From a3df4d8f140ce419ea923c9ee44da747fe6af027 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Fri, 12 Jun 2026 09:38:00 +0000 Subject: [PATCH] [Auto] [Update] Document the new Tile scale property of the 3D box object --- automated_updates_data.json | 2 +- docs/gdevelop5/objects/3d-box/index.md | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index b2d10e2b2e4..868931f70e7 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "eabcf11f3558d2f6160c3eeaabf60cf161473223", + "last_automated_updates_commit": "cd77fcbe8d4a2d63bd3a27ec484c7fda1476a2be", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/objects/3d-box/index.md b/docs/gdevelop5/objects/3d-box/index.md index af6541a5686..99e3f71814e 100644 --- a/docs/gdevelop5/objects/3d-box/index.md +++ b/docs/gdevelop5/objects/3d-box/index.md @@ -39,3 +39,5 @@ A lot of 3D boxes can impact your game as they require multiple faces to be rend If your object is only shown from a certain point of view, you can disable the visibility of certain faces of the cube. Be sure to reduce the number of 3D objects you use as much as you can, especially for good performance on low-end devices. Rather than using multiple objects, you can also enable tiling and resize the object (like you would do with a [tiled sprite](../tiled_sprite) instead of using multiple [sprites](../sprite)). + +When tiling is enabled, the **Tile scale** property lets you control the size of the tiled texture on the faces: a scale of 1 displays the texture at the same size as in 2D, while a larger value makes the texture bigger so it repeats fewer times.