diff --git a/CHANGELOG.md b/CHANGELOG.md index 0a10139..2ce96ad 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,7 +5,12 @@ All notable changes to this project are documented here. The format follows [Semantic Versioning](https://semver.org/). Pre-releases (`1.0.0-alpha.N`) mark the phases on the way to 1.0.0; see [docs/ROADMAP.md](docs/ROADMAP.md). -## [Unreleased] +## [1.1.0-beta.2] - 2026-10-29 + +Phase 6 of the road to 1.1.0: content packs that servers send to their players, night glow and +burning wrecks. Betas are not uploaded to CurseForge; download them from the GitHub releases. +Worlds from 1.1.0-beta.1 and 1.0.0 load as before. Players and servers need the same version, +since the network protocol changed. ### Added @@ -406,5 +411,6 @@ Phase 1: foundation and flyable helicopters. - Free look moved from Left Ctrl to Left Alt, because Left Ctrl is now the vanilla sprint key. - Roll damping runs per tick instead of per frame, so handling no longer depends on frame rate. +[1.1.0-beta.2]: https://github.com/JnH-Projects/MCHeli-Rework-Forge/releases/tag/v1.1.0-beta.2 [1.1.0-beta.1]: https://github.com/JnH-Projects/MCHeli-Rework-Forge/releases/tag/v1.1.0-beta.1 [1.0.0]: https://github.com/JnH-Projects/MCHeli-Rework-Forge/releases/tag/v1.0.0 diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 1794812..b532c4a 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -132,7 +132,7 @@ Rules that hold for every beta: | Phase | Version | Theme | State | |-------|---------|-------|-------| | 5 | `1.1.0-beta.1` | Groundwork: runtime registry, config, multi-version build | Released | -| 6 | `1.1.0-beta.2` | Content packs and multiplayer sync | In progress | +| 6 | `1.1.0-beta.2` | Content packs and multiplayer sync | Released | | 7 | `1.1.0-beta.3` | Older Minecraft versions | Planned | | 8 | `1.1.0-beta.4` | Equipment and the rest of phase 4 | Planned | | 9 | `1.1.0-beta.5` | Workshop: model, parts and tuning | Planned | @@ -183,9 +183,6 @@ The external content packs from phase 4, in the package format the workshop will from our own assets (no EMB4 files) - [x] Night glow: tracers, rocket motors, flares and explosions glow, faint by day and bright at night; a crash keeps burning with a glow and the wreck burns for 30 seconds. Client config `effects.nightGlow` turns it off. -- [ ] Crash spin for shot down aircraft: planes and jets roll into a nose-down spiral instead of - just falling, and helicopters spin faster with some wobble. The spin direction comes from - the entity id so every client sees the same thing. ## Phase 7: older Minecraft versions (`1.1.0-beta.3`) @@ -208,6 +205,9 @@ phase; otherwise it moves to 1.2.0 so it does not hold the release back. Gameplay carried over from phase 4, built once in `common` with per-version glue. +- [ ] Crash spin for shot down aircraft (moved from phase 6): planes and jets roll into a + nose-down spiral instead of just falling, and helicopters spin faster with some wobble. The + spin direction comes from the entity id so every client sees the same thing. - [ ] Night vision, thermal view and zoom - [ ] Equipment: GLTD, rangefinder, UAV station and portable controller, parachute, chain towing, container, fuel, wrench, Stinger and Javelin, smoke grenades diff --git a/gradle.properties b/gradle.properties index 9e2b3dd..8e32c12 100644 --- a/gradle.properties +++ b/gradle.properties @@ -13,7 +13,7 @@ net.minecraftforge.gradle.merge-source-sets=true mod_id=mcheli mod_name=MCHeli Rework mod_group=com.jnhprojects.mcheli -mod_version=1.1.0-beta.1 +mod_version=1.1.0-beta.2 mod_authors=JayMar921 (rework), EMB4 (original author), Fureniku (CurseForge maintainer) mod_license=MCHeli Rework Licence 1.0 (see LICENSE)