diff --git a/automated_updates_data.json b/automated_updates_data.json index b2d10e2b2e4..1541b16a3cf 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "eabcf11f3558d2f6160c3eeaabf60cf161473223", + "last_automated_updates_commit": "33dd671c6106b3f9a4814358806ac7869a464aeb", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/objects/3d-box/index.md b/docs/gdevelop5/objects/3d-box/index.md index af6541a5686..52144012b3b 100644 --- a/docs/gdevelop5/objects/3d-box/index.md +++ b/docs/gdevelop5/objects/3d-box/index.md @@ -32,6 +32,10 @@ Support for transparency (faces with transparent or semi opaque colors) can be e This can be produce strange results if you expect other faces of the box to be shown behind. This is due to how 3D rendering works. It's also more costly to render for the 3D engine. +## Tiling textures + +When a face is set to tile (repeat) its texture, the **Tile scale** property controls how big the tiles appear: a value of 1 shows the texture at the same size as in 2D, while higher values make each tile bigger (so the texture repeats fewer times across the face). + ## Performance considerations A lot of 3D boxes can impact your game as they require multiple faces to be rendered, even if these faces are partially or totally hidden behind other 3D or 2D objects.