From f82da40273070f7c56c2cf92331fcd526cd90e16 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Tue, 9 Jun 2026 09:22:10 +0000 Subject: [PATCH] [Auto] [Update] Document the new Tile scale property for the 3D box object --- automated_updates_data.json | 2 +- docs/gdevelop5/objects/3d-box/index.md | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index b2d10e2b2e4..112b85205d7 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "eabcf11f3558d2f6160c3eeaabf60cf161473223", + "last_automated_updates_commit": "497944b26616412a392da6d5c45283f87d9d1636", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/objects/3d-box/index.md b/docs/gdevelop5/objects/3d-box/index.md index af6541a5686..404f54b769c 100644 --- a/docs/gdevelop5/objects/3d-box/index.md +++ b/docs/gdevelop5/objects/3d-box/index.md @@ -32,6 +32,10 @@ Support for transparency (faces with transparent or semi opaque colors) can be e This can be produce strange results if you expect other faces of the box to be shown behind. This is due to how 3D rendering works. It's also more costly to render for the 3D engine. +## Tiling textures + +Each face of the box can repeat (tile) its texture instead of stretching it to fit. When tiling is enabled, the **Tile scale** property controls the size at which the texture is repeated: a value of 1 shows it at the same size as in 2D, while higher values make the repeated pattern larger. + ## Performance considerations A lot of 3D boxes can impact your game as they require multiple faces to be rendered, even if these faces are partially or totally hidden behind other 3D or 2D objects.