Skip to content

Commit c8bc822

Browse files
author
github-actions
committed
Generated from c2c1d85
1 parent d26a2e7 commit c8bc822

4 files changed

Lines changed: 9 additions & 9 deletions

File tree

api/InscryptionAPI.InscryptionAPIPlugin.html

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -90,7 +90,7 @@ <h6><strong>Namespace</strong>: <a class="xref" href="InscryptionAPI.html">Inscr
9090
<h6><strong>Assembly</strong>: InscryptionAPI.dll</h6>
9191
<h5 id="InscryptionAPI_InscryptionAPIPlugin_syntax">Syntax</h5>
9292
<div class="codewrapper">
93-
<pre><code class="lang-csharp hljs">[BepInPlugin(&quot;cyantist.inscryption.api&quot;, &quot;InscryptionAPI&quot;, &quot;2.23.6&quot;)]
93+
<pre><code class="lang-csharp hljs">[BepInPlugin(&quot;cyantist.inscryption.api&quot;, &quot;InscryptionAPI&quot;, &quot;2.23.7&quot;)]
9494
[HarmonyPatch]
9595
public class InscryptionAPIPlugin : BaseUnityPlugin</code></pre>
9696
</div>
@@ -167,7 +167,7 @@ <h4 id="InscryptionAPI_InscryptionAPIPlugin_ModVer" data-uid="InscryptionAPI.Ins
167167
<div class="markdown level1 conceptual"></div>
168168
<h5 class="decalaration">Declaration</h5>
169169
<div class="codewrapper">
170-
<pre><code class="lang-csharp hljs">public const string ModVer = &quot;2.23.6&quot;</code></pre>
170+
<pre><code class="lang-csharp hljs">public const string ModVer = &quot;2.23.7&quot;</code></pre>
171171
</div>
172172
<h5 class="fieldValue">Field Value</h5>
173173
<table class="table table-bordered table-striped table-condensed">

index.json

Lines changed: 2 additions & 2 deletions
Large diffs are not rendered by default.

manifest.json

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1249,7 +1249,7 @@
12491249
"output": {
12501250
".html": {
12511251
"relative_path": "api/InscryptionAPI.InscryptionAPIPlugin.html",
1252-
"hash": "xeZuv6JOBPhiL0LyaFxY2LJW8E7MVzVnVhW8jiT9Pjo="
1252+
"hash": "hSo5sGzUazPzlMRvOXnu7ySKdBO/lZCyAnc5eMx+8f4="
12531253
}
12541254
},
12551255
"is_incremental": false,
@@ -3273,7 +3273,7 @@
32733273
"output": {
32743274
".html": {
32753275
"relative_path": "wiki/custom_costs.html",
3276-
"hash": "uZkAcMiYbvtDPV6YZJirSRH+gZHOtQoWRmoR2GklCPM="
3276+
"hash": "v3/vXqatHdT5EKdn+gtH3EpS2TktC0p+flc54VA9UiQ="
32773277
}
32783278
},
32793279
"is_incremental": false,

wiki/custom_costs.html

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -140,8 +140,8 @@ <h3 id="negative-costs-cost-tier-and-turn-2-play">Negative Costs, Cost Tier, and
140140
This is false by default, meaning negative costs on cards will be read as 0 by the API (the actual assigned value is not changed).</p>
141141
<p>You can use SetCanBeNegative to change this value, or directly modify the CanBeNegative field.</p>
142142
<p>Cost tier is an integer denoting how expensive a card is, with each cost having its own formula that adds to the tier.
143-
From example, the formula for Bones&#39; tier is (amount / 3), rounded down.</p>
144-
<p>By default, custom costs are not accounted when determining a card&#39;s cost tier;
143+
For example, the formula for Bones&#39; tier is (amount / 3), rounded down.</p>
144+
<p>By default, custom costs are not accounted for when determining a card&#39;s cost tier;
145145
this can be fixed using SetCostTier to define the function to use.</p>
146146
<pre><code class="lang-c#">public static void Init()
147147
{
@@ -156,7 +156,7 @@ <h3 id="negative-costs-cost-tier-and-turn-2-play">Negative Costs, Cost Tier, and
156156
}
157157
</code></pre><p>A vital part of Inscryption&#39;s gameplay is the fair hand mechanic;
158158
when a battle starts, the game will give you at least one card that can be played immediately, as well as a card that can be played by the second turn.</p>
159-
<p>By default, when the game checks if a card with custom costs can be played by turn 2, it will return 2 - even if it can&#39;t be.</p>
159+
<p>By default, when the game checks if a card with custom costs can be played by turn 2, it will return true - even if it can&#39;t be.</p>
160160
<p>To fix this, you&#39;ll need to set your cost&#39;s CanBePlayedByTurn2WithHand function (long name, I know):</p>
161161
<pre><code class="lang-c#">public static void Init()
162162
{

0 commit comments

Comments
 (0)