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input.c
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86 lines (79 loc) · 2.3 KB
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void doKeyDown(SDL_KeyboardEvent *event) {
if(moved == 0)
return;
if(event->repeat == 0) {
if(event->keysym.scancode == SDL_SCANCODE_UP && snake->dy != 1) {
if(snake->dy != 1 && snake->dx != 0)
snake->turn = 1;
snake->dy = -1;
snake->dx = 0;
snake->angle = 180;
moved = 0;
}
if(event->keysym.scancode == SDL_SCANCODE_DOWN && snake->dy != -1) {
if(snake->dy != 1 && snake->dx != 0)
snake->turn = 1;
snake->dy = 1;
snake->dx = 0;
snake->angle = 0;
moved = 0;
}
if(event->keysym.scancode == SDL_SCANCODE_LEFT && snake->dx != 1) {
if(snake->dy != 0 && snake->dx != -1)
snake->turn = 1;
snake->dy = 0;
snake->dx = -1;
snake->angle = 90;
moved = 0;
}
if(event->keysym.scancode == SDL_SCANCODE_RIGHT && snake->dx != -1) {
if(snake->dy != 0 && snake->dx != 1)
snake->turn = 1;
snake->dy = 0;
snake->dx = 1;
snake->angle = 270;
moved = 0;
}
if(event->keysym.scancode == SDL_SCANCODE_ESCAPE){
if(!menuClose)
menuClose = 1;
else
menuClose = 0;
}
}
}
int buttonClick(int mouseX, int mouseY, SDL_Rect button) {
if(mouseY >= button.y &&
mouseY <= button.y + button.h &&
mouseX >= button.x &&
mouseX <= button.x + button.w)
return 1;
else
return 0;
}
void doMouseEvent(SDL_MouseButtonEvent *event) {
if(event->button == SDL_BUTTON_LEFT){
if(buttonClick(mouse.x, mouse.y, buttons.play))
menuClose = 1;
else if(buttonClick(mouse.x, mouse.y, buttons.quit))
exit(0);
}
}
void input() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type)
{
case SDL_QUIT:
exit(0);
break;
case SDL_KEYDOWN:
doKeyDown(&event.key);
break;
case SDL_MOUSEBUTTONDOWN:
doMouseEvent(&event.button);
default:
break;
}
}
}