + POP_SAVINGS = 0, + STATE_CREATION_ADMIN_LIMIT = 0, + MIL_TO_JOIN_REBEL = 0, + MIL_TO_JOIN_RISING = 0, + MIL_TO_AUTORISE = 0, + REDUCTION_AFTER_RISEING = 0, + REDUCTION_AFTER_DEFEAT = 0, + POP_TO_LEADERSHIP = 0, + ARTISAN_MIN_PRODUCTIVITY = 0, + SLAVE_GROWTH_DIVISOR = 0, + MIL_HIT_FROM_CONQUEST = 0, + LUXURY_CON_CHANGE = 0, + INVENTION_IMPACT_ON_DEMAND = 0, + ARTISAN_SUPPRESSED_COLONIAL_GOODS_CATEGORY = 0, + ISSUE_MOVEMENT_JOIN_LIMIT = 0, + ISSUE_MOVEMENT_LEAVE_LIMIT = 0, + MOVEMENT_CON_FACTOR = 0, + MOVEMENT_LIT_FACTOR = 0, + MIL_ON_REB_MOVE = 0, + POPULATION_SUPPRESSION_FACTOR = 0, + POPULATION_MOVEMENT_RADICAL_FACTOR = 0, + NATIONALIST_MOVEMENT_MIL_CAP = 0, + MOVEMENT_SUPPORT_UH_FACTOR = 0, + REBEL_OCCUPATION_STRENGTH_BONUS = 0, + LARGE_POPULATION_LIMIT = 0, + LARGE_POPULATION_INFLUENCE_PENALTY_CHUNK = 0, + } +} \ No newline at end of file diff --git a/assets/common/event_modifiers.txt b/assets/common/event_modifiers.txt new file mode 100644 index 0000000..503fa1d --- /dev/null +++ b/assets/common/event_modifiers.txt @@ -0,0 +1 @@ +#TODO \ No newline at end of file diff --git a/assets/common/goods.txt b/assets/common/goods.txt new file mode 100644 index 0000000..84c22b4 --- /dev/null +++ b/assets/common/goods.txt @@ -0,0 +1,48 @@ +production_goods = { + money_good = { + money = yes + + color = { 255 255 0 } + cost = 100 + tradeable = no + } + raw_material_good = { + color = { 40 40 40 } + cost = 1 + } +} + +pop_goods = { + life_good = { + color = { 200 20 20 } + cost = 1 + } + everyday_good = { + color = { 20 200 20 } + cost = 2 + } + luxury_good = { + color = { 20 20 200 } + cost = 4 + } + fancy_good = { + color = { 220 220 120 } + cost = 20 + available_from_start = no + } +} + +state_goods = { + mil_upkeep_good = { + color = { 100 200 100 } + cost = 3 + } + mil_build_good = { + color = { 50 250 50 } + cost = 8 + } + construction_good = { + color = { 200 100 200 } + cost = 5 + } +} diff --git a/assets/common/governments.txt b/assets/common/governments.txt new file mode 100644 index 0000000..d53f35c --- /dev/null +++ b/assets/common/governments.txt @@ -0,0 +1,23 @@ +ideology_1_government = { + ideology_1a = yes + ideology_1b = yes + + election = no + appoint_ruling_party = yes +} + +ideology_1_democratic_government = { + ideology_1a = yes + ideology_1b = yes + + election = yes + duration = 12 + appoint_ruling_party = no +} + +ideology_2_government = { + ideology_2 = yes + + election = no + appoint_ruling_party = no +} \ No newline at end of file diff --git a/assets/common/graphicalculturetype.txt b/assets/common/graphicalculturetype.txt new file mode 100644 index 0000000..09f5bc8 --- /dev/null +++ b/assets/common/graphicalculturetype.txt @@ -0,0 +1,2 @@ +GCT_1 +GCT_2 diff --git a/assets/common/ideologies.txt b/assets/common/ideologies.txt new file mode 100644 index 0000000..8eeb500 --- /dev/null +++ b/assets/common/ideologies.txt @@ -0,0 +1,52 @@ +ideology_group_1 = { + ideology_1a = { + color = { 255 0 0 } + + add_political_reform = { + base = 1 + } + remove_political_reform = { + base = 1 + } + add_social_reform = { + base = 1 + } + remove_social_reform = { + base = 1 + } + } + ideology_1b = { + color = { 0 255 0 } + + add_political_reform = { + base = 0 + } + remove_political_reform = { + base = 0 + } + add_social_reform = { + base = 0 + } + remove_social_reform = { + base = 0 + } + } +} +ideology_group_2 = { + ideology_2 = { + color = { 0 0 255 } + + add_political_reform = { + base = 0 + } + remove_political_reform = { + base = 1 + } + add_social_reform = { + base = 0 + } + remove_social_reform = { + base = 1 + } + } +} \ No newline at end of file diff --git a/assets/common/issues.txt b/assets/common/issues.txt new file mode 100644 index 0000000..503fa1d --- /dev/null +++ b/assets/common/issues.txt @@ -0,0 +1 @@ +#TODO \ No newline at end of file diff --git a/assets/common/national_focus.txt b/assets/common/national_focus.txt new file mode 100644 index 0000000..503fa1d --- /dev/null +++ b/assets/common/national_focus.txt @@ -0,0 +1 @@ +#TODO \ No newline at end of file diff --git a/assets/common/nationalvalues.txt b/assets/common/nationalvalues.txt new file mode 100644 index 0000000..7f7fca6 --- /dev/null +++ b/assets/common/nationalvalues.txt @@ -0,0 +1,15 @@ +national_value_honesty = { + tax_efficiency = 0.1 +} + +national_value_progress = { + research_points_modifier = 0.5 +} + +national_value_thrift = { + supply_consumption = -0.05 +} + +national_value_diligence = { + factory_output = 0.05 +} diff --git a/assets/common/on_actions.txt b/assets/common/on_actions.txt new file mode 100644 index 0000000..503fa1d --- /dev/null +++ b/assets/common/on_actions.txt @@ -0,0 +1 @@ +#TODO \ No newline at end of file diff --git a/assets/common/pop_types.txt b/assets/common/pop_types.txt new file mode 100644 index 0000000..6446cc1 --- /dev/null +++ b/assets/common/pop_types.txt @@ -0,0 +1,7 @@ +promotion_chance = { factor = 1 } +demotion_chance = { factor = 1 } +migration_chance = { factor = 1 } +colonialmigration_chance = { factor = 1 } +emigration_chance = { factor = 1 } +assimilation_chance = { factor = 1 } +conversion_chance = { factor = 1 } \ No newline at end of file diff --git a/assets/common/production_types.txt b/assets/common/production_types.txt new file mode 100644 index 0000000..7d3128e --- /dev/null +++ b/assets/common/production_types.txt @@ -0,0 +1,184 @@ +factory_template = { + type = factory + workforce = 1000 + + efficiency = { + construction_good = 0.01 + } + + owner = { + poptype = admin + effect = output + effect_multiplier = 2 + } + + employees = { + { + poptype = worker + effect = throughput + } + } +} +rgo_template = { + type = rgo + workforce = 10000 + + owner = { + poptype = admin + effect = output + } + + employees = { + { + poptype = farmer + effect = throughput + amount = 1 + } + { + poptype = slave + effect = output + amount = 1 + } + } +} + +# RGO Production Types +money_farm = { + template = rgo_template + output_goods = money_good + value = 1 + farm = yes +} +raw_material_mine = { + template = rgo_template + output_goods = raw_material_good + value = 10 + mine = yes +} +life_good_farm = { + template = rgo_template + output_goods = life_good + value = 2 + farm = yes +} + +# Factory Production Types +everyday_good_factory = { + template = factory_template + input_goods = { + raw_material_good = 0.9 + life_good = 0.1 + } + output_goods = everyday_good + value = 1 + bonus = { + trigger = { trade_goods_in_state = life_good } + value = 0.1 + } +} +luxury_good_factory = { + template = factory_template + input_goods = { + raw_material_good = 2 + life_good = 0.4 + everyday_good = 0.1 + } + output_goods = luxury_good + value = 1 + bonus = { + trigger = { has_building = everyday_good_factory } + value = 0.1 + } +} +fancy_good_factory = { + template = factory_template + input_goods = { + raw_material_good = 4.5 + life_good = 0.75 + everyday_good = 0.5 + luxury_good = 0.25 + } + output_goods = fancy_good + value = 2 +} +mil_upkeep_good_factory = { + template = factory_template + input_goods = { + raw_material_good = 1 + life_good = 1 + } + output_goods = mil_upkeep_good + value = 3 +} +mil_build_good_factory = { + template = factory_template + input_goods = { + raw_material_good = 10 + } + output_goods = mil_build_good + value = 2 +} +construction_good_factory = { + template = factory_template + input_goods = { + raw_material_good = 10 + } + output_goods = construction_good + value = 3 +} + +# Artisanal Production Types +artisanal_everyday_good = { + type = artisan + workforce = 10000 + + input_goods = { + raw_material_good = 0.9 + life_good = 0.1 + } + output_goods = everyday_good + value = 1 +} +artisanal_luxury_good = { + type = artisan + workforce = 10000 + + input_goods = { + raw_material_good = 2 + life_good = 0.4 + everyday_good = 0.1 + } + output_goods = luxury_good + value = 1 +} +artisanal_mil_upkeep_good = { + type = artisan + workforce = 10000 + + input_goods = { + raw_material_good = 1 + life_good = 1 + } + output_goods = mil_upkeep_good + value = 3 +} +artisanal_mil_build_good = { + type = artisan + workforce = 10000 + + input_goods = { + raw_material_good = 10 + } + output_goods = mil_build_good + value = 2 +} +artisanal_construction_good = { + type = artisan + workforce = 10000 + + input_goods = { + raw_material_good = 10 + } + output_goods = construction_good + value = 3 +} diff --git a/assets/common/rebel_types.txt b/assets/common/rebel_types.txt new file mode 100644 index 0000000..2d5b373 --- /dev/null +++ b/assets/common/rebel_types.txt @@ -0,0 +1,165 @@ +ideological_regime_rebels = { + icon = 1 + ideology = ideology_1a + area = nation + + break_alliance_on_win = yes + + government = { + ideology_1_government = ideology_1_democratic_government + ideology_1_democratic_government = ideology_1_government + ideology_2_government = ideology_1_government + } + + defection = none + independence = none + defect_delay = 12 + + allow_all_cultures = yes + allow_all_religions = yes + allow_all_ideologies = yes + + resilient = yes + reinforcing = yes + general = yes + smart = yes + unit_transfer = yes + + occupation_mult = 1.5 + + will_rise = { + factor = 0.4 + modifier = { + war = yes + factor = 1.5 + } + } + + spawn_chance = { + factor = 1.0 + modifier = { + factor = 1.5 + OR = { + pop_majority_ideology = ideology_1a + pop_majority_ideology = ideology_1b + } + } + modifier = { + factor = 0.5 + pop_majority_ideology = ideology_2 + } + modifier = { + factor = 0.2 + country = { government = ideology_1_democratic_government } + } + } + + movement_evaluation = { + factor = 1 + modifier = { + factor = 1.0 + is_capital = yes + } + } + + siege_won_trigger = { + is_capital = no + } + + siege_won_effect = { + militancy = 2 + } + + demands_enforced_trigger = { + capital_scope = { + controlled_by = REB + province_control_days = 60 + } + } + + demands_enforced_effect = {} +} + +nationalist_splinter_rebels = { + icon = 2 + ideology = ideology_2 + area = culture_group + + break_alliance_on_win = no + + government = { + ideology_1_government = ideology_2_government + ideology_1_democratic_government = ideology_2_government + } + + defection = pan_nationalist + independence = culture + defect_delay = 6 + + allow_all_cultures = no + allow_all_religions = yes + allow_all_ideologies = no + + resilient = no + reinforcing = no + general = no + smart = no + unit_transfer = no + + occupation_mult = 0.8 + + will_rise = { + factor = 0.6 + modifier = { + war_exhaustion = 5 + factor = 1.2 + } + } + + spawn_chance = { + factor = 1.0 + modifier = { + factor = 2.5 + pop_majority_ideology = ideology_2 + } + modifier = { + factor = 0 + OR = { + pop_majority_ideology = ideology_1a + pop_majority_ideology = ideology_1b + } + } + modifier = { + factor = 3.0 + is_primary_culture = no + } + } + + movement_evaluation = { + factor = 1 + modifier = { + factor = 3.0 + average_militancy = 6 + } + modifier = { + factor = 0.5 + units_in_province = 2 + } + } + + demands_enforced_trigger = { + independence = { + all_core = { + OR = { + controlled_by_rebels = yes + NOT = { owned_by = THIS } + } + province_control_days = 60 + } + } + } + + demands_enforced_effect = { + release_vassal = REB + } +} diff --git a/assets/common/religion.txt b/assets/common/religion.txt new file mode 100644 index 0000000..f80cff6 --- /dev/null +++ b/assets/common/religion.txt @@ -0,0 +1,16 @@ +religion_group_1 = { + religion_1a = { + icon = 1 + color = { 255 0 0 } + } + religion_1b = { + icon = 2 + color = { 0 255 0 } + } +} +religion_group_2 = { + religion_2 = { + icon = 3 + color = { 0 0 255 } + } +} \ No newline at end of file diff --git a/assets/common/static_modifiers.txt b/assets/common/static_modifiers.txt new file mode 100644 index 0000000..86cef05 --- /dev/null +++ b/assets/common/static_modifiers.txt @@ -0,0 +1,40 @@ +#TODO +very_easy_player = {} +easy_player = {} +hard_player = {} +very_hard_player = {} +very_easy_ai = {} +easy_ai = {} +hard_ai = {} +very_hard_ai = {} +base_values = {} +war = {} +peace = {} +disarming = {} +war_exhaustion = {} +badboy = {} +debt_default_to = {} +great_power = {} +second_power = {} +civ_nation = {} +unciv_nation = {} +average_literacy = {} +plurality = {} +total_occupation = {} +total_blockaded = {} +bad_debter = {} +in_bankrupcy = {} +generalised_debt_default = {} +overseas = {} +coastal = {} +non_coastal = {} +coastal_sea = {} +sea_zone = {} +land_province = {} +blockaded = {} +no_adjacent_controlled = {} +core = {} +has_siege = {} +occupied = {} +nationalism = {} +infrastructure = {} \ No newline at end of file diff --git a/assets/common/technology.txt b/assets/common/technology.txt new file mode 100644 index 0000000..8a437d5 --- /dev/null +++ b/assets/common/technology.txt @@ -0,0 +1,47 @@ +#TODO +folders = { + warfare = { + land_doctrine + naval_doctrine + munitions + shipbuilding + } + production = { + infrastructure + resources + factories + engineering + } + society = { + administration + philosophy + economics + institutions + } +} + +schools = { + default_school = { + warfare_research_bonus = 0.0 + production_research_bonus = 0.0 + society_research_bonus = 0.0 + } + + military_school = { + warfare_research_bonus = 0.2 + production_research_bonus = -0.1 + society_research_bonus = -0.1 + } + + domestic_school = { + warfare_research_bonus = -0.2 + production_research_bonus = 0.1 + society_research_bonus = 0.1 + } + + material_school = { + warfare_research_bonus = 0.1 + production_research_bonus = 0.1 + society_research_bonus = -0.2 + } +} \ No newline at end of file diff --git a/assets/common/traits.txt b/assets/common/traits.txt new file mode 100644 index 0000000..b9fafc7 --- /dev/null +++ b/assets/common/traits.txt @@ -0,0 +1,61 @@ +personality = { + personality_1 = { + attack = 1 + } + personality_2 = { + defence = 1 + } + personality_3 = { + morale = 0.1 + experience = 0.1 + } + personality_4 = { + reconnaissance = 0.1 + } + personality_5 = { + attack = -1 + defence = -1 + } + personality_6 = { + speed = -0.1 + } + personality_7 = { + morale = -0.1 + } + personality_8 = { + attrition = 0.1 + } +} + +background = { + background_1 = { + attack = 2 + morale = 0.15 + } + background_2 = { + defence = 2 + organisation = 0.1 + } + background_3 = { + speed = 0.15 + reconnaissance = 0.15 + } + background_4 = { + experience = 0.15 + } + background_5 = { + attack = -2 + morale = 0.15 + } + background_6 = { + defence = -2 + organisation = -0.1 + } + background_7 = { + speed = -0.15 + attrition = 0.2 + } + background_8 = { + experience = -0.15 + } +} diff --git a/assets/common/triggered_modifiers.txt b/assets/common/triggered_modifiers.txt new file mode 100644 index 0000000..503fa1d --- /dev/null +++ b/assets/common/triggered_modifiers.txt @@ -0,0 +1 @@ +#TODO \ No newline at end of file diff --git a/assets/decisions/dummy.txt b/assets/decisions/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/events/dummy.txt b/assets/events/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/gfx/dummy.txt b/assets/gfx/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/colors.txt b/assets/interface/colors.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/core.gui b/assets/interface/core.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/country_budget.gui b/assets/interface/country_budget.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/country_diplomacy.gui b/assets/interface/country_diplomacy.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/country_military.gui b/assets/interface/country_military.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/country_politics.gui b/assets/interface/country_politics.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/country_pops.gui b/assets/interface/country_pops.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/country_production.gui b/assets/interface/country_production.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/country_technology.gui b/assets/interface/country_technology.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/country_trade.gui b/assets/interface/country_trade.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/goto.gui b/assets/interface/goto.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/menubar.gui b/assets/interface/menubar.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/outliner.gui b/assets/interface/outliner.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/province_interface.gui b/assets/interface/province_interface.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/sound.sfx b/assets/interface/sound.sfx new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/topbar.gui b/assets/interface/topbar.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/interface/v2ledger.gui b/assets/interface/v2ledger.gui new file mode 100644 index 0000000..e69de29 diff --git a/assets/inventions/dummy.txt b/assets/inventions/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/localisation/dummy.txt b/assets/localisation/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/map/adjacencies.csv b/assets/map/adjacencies.csv new file mode 100644 index 0000000..65df89f --- /dev/null +++ b/assets/map/adjacencies.csv @@ -0,0 +1,4 @@ +12;45;sea;52;0;Triangle-Star Straits +18;23;sea;49;0;Outer Circle Straits +23;28;impassable;0;0;mountain range +49;53;canal;33;1;Outer Circle Canal \ No newline at end of file diff --git a/assets/map/climate.txt b/assets/map/climate.txt new file mode 100644 index 0000000..d48862d --- /dev/null +++ b/assets/map/climate.txt @@ -0,0 +1,19 @@ +nice = { + immigrant_attract = 0.1 +} +normal = {} +harsh = { + max_attrition = 2 +} + +nice = { + 1 30 31 32 34 41 44 +} + +normal = { + 2 3 4 5 6 7 8 9 10 11 12 13 14 16 20 21 22 23 24 25 26 27 28 29 33 35 36 37 38 39 40 42 43 45 47 48 +} + +harsh = { + 15 17 18 19 46 +} diff --git a/assets/map/continent.txt b/assets/map/continent.txt new file mode 100644 index 0000000..97dc055 --- /dev/null +++ b/assets/map/continent.txt @@ -0,0 +1,17 @@ +inner_circle = { + provinces = { + 1 30 31 32 34 + } + + population_growth = 0.1 +} +outer_circle = { + provinces = { + 4 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 33 35 36 + } +} +rest_of_world = { + provinces = { + 2 3 5 6 7 8 9 10 11 12 13 22 37 38 39 40 41 42 43 44 45 46 47 48 + } +} \ No newline at end of file diff --git a/assets/map/default.map b/assets/map/default.map new file mode 100644 index 0000000..3e99b85 --- /dev/null +++ b/assets/map/default.map @@ -0,0 +1,16 @@ +max_provinces = 65 +sea_starts = { + 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 +} +definitions = "definitions.csv" +provinces = "provinces.bmp" +positions = "positions.txt" +terrain = "terrain.bmp" +rivers = "rivers.bmp" +terrain_definition = "terrain_definition.txt" +tree_definition = "tree_definition.txt" +continent = "continent.txt" +adjacencies = "adjacencies.csv" +region = "region.txt" +region_sea = "region_sea.txt" +province_flag_sprite = "province_flag_sprite" diff --git a/assets/map/definitions.csv b/assets/map/definitions.csv new file mode 100644 index 0000000..5c26bf1 --- /dev/null +++ b/assets/map/definitions.csv @@ -0,0 +1,65 @@ +province;red;green;blue;x;x +1;155;95;20;LAND1;x +2;225;145;15;LAND2;x +3;185;40;40;LAND3;x +4;160;140;10;LAND4;x +5;230;50;20;LAND5;x +6;170;55;60;LAND6;x +7;250;50;0;LAND7;x +8;180;120;30;LAND8;x +9;150;105;25;LAND9;x +10;225;145;40;LAND10;x +11;185;125;70;LAND11;x +12;190;130;80;LAND12;x +13;170;130;10;LAND13;x +14;190;0;60;LAND14;x +15;230;50;60;LAND15;x +16;200;35;90;LAND16;x +17;250;130;60;LAND17;x +18;150;110;85;LAND18;x +19;180;10;70;LAND19;x +20;230;115;45;LAND20;x +21;200;45;30;LAND21;x +22;155;15;55;LAND22;x +23;190;45;40;LAND23;x +24;230;20;10;LAND24;x +25;215;0;20;LAND25;x +26;160;10;0;LAND26;x +27;245;10;10;LAND27;x +28;160;25;30;LAND28;x +29;150;135;85;LAND29;x +30;180;100;5;LAND30;x +31;180;65;85;LAND31;x +32;165;70;10;LAND32;x +33;160;130;5;LAND33;x +34;230;75;40;LAND34;x +35;150;55;35;LAND35;x +36;225;30;20;LAND36;x +37;235;80;85;LAND37;x +38;250;140;65;LAND38;x +39;250;75;75;LAND39;x +40;185;45;70;LAND40;x +41;230;40;65;LAND41;x +42;215;45;15;LAND42;x +43;175;135;20;LAND43;x +44;195;55;25;LAND44;x +45;200;45;85;LAND45;x +46;200;35;20;LAND46;x +47;245;35;40;LAND47;x +48;250;145;15;LAND48;x +49;65;115;200;SEA49;x +50;0;210;235;SEA50;x +51;15;150;225;SEA51;x +52;55;195;175;SEA52;x +53;15;85;150;SEA53;x +54;55;80;210;SEA54;x +55;90;245;200;SEA55;x +56;45;110;235;SEA56;x +57;10;95;235;SEA57;x +58;50;125;235;SEA58;x +59;0;95;160;SEA59;x +60;95;155;155;SEA60;x +61;10;140;245;SEA61;x +62;25;125;170;SEA62;x +63;65;180;150;SEA63;x +64;10;185;210;SEA64;x diff --git a/assets/map/positions.txt b/assets/map/positions.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/map/provinces.bmp b/assets/map/provinces.bmp new file mode 100644 index 0000000..f5df759 Binary files /dev/null and b/assets/map/provinces.bmp differ diff --git a/assets/map/region.txt b/assets/map/region.txt new file mode 100644 index 0000000..7989eef --- /dev/null +++ b/assets/map/region.txt @@ -0,0 +1,13 @@ +INNER_CIRCLE = { 1 30 31 32 34 } +BOTTOM_OUTER_CIRCLE = { 15 17 18 19 } +MID_OUTER_CIRCLE = { 4 20 21 33 35 36 } +TOP_OUTER_CIRCLE = { 14 16 24 26 } +FAR_OUTER_CIRCLE = { 23 25 27 28 29 } +MIDDLE_ISLANDS = { 47 48 } +ISOLATED_ISLANDS = { 46 } +STAR_REGION = { 10 37 41 } +EAST_OF_STAR = { 3 12 13 40 } +BLOB_REGION = { 2 11 22 38 39 45 } +TRIANGLE_NORTH_TIP = { 5 6 7 8 } +TRIANGLE_WEST_TIP = { 42 43 9 } +TRIANGLE_INLAND_ISLAND = { 44 } diff --git a/assets/map/rivers.bmp b/assets/map/rivers.bmp new file mode 100644 index 0000000..58a0771 Binary files /dev/null and b/assets/map/rivers.bmp differ diff --git a/assets/map/terrain.bmp b/assets/map/terrain.bmp new file mode 100644 index 0000000..83d39a8 Binary files /dev/null and b/assets/map/terrain.bmp differ diff --git a/assets/map/terrain_definition.txt b/assets/map/terrain_definition.txt new file mode 100644 index 0000000..1e97a25 --- /dev/null +++ b/assets/map/terrain_definition.txt @@ -0,0 +1,71 @@ +# TODO: reflect these terrain definitions in terrain.bmp, which is currently a blank template +terrain = 8 + +categories = { + sea = { + color = { 0 0 255 } + movement_cost = 1.0 + + is_water = yes + } + grassland = { + color = { 0 255 0 } + + movement_cost = 1.0 + } + desert = { + color = { 255 255 0 } + + movement_cost = 1.5 + defence = 1 + combat_width = -0.25 + } + mountain = { + color = { 255 0 0 } + + movement_cost = 2.0 + defence = 2 + combat_width = -0.75 + } +} + +sea1 = { + type = sea + color = { 7 } + has_texture = no +} +grassland1 = { + type = grassland + color = { 0 } + priority = 0 +} +grassland2 = { + type = grassland + color = { 1 } + priority = 1 +} +grassland3 = { + type = grassland + color = { 2 } + priority = 2 +} +grassland4 = { + type = grassland + color = { 3 } + priority = 3 +} +desert1 = { + type = desert + color = { 4 } + priority = 4 +} +desert2 = { + type = desert + color = { 5 } + priority = 5 +} +mountain1 = { + type = mountain + color = { 6 } + priority = 6 +} \ No newline at end of file diff --git a/assets/mod/dummy.txt b/assets/mod/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/movies/dummy.txt b/assets/movies/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/music/dummy.txt b/assets/music/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/news/dummy.txt b/assets/news/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/poptypes/admin.txt b/assets/poptypes/admin.txt new file mode 100644 index 0000000..6a6a208 --- /dev/null +++ b/assets/poptypes/admin.txt @@ -0,0 +1,7 @@ +sprite = 1 +color = { 255 255 255 } +strata = rich + +administrative_efficiency = yes +demote_migrant = yes +can_build = yes \ No newline at end of file diff --git a/assets/poptypes/farmer.txt b/assets/poptypes/farmer.txt new file mode 100644 index 0000000..0734d93 --- /dev/null +++ b/assets/poptypes/farmer.txt @@ -0,0 +1,5 @@ +sprite = 2 +color = { 220 220 220 } +strata = poor + +unemployment = yes diff --git a/assets/poptypes/fighter.txt b/assets/poptypes/fighter.txt new file mode 100644 index 0000000..6e3095a --- /dev/null +++ b/assets/poptypes/fighter.txt @@ -0,0 +1,5 @@ +sprite = 3 +color = { 180 180 180 } +strata = poor + +can_be_recruited = yes diff --git a/assets/poptypes/homeworker.txt b/assets/poptypes/homeworker.txt new file mode 100644 index 0000000..9f1fb6e --- /dev/null +++ b/assets/poptypes/homeworker.txt @@ -0,0 +1,7 @@ +sprite = 4 +color = { 140 140 140 } +strata = middle + +is_artisan = yes +max_size = 250000 +merge_max_size = 10000 diff --git a/assets/poptypes/leader.txt b/assets/poptypes/leader.txt new file mode 100644 index 0000000..7c22771 --- /dev/null +++ b/assets/poptypes/leader.txt @@ -0,0 +1,9 @@ +sprite = 5 +color = { 100 100 100 } +strata = rich + +leadership = 1 +research_optimum = 0.01 +state_capital_only = yes +demote_migrant = yes +can_build = yes \ No newline at end of file diff --git a/assets/poptypes/scientist.txt b/assets/poptypes/scientist.txt new file mode 100644 index 0000000..c1cc717 --- /dev/null +++ b/assets/poptypes/scientist.txt @@ -0,0 +1,6 @@ +sprite = 6 +color = { 60 60 60 } +strata = middle + +research_points = 1 +research_optimum = 0.01 \ No newline at end of file diff --git a/assets/poptypes/slave.txt b/assets/poptypes/slave.txt new file mode 100644 index 0000000..1be89d0 --- /dev/null +++ b/assets/poptypes/slave.txt @@ -0,0 +1,5 @@ +sprite = 7 +color = { 0 0 0 } +strata = poor + +is_slave = yes \ No newline at end of file diff --git a/assets/poptypes/worker.txt b/assets/poptypes/worker.txt new file mode 100644 index 0000000..2d11206 --- /dev/null +++ b/assets/poptypes/worker.txt @@ -0,0 +1,6 @@ +sprite = 8 +color = { 20 20 20 } +strata = poor + +unemployment = yes +can_work_factory = yes diff --git a/assets/technologies/dummy.txt b/assets/technologies/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/tutorial/dummy.txt b/assets/tutorial/dummy.txt new file mode 100644 index 0000000..e69de29 diff --git a/assets/units/artillery.txt b/assets/units/artillery.txt new file mode 100644 index 0000000..c45f389 --- /dev/null +++ b/assets/units/artillery.txt @@ -0,0 +1,33 @@ +artillery = { + icon = 5 + type = land + sprite = Artillery + unit_type = support + active = yes + floating_flag = no + + priority = 25 + max_strength = 3 + default_organisation = 20 + maximum_speed = 3.5 + weighted_value = 4.0 + + build_time = 120 + build_cost = { + mil_build_good = 20 + } + + supply_consumption = 1.5 + supply_cost = { + mil_upkeep_good = 0.5 + raw_material_good = 0.2 + } + + reconnaissance = 0 + attack = 3 + defence = 1 + discipline = 1.0 + support = 3.0 + maneuver = 1 + siege = 1 +} diff --git a/assets/units/cavalry.txt b/assets/units/cavalry.txt new file mode 100644 index 0000000..7e06358 --- /dev/null +++ b/assets/units/cavalry.txt @@ -0,0 +1,32 @@ +cavalry = { + icon = 3 + type = land + sprite = Cavalry + unit_type = cavalry + active = yes + floating_flag = no + + priority = 15 + max_strength = 3 + default_organisation = 25 + maximum_speed = 5.0 + weighted_value = 3.0 + + build_time = 60 + build_cost = { + everyday_good = 15 + } + + supply_consumption = 1.2 + supply_cost = { + mil_upkeep_good = 0.3 + everyday_good = 0.4 + } + + reconnaissance = 2 + attack = 3 + defence = 2 + discipline = 1.0 + support = 0.0 + maneuver = 2 +} diff --git a/assets/units/infantry.txt b/assets/units/infantry.txt new file mode 100644 index 0000000..8037880 --- /dev/null +++ b/assets/units/infantry.txt @@ -0,0 +1,34 @@ +infantry = { + icon = 20 + type = land + sprite = Infantry + unit_type = special + active = no + floating_flag = no + + priority = 50 + max_strength = 3 + default_organisation = 40 + maximum_speed = 4.0 + weighted_value = 10.0 + + build_time = 120 + build_cost = { + mil_build_good = 30 + fancy_good = 10 + } + + supply_consumption = 2.0 + supply_cost = { + mil_upkeep_good = 0.8 + fancy_good = 0.2 + } + + reconnaissance = 0 + attack = 16 + defence = 6 + discipline = 1.0 + support = 0.0 + maneuver = 1 + siege = 2 +} diff --git a/assets/units/militia.txt b/assets/units/militia.txt new file mode 100644 index 0000000..b90d99e --- /dev/null +++ b/assets/units/militia.txt @@ -0,0 +1,32 @@ +militia = { + icon = 1 + type = land + sprite = Militia + unit_type = infantry + active = yes + floating_flag = no + + priority = 1 + max_strength = 3 + default_organisation = 15 + maximum_speed = 4.0 + weighted_value = 1.0 + + build_time = 30 + build_cost = { + life_good = 5 + } + + supply_consumption = 0.5 + supply_cost = { + mil_upkeep_good = 0.1 + everyday_good = 0.2 + } + + reconnaissance = 0 + attack = 2 + defence = 3 + discipline = 0.5 + support = 0.0 + maneuver = 1 +} diff --git a/assets/units/sail_combat.txt b/assets/units/sail_combat.txt new file mode 100644 index 0000000..4067d81 --- /dev/null +++ b/assets/units/sail_combat.txt @@ -0,0 +1,36 @@ +sail_combat = { + icon = 1 + naval_icon = 1 + floating_flag = yes + type = naval + sprite = SailCombat + unit_type = big_ship + capital = yes + active = yes + move_sound = sail_move + select_sound = sail_selected + + priority = 10 + max_strength = 100 + default_organisation = 20 + maximum_speed = 5 + weighted_value = 10.0 + + build_time = 180 + build_cost = { + mil_build_good = 20 + } + min_port_level = 1 + limit_per_port = -1 + + supply_consumption = 0.5 + supply_consumption_score = 0.5 + supply_cost = { + mil_upkeep_good = 0.5 + } + + hull = 20 + gun_power = 10 + fire_range = 0.5 + evasion = 5 +} diff --git a/assets/units/sail_transport.txt b/assets/units/sail_transport.txt new file mode 100644 index 0000000..228ed94 --- /dev/null +++ b/assets/units/sail_transport.txt @@ -0,0 +1,35 @@ +sail_transport = { + icon = 2 + naval_icon = 2 + floating_flag = yes + type = naval + sprite = SailTransport + unit_type = transport + active = yes + move_sound = sail_move + select_sound = sail_selected + + priority = 5 + max_strength = 100 + default_organisation = 10 + maximum_speed = 4 + weighted_value = 5.0 + + build_time = 120 + build_cost = { + mil_build_good = 10 + } + min_port_level = 1 + limit_per_port = -1 + + supply_consumption = 0.3 + supply_consumption_score = 0.3 + supply_cost = { + mil_upkeep_good = 0.3 + } + + hull = 10 + gun_power = 0 + fire_range = 0.0 + evasion = 2 +} diff --git a/assets/units/steam_combat.txt b/assets/units/steam_combat.txt new file mode 100644 index 0000000..f184aec --- /dev/null +++ b/assets/units/steam_combat.txt @@ -0,0 +1,37 @@ +steam_combat = { + icon = 3 + naval_icon = 3 + floating_flag = yes + type = naval + sprite = SteamCombat + unit_type = light_ship + capital = yes + active = no + move_sound = steam_move + select_sound = steam_selected + + priority = 30 + max_strength = 100 + default_organisation = 40 + maximum_speed = 10 + weighted_value = 40.0 + + build_time = 360 + build_cost = { + mil_build_good = 50 + fancy_good = 5 + } + min_port_level = 3 + limit_per_port = -1 + + supply_consumption = 1.5 + supply_consumption_score = 1.5 + supply_cost = { + mil_upkeep_good = 1.5 + } + + hull = 80 + gun_power = 60 + fire_range = 1.0 + evasion = 0 +} diff --git a/assets/units/steam_super.txt b/assets/units/steam_super.txt new file mode 100644 index 0000000..9ba385d --- /dev/null +++ b/assets/units/steam_super.txt @@ -0,0 +1,38 @@ +steam_super = { + icon = 25 + naval_icon = 5 + floating_flag = yes + type = naval + sprite = SteamSuper + unit_type = big_ship + capital = yes + active = no + move_sound = steam_move + select_sound = steam_selected + + priority = 50 + max_strength = 100 + default_organisation = 50 + maximum_speed = 12 + weighted_value = 100.0 + colonial_points = 25 + + build_time = 540 + build_cost = { + mil_build_good = 150 + fancy_good = 25 + } + min_port_level = 5 + limit_per_port = 1 + + supply_consumption = 3.0 + supply_consumption_score = 3.0 + supply_cost = { + mil_upkeep_good = 3.0 + } + + hull = 150 + gun_power = 120 + fire_range = 1.5 + evasion = 0 +} diff --git a/assets/units/steam_transport.txt b/assets/units/steam_transport.txt new file mode 100644 index 0000000..fd52969 --- /dev/null +++ b/assets/units/steam_transport.txt @@ -0,0 +1,35 @@ +steam_transport = { + icon = 4 + naval_icon = 4 + floating_flag = yes + type = naval + sprite = SteamTransport + unit_type = transport + active = no + move_sound = steam_move + select_sound = steam_selected + + priority = 15 + max_strength = 100 + default_organisation = 20 + maximum_speed = 8 + weighted_value = 15.0 + + build_time = 240 + build_cost = { + mil_build_good = 25 + } + min_port_level = 2 + limit_per_port = -1 + + supply_consumption = 0.8 + supply_consumption_score = 0.8 + supply_cost = { + mil_upkeep_good = 0.8 + } + + hull = 30 + gun_power = 2 + fire_range = 0.2 + evasion = 1 +}