From 504208c9b9aa1fea293334a35090da76b3729dd7 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Sat, 13 Jun 2026 09:15:36 +0000 Subject: [PATCH] [Auto] [Update] Document the new Tile scale property for tiled textures on 3D box objects --- automated_updates_data.json | 2 +- docs/gdevelop5/objects/3d-box/index.md | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index b2d10e2b2e4..eb14cff8ead 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "eabcf11f3558d2f6160c3eeaabf60cf161473223", + "last_automated_updates_commit": "969c3ba160ba5a7da09c0980d37e1faf7f42914c", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/objects/3d-box/index.md b/docs/gdevelop5/objects/3d-box/index.md index af6541a5686..f9d9eb80a3a 100644 --- a/docs/gdevelop5/objects/3d-box/index.md +++ b/docs/gdevelop5/objects/3d-box/index.md @@ -32,6 +32,10 @@ Support for transparency (faces with transparent or semi opaque colors) can be e This can be produce strange results if you expect other faces of the box to be shown behind. This is due to how 3D rendering works. It's also more costly to render for the 3D engine. +## Tiling textures + +A face can repeat (tile) its texture instead of stretching it across the whole face. When a face is set to tile, the **Tile scale** property controls how large the repeated texture appears: a value of 1 displays it at the same size as in 2D, and higher values make the texture larger so it repeats fewer times across the face. + ## Performance considerations A lot of 3D boxes can impact your game as they require multiple faces to be rendered, even if these faces are partially or totally hidden behind other 3D or 2D objects.