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spells.json
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1576 lines (1576 loc) · 84.7 KB
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[
{
"name": "Abjure Daemon",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn.",
"cost": "4",
"range": "30ft",
"duration": "1 hour",
"description": "Select one daemon within range. It must make a resistance save or be frightened of you for duration. A daemon frightened from this invocation takes double damage from your or your allies. You can target an additional daemon by spending 3 points per additional daemon."
},
{
"name": "Abjuring Ward",
"components": "Verbal, Channel, Focus",
"type": "spell",
"time": "1 turn.",
"cost": "5",
"range": "self",
"duration": "1 minute",
"description": "For the duration of the spell, every creature within 15 ft of you (including yourself) gains a +3 bonus to armour class and DR 2 against spell attacks."
},
{
"name": "Agony",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "4",
"range": "touch",
"duration": "instantaneous",
"description": "A creature you touch must make a Mental save. On a successful save they take 1d3-1 minor wounds. On a failure or take 1d4 minor wounds. In addition, if the saving throw is failed the target has disadvantage on all attack rolls, ability tests and saving throws while the creature has a wound caused by this spell."
},
{
"name": "Antimagic Field",
"components": "Verbal, Channel, Gesture",
"type": "spell",
"time": "1 minute",
"cost": "8",
"range": "Self",
"duration": "1 hour",
"description": "For the duration no spell or magical effect can occur within 15 ft of you. You can spend an extra 4 to instead cast this invocation on a point within 60 ft of you."
},
{
"name": "Amanita Ocreata",
"components": "Verbal, Channel",
"type": "spell",
"time": "2 turns",
"cost": "18",
"range": "1000 ft",
"duration": "1 hour",
"description": "A creature you target must make a resistance save or become infested with a colony of poisonous mushrooms. Their movement speed is immediately halved, and they are poisoned for the duration. Every 10 minutes, or whenever they take damage, they must succeed on another fortitude or take a minor wound."
},
{
"name": "Arcane Bolt",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "2",
"range": "One creature within 120 feet.",
"duration": "instantaneous",
"description": "Roll a spell attack against a creature within range. This attack ignores any bonus to armour class and any damage reduction from armour. On a hit deal 2d10 magic damage."
},
{
"name": "Banish Daemon",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "6",
"range": "120 ft.",
"duration": "instantaneous",
"description": "One (non-native) daemon of your choice within range must succeed a mental save or be forced back to chaos. You can target up to 3 additional daemons by paying 4 points per extra daemon. A daemon currently touching a material it is weak to has disadvantage on the save against this spell."
},
{
"name": "Beetle Armour",
"altname": "Beetle Armor",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 minute",
"cost": "4",
"range": "self",
"duration": "4 hours",
"description": "You grow a set of steel chain that you can use. You ignore any dexterity penalty from this armour. You can spend additional points to have the spell last for an extra 2 hours per points spent."
},
{
"name": "Bind Imp",
"components": "Verbal, Gesture(2)",
"type": "spell",
"time": "1 minute",
"cost": "4",
"range": "30 ft.",
"duration": "1 week",
"description": [
"An Imp within range must succeed on a mental save or be bound to your will for a week. An imp you have not summoned yourself has advantage and a +5 bonus to this save.",
"Speaking the imps true name will give it disadvantage and a -5 penalty on this save.",
"Once bound, the imp must obey your commands to the letter, though it will seek to subvert them to the best of its ability. Treating an imp well can cause it to become friendlier and obey your commands more leniently.",
"You cannot force an imp to reveal its true name or the true name of any other daemon."
]
},
{
"name": "Bind Lesser Daemon",
"components": "Verbal, Gesture(2)",
"type": "spell",
"time": "10 minutes",
"cost": "8",
"range": "30 ft.",
"duration": "1 week",
"description": [
"A lesser daemon within range must succeed on a mental save or be bound to your will for a week. A lesser daemon you have not summoned yourself has advantage and a +10 bonus to this save.",
"Speaking the lesser daemons true name will give it disadvantage and a -10 penalty on this save.",
"Once bound, the lesser daemon must obey your commands to the letter, though it will seek to subvert them to the best of its ability. Treating a lesser daemon well can cause it to become friendlier and obey your commands more leniently.",
"You cannot force a lesser daemon to reveal its true name or the true name of any other daemon."
]
},
{
"name": "Bind Greater Daemon",
"components": "Verbal, Gesture(2)",
"type": "spell",
"time": "1 hour",
"cost": "20",
"range": "15 ft.",
"duration": "1 week",
"description": [
"A greater daemon within range must succeed on a mental save or be bound to your will for a week. A greater daemon you have not summoned yourself has advantage and a +15 bonus to this save.",
"Speaking the greater daemons true name will give it disadvantage and a -15 penalty on this save.",
"Once bound, the greater daemon must obey your commands to the letter, though it will seek to subvert them to the best of its ability.",
"You cannot force a greater daemon to reveal its true name or the true name of any other daemon."
]
},
{
"name": "Bind Daemon Lord",
"components": "Verbal, Gesture(2)",
"type": "spell",
"time": "1 Day",
"cost": "50",
"range": "5 ft.",
"duration": "1 week",
"description": [
"A daemon lord within range must succeed on a mental save or be bound to your will for a week. A daemon lord you have not summoned yourself has advantage and a +25 bonus to this save.",
"Speaking the daemon lords true name will give it disadvantage and a -25 penalty on this save.",
"Once bound, the daemon lord must obey your commands to the letter, though it will seek to subvert them to the best of its ability.",
"You cannot force a daemon lord to reveal its true name or the true name of any other daemon."
]
},
{
"name": "Bird Attack",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "10",
"range": "Infinite",
"duration": "Instantaneous",
"description": "This invocation requires you to have the bird scout invocation active. You can select one creature within 60 ft. of your bird scout and make a spell attack against them as your bird flies through them with a burst of magic. If the target is unaware of the nature of the bird scout you have advantage on this attack. On a hit the creature takes 6d8 + your casting ability score modifier damage."
},
{
"name": "Bird Scout",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 minute",
"cost": "2",
"range": "Self",
"duration": "1 hour",
"description": [
"You create a small bird that lasts for an hour. You can see through its eyes and telepathically direct its movement for the hour, at the end of which it vanishes in a puff of smoke.",
"You can use an action to switch between controlling the bird and your own body. While not being directly controlled the bird will follow its last instruction to the best of its ability.",
"While looking through the bird’s eyes you are blind and deaf to your own surroundings. You can spend an additional point in order to also hear through the bird’s ears.",
"If the bird dies while you are telepathically linked to it, you take 1d6 sanity damage."
]
},
{
"name": "Blade from the Void",
"components": "Verbal",
"type": "spell",
"time": "none.",
"cost": "5",
"range": "self",
"duration": "1 minute",
"description": "On your turn, before making an attack, you can cast this invocation, summoning a blade made from void energies. This blade has the light property. It deals 3d10 damage on a hit, and the wounds from this weapon are slow healing. Medicine tests and resistance saves to heal them have disadvantage. Once per turn, when you make an attack with this blade, you can spend 2 points to make an extra attack against the same target."
},
{
"name": "Bleed",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "2",
"range": "30 ft.",
"duration": "1d4 rounds.",
"description": "A creature within range must make a resistance save or take 2d12 damage immediately and an additional 1d12 damage for the next 1d4 rounds on your turn."
},
{
"name": "Blind Foe",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "3",
"range": "One creature within 150 feet.",
"duration": "until dispelled",
"description": "The target must succeed on a resistance save or be blinded until either the caster decides to remove it, or they are targeted by a spell that removes curses or is otherwise uncursed."
},
{
"name": "Blinding Light",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "3",
"range": "120 ft",
"duration": "1 minute",
"description": "You create a burst of light within range. Each creature within 15 ft of a point you choose must succeed on a resistance save or take 2d8 damage and be blinded for a minute. At the end of each of their turns they can roll the save again, ending the effect on a success."
},
{
"name": "Bloodsplosion",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "7",
"range": "150 ft",
"duration": "instantaneous",
"description": [
"Chose a creature that is bleeding within range. The creature must make a resistance save or take 1d4 major wounds as the bleeding cuts explode with blood.",
"Every creature within 15 ft. of the target creature, not including the target, must make a avoidance save 3d12 damage, taking half the amount on a successful save.",
"If the initial target passes the resistance save it instead takes 1d4 minor wounds and the surrounding creature must make a avoidance save against 3d8 damage, half on a success."
]
},
{
"name": "Blizzard",
"components": "Verbal, Channel, Gesture, Focus",
"type": "spell",
"time": "3 turns.",
"cost": "24",
"range": "self",
"duration": "1 hour",
"description": [
"You summon an intense blizzard around yourself. The area within 1 mile of you becomes difficult terrain. All creatures in the open must succeed a resistance save or take 2d8 cold damage and be slowed. You are immune to this damage. Any number of your allies can be granted advantage on this save. The area is also heavily obscured by wind and snow.",
"While the blizzard is active you can use a bonus action and spend a point to cause an area of the blizzard to worsen. Chose a point within 600 feet, any creatures within 30 ft of the point must make a resistance save or take 4d8 cold damage."
]
},
{
"name": "Bolster",
"components": "Verbal, Channel, Focus",
"type": "spell",
"time": "2 turn.",
"cost": "5",
"range": "60 ft",
"duration": "1 minute",
"description": [
"You bolster the strength of your allies’ weapons and armour.",
"For the next minute all creatures of your choice within the range gain + 2 armour class if they are wearing metal armour or using a metal shield and deal an extra 2 damage with any metal weapons."
]
},
{
"name": "Boulder",
"components": "Gesture",
"type": "spell",
"time": "1 turn.",
"cost": "1",
"range": "30ft",
"duration": "instantaneous",
"description": [
"You pull a boulder from the earth and throw it at a target within range. Roll a spell attack against the target. On a hit you deal 2d6 damage and push it back 10ft.",
"If there is another creature behind the first creature and you hit you can roll a second attack against it, dealing 2d6 damage and pushing it back 5ft on a hit."
]
},
{
"name": "Burning Light",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "4",
"range": "Self",
"duration": "instantaneous",
"description": "You burn with divine radiance. Every creature of your choice within 60 ft of you must make a resistance save or take 4d12 fire damage and be set on fire (1d12). You also take this damage."
},
{
"name": "Call of the Deep",
"components": "Verbal, Gesture(2), Focus",
"type": "spell",
"time": "1 turn",
"cost": "8",
"range": "Self",
"duration": "1 minute.",
"description": [
"You call forth creatures of slime and grasping tentacle. These creatures rise from the ground around you. For the duration you gain cover, 10 defence and may make an additional 2 attacks on your turn, choosing from the following options.",
"Pull: spell attack, 2d8 + intelligence damage. Pulls the target 10ft closer to you on a hit.",
"Slime; spell attack, 2d6 + intelligence damage, reduced targets speed by half for a turn on a hit.",
"Grab: spell attack, 1d12 + intelligence damage. Grapple on a hit."
]
},
{
"name": "Cackle",
"components": "Verbal",
"type": "spell",
"time": "1 bonus action.",
"cost": "3",
"range": "60ft",
"duration": "1 minute",
"description": "All creatures within range must succeed a mental save or be frightened of you for one minute. Any creature frightened by this spell takes an extra 1d6 damage from any attack or spell that deals damage to them."
},
{
"name": "Cacophonous Chorus",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "4",
"range": "60 ft.",
"duration": "1 hour",
"description": "All creatures within 20 ft of a point you chose within range must make a mental save or take 2d8 damage and be deafened for an hour. The area is also filled with birds and feathers for a round and blocks line of sight."
},
{
"name": "Call the Flock",
"components": "Verbal, Channel",
"type": "spell",
"time": "10 minutes",
"cost": "5",
"range": "Self",
"duration": "1 hour",
"description": "You summon a swarm of birds that you control for the duration."
},
{
"name": "Cause Wound",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "2",
"range": "One creature within 30 feet.",
"duration": "instantaneous",
"description": "The target must make a resistance save or suffer a minor wound. If the resistance save is failed by at least 5 points they instead take a major wound."
},
{
"name": "Chain Daemon",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn.",
"cost": "4",
"range": "60ft.",
"duration": "instantaneous",
"description": "One daemon you see is surrounded with silver chains. It must succeed on a avoidance save or take 10d8 silvered damage and be restrained. If restrained it can attempt to break the chains at the end of its turn by making a strength test against your DC. On a failed attempt it takes 2d8 silver damage."
},
{
"name": "Cone of Fire",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "3",
"range": "20 feet cone.",
"duration": "instantaneous",
"description": "All creatures within the cone must succeed on a avoidance save or take 4d8 fire damage. On a successful save the creature takes half damage."
},
{
"name": "Confusing Spores",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "5",
"range": "200 ft",
"duration": "1 minute",
"description": "Chose a point within range. A 30ft radius sphere around this point is filled with toxic spores that cloud the mind of anyone who breathes them in. Any creatures that start their turn within the area, or take a breath within the area later, must succeed a resistance save or take 2d8 poison damage and be confused for an hour."
},
{
"name": "Control Foe",
"components": "Verbal, Channel, Focus, Gesture",
"type": "spell",
"time": "2 turns",
"cost": "14",
"range": "1000ft",
"duration": "1 minute",
"description": "A creature within range must succeed on a Mental Save or be enthralled by you for the duration. While enthralled in this way you can control it utterly. On its turn you can dictate exactly what actions it should perform, but you do not act on your next turn. You can also use a bonus action to give it a one sentence order, which it obeys to the best of its ability. Whenever it takes damage, if you try to make it do something clearly suicidal or at the end of its turn, it can attempt the Mental Save again, ending the effect on a success. If the save is from being hurt it gains advantage, and if it is from a suicidal order it gains a +5 bonus to that save and all future saves against this casting of the invocation."
},
{
"name": "Control Undead",
"components": "Verbal, Channel, Gesture",
"type": "spell",
"time": "1 minute",
"cost": "1",
"range": "One undead you have created.",
"duration": "25 hours",
"description": [
"You gain control over the undead for 25 hours.",
"The points spent on this invocation cannot be reduced except by a magic item."
]
},
{
"name": "Countercharm",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "5",
"range": "60 ft.",
"duration": "10 minutes",
"description": [
"As a reaction to something attempting to charm a creature within range you can begin to play a song. All creatures that can hear the song have advantage and a + 2 bonus against fascination and enthral effects.",
" You may spend an extra 10 points to make any creature that hears your countercharm immune to enthral and fascinate effects."
]
},
{
"name": "Counterspell",
"components": "Verbal, Channel, Focus",
"type": "spell",
"time": "None",
"cost": "Varies",
"range": "300 ft.",
"duration": "instantaneous",
"description": "When a creature casts a spell within range you can attempt to counterspell it with pure magic. This counterspelling works as an instantaneous dispel magic (read dispel magic)."
},
{
"name": "Create Passage",
"components": "Gesture(2)",
"type": "spell",
"time": "1 turn",
"cost": "1",
"range": "60ft",
"duration": "instantaneous",
"description": "You open a passage through earth or stone. The passage can be up to 10ft long and can fit a medium creature. You can choose to close the passage behind you by paying 1 point, leaving no trace of your passage aside from a faint echo of magic."
},
{
"name": "Create Water",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn.",
"cost": "4",
"range": "60ft",
"duration": "instantaneous",
"description": [
"You create a deluge of water that erupts within range. Anyone within 20 ft of where the water appears must succeed on a avoidance save or take 2d10 bludgeoning damage and be knocked 10ft away from the eruption and knocked prone. The area within 20 ft of the eruption point becomes wet, creating difficult or slippery terrain, depending on what was there before. This water is murky and undrinkable.",
"You can also cast this invocation to create drinking water for up to 5 people for a day."
]
},
{
"name": "Creeping Fungus",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "2",
"range": "120 feet",
"duration": "Instantaneous",
"description": "A creature you chose within range must succeed a resistance save or take 4d8 poison damage. On a successful save it takes half damage. An undead target cannot reduce the damage from this invocation.."
},
{
"name": "Darkness",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "2",
"range": "A space within 60 feet",
"duration": "10 minutes",
"description": "Darkness fills the area within 25 feet of the target. This darkness lasts for 10 minutes, or until a spell that creates light that costs more than darkness creates light within the area of darkness created by this spell."
},
{
"name": "Defensive Barrier",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "2",
"range": "Touch",
"duration": "1 hour",
"description": "You grant a creature or object you touch a defensive barrier that grants the creature an additional 10 points of defence that last for an hour. You can only have one such barrier active at a time. While the barrier still has at least 1 point of defence left you can refill it by spending one point and touching it as a main action."
},
{
"name": "Discordant Chord",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "2",
"range": "60 feet",
"duration": "Instantaneous",
"description": "You play a painful chord, harming the ears and mind of a creature within range. The creature must succeed a will or Resistance Save (your choice) or take 3d8 psychic/piercing damage. On a successful save they take half damage."
},
{
"name": "Dispel Magic",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Minute",
"cost": "Varies",
"range": "30 feet",
"duration": "instantaneous",
"description": [
"WARNING: This spell is heavily reliant on GM fiat",
"You attempt to dispel one magical effect in range. If the spell is the result of a ritual with no cost, it is dispelled. Otherwise roll a spellcraft test, DC 10 + spell cost + misc. modifiers. If you pass this test you can spend intelligence equal to the cost to dispel it."
]
},
{
"name": "Divine Radiance",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "2",
"range": "One creature within 40 ft.",
"duration": "instantaneous",
"description": "The target must make a avoidance save or take 4d8 radiant damage."
},
{
"name": "Elemental Ward",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "2",
"range": "Touch",
"duration": "instantaneous",
"description": "You grant one creature you touch protection from one type of damage. For the next hour they have resistance to that sort of damage."
},
{
"name": "Entangling Ground",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "3",
"range": "120 ft.",
"duration": "10 minutes.",
"description": "The area in a 60 ft radius around a point in range becomes difficult terrain for the duration. You can move normally within the area. You can spend 2 points to grant your allies the same power. While standing in the area you can use your turn to cause the ground to attempt to restrain up to 3 creatures within the area. The creatures you target must succeed on a avoidance save or be restrained until the end of your next turn."
},
{
"name": "Fascinate",
"components": "Verbal, Channel, Focus",
"type": "spell",
"time": "1 Turn",
"cost": "2",
"range": "200 feet",
"duration": "10 minutes",
"description": [
"A creature within range must succeed on a Mental Save or be fascinated for the duration. A creature fascinated in this way cannot move away from you and cannot move within 60ft. It cannot make any attacks while fascinated. If the creature takes damage from your or your allies the spell ends.",
"You can spend up to 6 additional points to fascinate one additional creature per two points spent."
]
},
{
"name": "Fireball",
"components": "Verbal, Channel",
"type": "spell",
"time": "2 turns",
"cost": "5",
"range": "100 ft.",
"duration": "instantaneous + 1 minute",
"description": "You fling a line of energy to a point in range. At that point a ball of fire erupts in a 30 ft. sphere. Any creature within the sphere must succeed on a avoidance save or take 6d8 fire damage. On a passed save they take half damage. Any creature that takes damage or anything else within the sphere is set on fire (d4 per round for a minute or until the creature or another creatures uses its main action to move up to double its movement speed and put out the flames)."
},
{
"name": "Flame Bolt",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "1",
"range": "One creature within 200 feet",
"duration": "instantaneous",
"description": "Roll an attack roll with ScS + level. On a hit deal 2d10 fire damage."
},
{
"name": "Flight",
"components": "Verbal, Channel, Gesture,Focus",
"type": "spell",
"time": "1 bonus action",
"cost": "5",
"range": "Self",
"duration": "1 hour.",
"description": "You gain a flying speed of 60ft."
},
{
"name": "Freezing Blast",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "2",
"range": "60 ft",
"duration": "Instantaneous.",
"description": "You send a blast of freezing cold towards a target within range. Roll a spell attack. On a hit the target takes 4d6 cold damage and its movement speed is halved. You can spend one additional point to target another creature next to the first. This spell can also be used to freeze 10ft cube of water."
},
{
"name": "Gather the Blood",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "2",
"range": "A creature within 60 feet.",
"duration": "instantaneous",
"description": "The target must make a avoidance save or take 1d6 piercing damage. If the target can bleed it is cut and takes an extra 3d6 necrotic damage and the blood is magically teleported to your hand. On successful save the target takes half damage. If the target is already bleeding the target has disadvantage on the save."
},
{
"name": "Grasping Vine",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "1",
"range": "60 ft.",
"duration": "instantaneous",
"description": "You create a vine at a point in range which lashes out at a creature within 10ft of it. Make a spell attack. On a hit deal 2d6 damage and pull the creature to the origin point of the vine. The vine must be placed on a solid surface. The vine dies and turns to dust after making the attack."
},
{
"name": "Grow Insects",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 minute",
"cost": "6",
"range": "60 ft.",
"duration": "1 hour",
"description": "You grow up to 5 insects in size, creating giant versions of them. These insects follow your commands and can be used as mounts."
},
{
"name": "Gusting Wind",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "3",
"range": "Self",
"duration": "1 minute",
"description": "For a minute after casting this invocation you can use your turn to attack a creature within 60 feet with a blast of air. The target must make a avoidance save or take 1d8 damage and be pushed back 10 feet."
},
{
"name": "Harmony",
"components": "Verbal, Channel",
"type": "spell",
"time": "2 turns",
"cost": "9",
"range": "120 ft.",
"duration": "1 day",
"description": "All creatures within range must succeed on a Mental Save or be enthralled by you until they take damage. While enthralled they cannot willingly cause harm to another creature."
},
{
"name": "Heat Metal",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "8",
"range": "120ft",
"duration": "1 minute",
"description": "All sources of metal within 30 ft. of a point you chose within range glow red hot. Any creature touching the metal can make a avoidance save or take 3d12 fire damage. If it cannot drop or otherwise move to avoid the damage, the creature does not make a saving throw and simply takes 3d12 fire damage. On each subsequent turn you can use your main action to maintain the spell, dealing 3d8 fire damage to any creature still touching the metal."
},
{
"name": "Ice Slice",
"components": "Verbal, Channel, Gesture",
"type": "spell",
"time": "1 Turn",
"cost": "3",
"range": "200 ft,",
"duration": "1 minute",
"description": "You summon 4 circular disks of ice that you can shoot at any target in range. Make a spell attack for each disk. On a hit the target takes 1d12 slashing damage. You can spend up to 3 additional points to summon an additional disk per point spent. This invocation can be used to slice through objects."
},
{
"name": "Inferno",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "10",
"range": "Self",
"duration": "varies",
"description": "An inferno bursts out from you. Every creature within 100 ft of you (not including you) must succeed on a avoidance save or take 10d8 fire damage. On a passed save they take half damage. Any creature that takes damage or anything else within the sphere is set on fire (d8). Once you cast this invocation you can spend 2 points and your next turn to maintain it, dealing 4d8 on a failed save, half on a pass, to anything still within the area (including yourself)."
},
{
"name": "Instant Decay",
"components": "Verbal, Channel",
"type": "spell",
"time": "2 turns",
"cost": "10",
"range": "60 ft",
"duration": "Instantaneous",
"description": [
"One creature within range must succeed a resistance save or take 8d8 necrotic damage and have their maximum defence reduced by this amount. Any wounds causes by this damage can only be healed by magic.",
"A creature killed by this spell or an already dead body targeted by this spell cannot be raised by necromancy. You can target an already dead body for a cost of 2."
]
},
{
"name": "Invisibility",
"components": "Verbal, Channel, Gesture",
"type": "spell",
"time": "1 minute",
"cost": "4",
"range": "Touch",
"duration": "1 minute",
"description": "A creature you touch becomes invisible for 1 minute. This spell ends when the targeted creature attacks or casts a spell. If you pay 8 the spell only ends at the end of the minute or if dispelled."
},
{
"name": "Invulnerability",
"components": "Verbal, Channel, Focus",
"type": "spell",
"time": "1 minute",
"cost": "12",
"duration": "1 minute",
"description": "For the next minute you are invulnerable to all damage. If you spend 4 extra points you can instead target a creature you touch."
},
{
"name": "Leap Through Blood",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 bonus action",
"cost": "6",
"range": "Self",
"duration": "instantaneous",
"description": "You deal 1d6 damage to yourself. You select a creature within sight that is taking damage from one of your spells. You teleport to their location and they take 8d12 damage as you explode from their wound."
},
{
"name": "Lightning Bolt",
"components": "Verbal, Channel",
"type": "spell",
"time": "2 turns",
"cost": "3",
"range": "a 30 feet line.",
"duration": "instantaneous",
"description": "Every creature in the line must make a avoidance save or take 5d8 damage. A creature that passes takes half damage. You must succeed on a resistance save or take 3d8 damage. You take no damage on a pass."
},
{
"name": "Lightning Fog",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 minute",
"cost": "6",
"range": "100 ft.",
"duration": "1 minute",
"description": "You create a thick fog that crackles with lightning. Chose a point within range. Everything within 40 ft. is obscured by the fog. Any creature that starts it turn within the fog must succeed a avoidance save or take 1d8 damage."
},
{
"name": "Maddening Darkness",
"components": "Verbal, Channel, Focus",
"type": "spell",
"time": "2 turns",
"cost": "6",
"range": "60 ft",
"duration": "1 minute",
"description": "You create an 30ft sphere of darkness. Any creature that enters the darkness must make a mental save or take 1d6 sanity damage and be frightened. Any create that breaks within the darkness must roll twice on the break tables and take the lowest result."
},
{
"name": "Madness",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "3",
"range": "One creature within 30 ft.",
"description": "The creature must make a mental save or go mad, rolling on the major madness table to determine the type of madness."
},
{
"name": "Major Charm",
"components": "Verbal, Gesture (2)",
"type": "spell",
"time": "2 Turn",
"cost": "12",
"range": "Touch.",
"description": "The creature you touch must succeed a Mental Save or be enthralled by you for the duration or until they take damage. "
},
{
"name": "Mass Charm",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 minute",
"cost": "22",
"range": "300 ft.",
"description": "All creatures within range must make a Mental Save or be enthralled by you for the duration."
},
{
"name": "Minor Charm",
"components": "Verbal",
"type": "spell",
"time": "1 turn",
"cost": "3",
"range": "120 ft.",
"description": "One creature within range must succeed on a Mental Save or be enthralled by you for the duration. You can spend additional points to extend the duration by 1 minute per point spent to a maximum of 10 minutes."
},
{
"name": "Pierce Defence",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "2",
"range": "60 ft",
"duration": "1 minute",
"description": "Roll a spell attack against a target within range. On a hit the targets armour class is reduced by 3 and damage reduction is reduced by 5 for the duration."
},
{
"name": "Plant Form",
"components": "Verbal, Channel, Focus",
"type": "spell",
"time": "1 minute",
"cost": "8",
"range": "Self",
"duration": "10 minutes.",
"description": "You cover yourself in plants, vines, and wood. Your armour class increases by 4. You gain 40 defence. You can cast grasping vine twice every turn at no cost. You can cast entangling ground at will, targeting yourself. Your strength and constitution increase by 6, your dexterity decreases by 4. Your movement speed is halved, but you are no longer impeded by difficult terrain."
},
{
"name": "Poison",
"components": "Gesture",
"type": "spell",
"time": " 1 minute",
"cost": "6",
"duration": "instantaneous or 24 hours",
"description": [
"You create a small spider in the palm of your hand. You can have this spider bite a target of your choosing. The target must make a resistance save or take 6d12 poison damage.",
"If this damage would kill the target you can instead chose to paralyse them for 24 hours or knock them unconscious and slow their metabolism, so that they appear dead for 24 hours. A DC 25 medicine test is required to know if they are alive during this time."
]
},
{
"name": "Rain of Blood",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "3",
"range": "Self",
"duration": "1 minute",
"description": "It rains blood in a 120 ft radius. The ground turns to difficult terrain and every creature aside from the caster that starts their turn within that area takes 1d8 slashing damage."
},
{
"name": "Rend the Soul",
"components": "Verbal, Channel",
"type": "spell",
"time": "2 turns.",
"cost": "10",
"range": "30 ft.",
"duration": "instantaneous",
"description": "A creature within range must succeed on a resistance save or take 8d8 damage. If this damage causes a wound it causes an extra wound of the same class. If a creature is knocked out or killed by this invocation it must succeed on a mental save or have its soul rent in twain, dying instantly and being unable to be revived or come back in any way. A creature that has no soul is immune to this invocation."
},
{
"name": "Rock Wall",
"components": "Gesture",
"type": "spell",
"time": "1 turn.",
"cost": "2",
"range": "Self",
"duration": "1 minute",
"description": "You create a square pillar that is 5 ft wide and 10ft high. You can either create the pillar next to you or underneath you, propelling yourself 10 ft in the air. This block can be used as cover and when you cast it you can immediately take cover."
},
{
"name": "Shadow Armour",
"altname": "Shadow Armor",
"components": "Verbal, Gesture",
"type": "spell",
"time": "1 minute",
"cost": "4",
"range": "Self",
"duration": "Until next long rest",
"description": "You create shadowy armour that lasts until the end of your next long rest. Your armour class is 13 + your dexterity as long as you are not wearing any armour or using a shield. You gain 5 defence. When a creature makes a melee attack against you while you have this armour you can spend this defence to force your attacker to roll a avoidance save or take 1d6 necrotic damage per defence lost. You can spend one point to regain this defence as your main action."
},
{
"name": "Shadow Bolt",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "1",
"range": "150 ft.",
"duration": "instantaneous",
"description": "You fire a bolt of darkness at a target within range. Make a spell attack. On a hit you deal 3d8 necrotic damage."
},
{
"name": "Shadow Step",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "3",
"range": "150 ft.",
"duration": "instantaneous",
"description": "You vanish and reappear at a point within 30 ft. If the start or end point is within shadows, you can double this distance. You can spend additional casting ability points to increase the distance. \n1 60 ft.\n 2 100 ft.\n 3 300 ft.\n 4 500 ft.\n You can also spend double the points to cast this invocation as a bonus action."
},
{
"name": "Shadow Trap",
"components": "Verbal, Channel",
"type": "spell",
"time": " 1 turn",
"cost": "3",
"range": "60 ft.",
"duration": "1 minute",
"description": "You target a creature within range with a clearly defined shadow. The target must make a avoidance save or have their shadow pinned to the ground. They cannot move more than 5ft from their shadow. They take 1d8 necrotic/untyped damage at the start of their turn while trapped like this. They can attempt to tear away from their shadow by making a mental save. On a pass they are freed and take 3d8 necrotic/untyped damage and lose their shadow for a week."
},
{
"name": "Shard Swarm",
"components": "Verbal, Channel, Gesture",
"type": "spell",
"time": "2 Turns",
"cost": "12",
"range": "400ft",
"duration": "varies",
"description": "You summon a swarm of sharp ice shards that shoot towards an area to eviscerate anyone who is in the way. Select a point within range. Every creature within 60ft of that point must succeed on a avoidance save or take 8d8 piercing/cold damage and be pinned in place by the shards as long as there is some ground for the shards to stick into. On a successful save the creature takes half damage and is not pinned. A pinned creature is restrained until they break the ice shards trapping them. Each 5 ft square of shards has an AC of 10, 10 defence, 1 wound, take double damage from fire damage, and counts as difficult terrain. These sharps melt over a few hours, depending on the temperature."
},
{
"name": "Shape Water",
"components": "Verbal, Gesture",
"type": "spell",
"time": "1 Turn",
"cost": "1",
"duration": "instantaneous",
"description": [
"You can control a small creek or pond. You can part the water, freeze it, or cause it to flood. This effect lasts for one minute and is limited to a 20ft cube unless you cause a flood, in which the amount of water doubles, potentially making it flow outside the 20ft cube.",
"Any creatures in the water when you freeze it must make a avoidance save or are restrained until they free themselves by making a strength test against your DC with their main action. If you cause the water to flood it can sweep away light objects or cause areas of difficult terrain."
]
},
{
"name": "Shield Shard",
"components": "Verbal, Gesture",
"type": "spell",
"time": "None",
"cost": "4",
"duration": "1 turn",
"description": [
"When an enemy you can see attacks you, you can create a barrier of metal from the air. This barrier grants you a +4 bonus to armour class against that attack.",
"On your next turn you can use a bonus action to throw the shield at an enemy within 30 ft. of you. Make a spell attack or a weapon attack. On a hit the creature takes 1d10 + either your weapon attack modifier or your spellcasting ability modifier, slashing damage."
]
},
{
"name": "Shield of Cold",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "3",
"range": "Self",
"duration": "1 minute.",
"description": "While this spell is active you have a +2 bonus to armour class. In addition, whenever a creature makes a melee attack against you, they must roll a resistance save or take 1d6 cold damage."
},
{
"name": "Shield of Force",
"components": "Verbal, Gesture",
"type": "spell",
"time": "None",
"cost": "3",
"range": "Self",
"duration": "instantaneous",
"description": "When hit with an attack you can cast this invocation, gaining +6 armour class against the triggering attack and all other attacks until the end of your next turn."
},
{
"name": "Spider Form",
"components": "Verbal, Gesture",
"type": "spell",
"time": "1 turn",
"cost": "6",
"range": "Self",
"duration": "10 minutes",
"description": [
"You transform yourself into a monstrous spider. You gain 10 defence and your wound limit increases by 1. You gain spider climb. You also increase your strength score by 2 and gain a bite attack.",
"This attack uses strength or dexterity and deals 2d8 piercing damage on a hit. If this attack wounds the target, it must succeed on a resistance save or take an additional 3d6 poison damage.",
"If you cast vomit spiders while in spider form it costs 1 less and deals an extra dice of damage."
]
},
{
"name": "Stone Form",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 minute",
"cost": "6",
"range": "Self",
"duration": "1 hour",
"description": "You create a shell of stone and dirt. You gain +4 armour class, resistance to bludgeoning, slashing, and piercing damage, immunity to fire damage, and an extra 20 defence. Once this defence is depleted, the spell ends."
},
{
"name": "Stride of Wind",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 minute",
"cost": "8",
"range": "30ft",
"duration": "24 hours.",
"description": "Up to 10 creatures within range gain a flying speed equal to their base movement speed as long as they remain within 30 feet of you and both you and they are conscious. If the spell ceases to affect them they regain it if the conditions are met again."
},
{
"name": "Sunlight",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 Turn",
"cost": "6",
"range": "90 ft.",
"duration": "1 minute.",
"description": "You chose a point within range. Bright light that counts as sunlight shines within 30ft of that point. Any undead within that area, or daemon with vulnerability to sunlight within that area, takes 4d8 damage at the start of any turn in which they are within the light."
},
{
"name": "Summon Blade",
"components": "Verbal, Gesture",
"type": "spell",
"time": "1 bonus action",
"cost": "6",
"range": "90 ft.",
"duration": "1 minute.",
"description": "You summon a steel blade that floats in the air around you. When you cast this spell, and as a bonus action on any subsequent turn, you can send the blade flying at a creature within range. Make a spell attack against the target creature, on a hit the target takes 3d10 piercing damage. This attacks counts as a weapon attack for the purposes of any feats or abilities."
},
{
"name": "Summon Swarm",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "6",
"range": "600 ft.",
"duration": "1 minute.",
"description": "You summon a swarm of insects within range."
},
{
"name": "Swarm Cloud",
"components": "Verbal, Channel",
"type": "spell",
"time": "1 turn",
"cost": "3",
"range": "60 ft.",
"duration": "1 minute.",
"description": "You create an area of swarming insects in a 10ft cube within range. This swarm has 5 defence and 1 wound but only takes damage from area of effect attacks or large attacks. This swarm blocks line of sight and any creature that starts its turn within the area must make a resistance save or take 1d6 poison damage."
},
{
"name": "Swift Jig",
"components": "Verbal, Channel, Focus",
"type": "spell",
"time": "1 turn",
"cost": "6",
"range": "30 ft.",
"duration": "1 minute.",
"description": "Up to three creatures within range have their movement speed doubled and gain an additional action on each of their turns. This additional action can be used to move up to the creature’s movement speed, make a single attack, cast a spell with a duration of a bonus action or dodge."
},
{
"name": "Thing from the Stars",
"components": "Verbal, Channel, Gesture",
"type": "spell",
"time": "1 turn",
"cost": "48",
"range": "200 ft",
"duration": "Instantaneous",
"description": "You open a hole in reality and allow the Thing from the Stars to emerge through it. You do not control the Thing from the Stars, you cannot banish the Thing from the Stars."
},
{