From 95faf04118838b2b95ab33cee85860e302ab262e Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Wed, 10 Jun 2026 09:28:23 +0000 Subject: [PATCH] [Auto] [Update] Document the new Tile scale property for the 3D box object --- automated_updates_data.json | 2 +- docs/gdevelop5/objects/3d-box/index.md | 6 ++++++ 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index b2d10e2b2e4..1a43f00db28 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "eabcf11f3558d2f6160c3eeaabf60cf161473223", + "last_automated_updates_commit": "0ce410a6d9c031ec4ea81f491f78a5dba19fc0b8", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/objects/3d-box/index.md b/docs/gdevelop5/objects/3d-box/index.md index af6541a5686..ca615cf5ec2 100644 --- a/docs/gdevelop5/objects/3d-box/index.md +++ b/docs/gdevelop5/objects/3d-box/index.md @@ -26,6 +26,12 @@ Lighting can be set up through [layers effects](../../interface/scene-editor/lay Shadows are rendered around the camera. You can tweak their range, quality and the light intensity by editing the Directional Light effect in the layer. +## Tiling textures + +Instead of stretching a face's image to fit the box, you can make it repeat (tile) by enabling **Tile** in the object's texture properties. This is useful for surfaces like floors or walls where a small texture should cover a large area. + +Use the **Tile scale** property to control how big the repeated texture appears: a value of 1 displays it at the same size as in 2D, while higher values make the texture larger (so it repeats fewer times across each face). + ## About transparency Support for transparency (faces with transparent or semi opaque colors) can be enabled by checking the checkbox **"Enable texture transparency"** when editing a 3D box object.