diff --git a/Assets/FishNet/Runtime/Managing/Timing/TimeManager.cs b/Assets/FishNet/Runtime/Managing/Timing/TimeManager.cs index 685178b7..0073aa5f 100644 --- a/Assets/FishNet/Runtime/Managing/Timing/TimeManager.cs +++ b/Assets/FishNet/Runtime/Managing/Timing/TimeManager.cs @@ -1242,6 +1242,12 @@ public void SetTickRate(ushort value) #region UNITY_EDITOR private void OnValidate() { + /* Physics mode sets Physics.simulationMode and Time.fixedDeltaTime, which + * outside play mode are the project settings: they would be saved with the + * project and baked into player builds. */ + if (!Application.isPlaying) + return; + SetInitialValues(); } #endregion