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object.cpp
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315 lines (288 loc) · 7.05 KB
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// START A3HEADER
//
// This source file is part of the Atlantis PBM game program.
// Copyright (C) 1995-1999 Geoff Dunbar
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program, in the file license.txt. If not, write
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// See the Atlantis Project web page for details:
// http://www.prankster.com/project
//
// END A3HEADER
// MODIFICATONS
// Date Person Comments
// ---- ------ --------
// 2000/MAR/21 Azthar Septragen Added roads.
#include "object.h"
#include "items.h"
#include "skills.h"
#include "rules.h"
#include "unit.h"
int ParseObject(AString * token)
{
for (int i=O_DUMMY+1; i<NOBJECTS; i++)
{
if (*token == ObjectDefs[i].name) return i;
}
return -1;
}
int ObjectIsShip(int ot)
{
if (ObjectDefs[ot].capacity) return 1;
return 0;
}
Object::Object( ARegion *reg )
{
num = 0;
type = O_DUMMY;
name = new AString("Dummy");
incomplete = 0;
describe = 0;
capacity = 0;
inner = -1;
runes = 0;
region = reg;
}
Object::~Object()
{
if (name) delete name;
if (describe) delete describe;
}
void Object::Writeout( Aoutfile *f )
{
#ifdef DEBUG_GAME
f->PutStr("Object");
#endif
f->PutInt(num);
f->PutInt(type);
f->PutInt(incomplete);
f->PutStr(*name);
if (describe) {
f->PutStr(*describe);
} else {
f->PutStr("none");
}
f->PutInt(inner);
f->PutInt(runes);
#ifdef DEBUG_GAME
f->PutStr("Num of Units");
#endif
f->PutInt(units.Num());
forlist ((&units))
((Unit *) elem)->Writeout( f );
}
void Object::Readin(Ainfile * f,AList * facs,ATL_VER v)
{
#ifdef DEBUG_GAME
delete f->GetStr();
#endif
num = f->GetInt();
type = f->GetInt();
incomplete = f->GetInt();
if (name) delete name;
name = f->GetStr();
describe = f->GetStr();
if (*describe == "none") {
delete describe;
describe = 0;
}
inner = f->GetInt();
runes = f->GetInt();
#ifdef DEBUG_GAME
delete f->GetStr();
#endif
int i = f->GetInt();
for (int j=0; j<i; j++) {
Unit * temp = new Unit;
temp->Readin(f,facs,v);
temp->MoveUnit( this );
}
}
void Object::SetName(AString * s) {
if (s && (CanModify())) {
AString * newname = s->getlegal();
if( !newname )
{
delete s;
return;
}
delete s;
delete name;
*newname += AString(" [") + num + "]";
name = newname;
}
}
void Object::SetDescribe(AString * s) {
if (CanModify()) {
if (describe) delete describe;
if (s) {
AString * newname = s->getlegal();
delete s;
describe = newname;
} else describe = 0;
}
}
int Object::IsBoat() {
if (ObjectDefs[type].capacity)
return 1;
return 0;
}
int Object::IsBuilding() {
if (ObjectDefs[type].protect)
return 1;
return 0;
}
int Object::CanModify() {
if (type == O_DUMMY) return 0;
if (type == O_SHAFT) return 0;
if (ObjectDefs[type].monster == -1) return 1;
return 0;
}
Unit * Object::GetUnit(int num) {
forlist((&units))
if (((Unit *) elem)->num == num) return ((Unit *) elem);
return 0;
}
Unit * Object::GetUnitAlias(int alias,int faction) {
forlist((&units))
if (((Unit *) elem)->alias == alias &&
((Unit *) elem)->faction->num == faction)
return ((Unit *) elem);
return 0;
}
Unit * Object::GetUnitId(UnitId * id,int faction) {
if (id == 0) return 0;
if (id->unitnum) {
return GetUnit(id->unitnum);
} else {
if (id->faction) {
return GetUnitAlias(id->alias,id->faction);
} else {
return GetUnitAlias(id->alias,faction);
}
}
}
int Object::CanEnter(ARegion * reg,Unit * u)
{
if( !ObjectDefs[type].canenter &&
( u->type == U_MAGE || u->type == U_NORMAL ))
{
return 0;
}
return 1;
}
Unit *Object::ForbiddenBy(ARegion *reg, Unit *u)
{
Unit *owner = GetOwner();
if( !owner )
{
return( 0 );
}
if( owner->GetAttitude( reg, u ) < A_FRIENDLY )
{
return owner;
}
return 0;
}
Unit *Object::GetOwner()
{
Unit *owner = (Unit *) units.First();
while( owner && !owner->GetMen() )
{
owner = (Unit *) units.Next( owner );
}
return( owner );
}
void Object::Report( Areport * f,Faction * fac,int obs,int truesight,
int detfac)
{
if (type != O_DUMMY) {
AString temp = AString("+ ") + *name + " : " +
ObjectDefs[type].name;
if (incomplete > 0) {
temp += AString(", needs ") + incomplete;
}
if (IsRoad())
{
if (incomplete == 0)
{
temp += DoDecayWarning();
}
if (incomplete < 0 &&
incomplete > (0 - (region->GetMaxClicks() +
region->PillageCheck())))
{
temp += DoMaintenanceWarning();
}
}
if (inner != -1) {
temp += ", contains an inner location";
}
if (runes) {
temp += ", engraved with Runes of Warding";
}
if (describe) {
temp += AString("; ") + *describe;
}
if (!ObjectDefs[type].canenter) {
temp += ", closed to player units";
}
temp += ".";
f->PutStr(temp);
f->AddTab();
}
forlist ((&units)) {
Unit * u = (Unit *) elem;
if (u->faction == fac) {
u->WriteReport(f,-1,1,1,1);
} else {
u->WriteReport(f,obs,truesight,detfac,type != O_DUMMY);
}
}
f->EndLine();
if (type != O_DUMMY) {
f->DropTab();
}
}
void Object::MoveObject( ARegion *toreg )
{
region->objects.Remove( this );
region = toreg;
toreg->objects.Add( this );
}
int Object::IsRoad()
{
if (type >= O_ROADN && type <= O_ROADS) return 1;
return 0;
}
int Object::IsRoadUsable()
{
if (IsRoad() && incomplete < 1) return 1;
return 0;
}
int Object::IsRoadDecaying()
{
if (IsRoad() && incomplete > 0) return 1;
return 0;
}
AString Object::DoDecayWarning()
{
return AString(". This road is about to decay.");
}
AString Object::DoMaintenanceWarning()
{
return AString(". This road needs maintenance.");
}