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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[22.0.0] - 2022-04-01 (Thread)

Changed

  • Controls5 PR (aka multi-joy)
  • Timing system upgrade
  • Model animation code upgrades

[21.4.0] - 2021-09-27 (Thread)

Changed

  • Multiple features; see thread
  • Multiple bugfixes; see thread

Deprecations

  • script-eval has been deprecated in favor of script-eval-block
  • renamed hud-set-retail-gauge-active to hud-set-builtin-gauge-active

[21.2.0] - 2021-05-02 (Thread)

Changed

  • Added a dynamic action system for more modder control of effects
  • Removed fireball limit
  • Fixed bomb intercept in multiplayer
  • Changed nebula fog distance from a linear to exponential model
  • Turrets on moving subobjects enabled
  • LZ4 Compression added for game files

[21.0.0] - 2021-01-27 (Thread)

Changed

  • More OpenGL optimizations
  • Full type information output for Lua documentation. Very useful for writing Lua scripts.
  • A new -weaponspew command-line option for printing MediaVP-style statistics, plus a weapon comparison spreadsheet, to the debug log.
  • Improved ship lookup behavior in SEXPs for improved performance.
  • BPTC/BC7 texture compression support
  • Refactoring and new features for the ship lab.
  • Missile multi-lock. It's finally in an official build!
  • Enhancements to the model code in preparation for cool features in 21.2.
  • IPv6 support for multiplayer
  • A lot of general fixes for multiplayer.

Deprecated

  • Dropped support for Windows XP
  • Scripting:
    • ba.getFrametime(): The parameter value was used incorrectly inside the implementation. To avoid breaking existing scripts and to improve readability this has been split into ba.getMissionFrametime() and ba.getRealFrametime().
    • gr.drawMonochromeImage(): gr.drawImage() got a new parameter for drawing monochrome images and is more flexible in general so the monochrome variant is no longer needed.

[19.0.0] - 2020-01-25 (Thread)

Meta

  • With this release we decided to drop the "3.Major_revision.Minor_revision" versioning scheme in favor of a year based scheme since the Major and Minor versions did not have much meaning anymore. Instead the scheme will now be "<year>.<number that is incremented every release>.0". The last 0 is still there because some of our systems expect that. It will be gone at some point.

Added

  • Full Unicode text support: You can now use non-ASCII characters without having to worry about special fonts and special characters. This is an opt-in mod flag.
  • Translation features for making it easier to only distribute one version of a mod which includes all languages.
  • OpenAL Soft is included by default in binary distributions of FSO now.
  • System for dynamically adding new SEXPs. With this a Lua script can expose functionality to the mission which can be used exactly the same as a standard SEXP with all the usual editing features in FRED.
  • Support for displaying decals on the surface of an object.
  • Integrated support for the Discord Rich Presence API.
  • New markup based user interface system using libRocket.

Changed

  • Exposed the movie player to the scripting API for advanced display features
  • Various OpenGL optimizations for better graphics performance:
    • Animations now use texture arrays
    • Model uniforms get sent to the GPU using uniform buffers for less overhead
    • Various other minor changes
  • Converted pilot files from custom binary format to JSON
  • Replaced Blinn-Phong BRDF with GGX BRDF

Fixed

  • Refactored bitmap slot handling and removed the fixed upper limit on the number of bitmaps. No more bmpman corruption!

[3.8.0] - 2017-08-22 (Release Thread)

Added

  • Support for APNG animations: APNG is a variant of the established PNG format which allows to store animations instead of single frames in a PNG file. This change allows to use these animation files in FSO which significantly improves usability for modders since they no longer have to store all individual frames as separate images.
  • Physically-Based Rendering (PBR): This upgrade of our rendering engine allows to use PBR assets to make models look more realistic and allow more artistic freedom for modders since they have more control over how a model looks. This also added support for HDR lighting which should improve the overall graphics experience.
  • Native particle systems: Particles have always been supported by FSO but the effects that could be created by them were very limited. There were some attempts to fix this by using Lua scripting for more advanced features but that suffered from performance issues. With these new particle systems that feature has been integrated directly into the engine which should improve performance and allow for better effects in the future.
  • TrueType Font support: TrueType fonts improve the text rendering capabilities of FSO by allowing to use freely scaleable font faces instead of the previous bitmap fonts.

Changed

  • We now use SDL2 on all platforms: SDL is a library for abstracting away the differences between different platforms. We now use SDL2 for all platforms which reduces the amount of platform-specific code tremendously and should result in better usability on all platforms. This was a major change that has been in development for several years. Here are a few key features that were added:
    • Pilot and configuration data is now stored in the correct location across all platforms (this allows to run FSO on Windows from the Program Files directory without administrator rights)
    • All platforms now use the ini files for storing settings. This fixes a lot of issues with the registry on Windows.
    • Better support for input devices. Since SDL handles keyboard, mouse and joystick input we now have better support on newer OS versions. Note: This does not mean that we support multiple joysticks (yet). There is ongoing development effort to support this but this release does not have that yet.
  • CMake build system generation: This isn't relevant for players but we are now using CMake for handling compiling our builds. This improves cross-platform support and allows to implement advanced compilation features across multiple platforms. Modders will like the new "FastDebug" builds which are like the previous "Debug" builds but are compiled with all the optimizations of normal Release builds. That should make modding a lot easier since you can now debug your mod with almost the same performance as a Release build.
  • Improved shield effects: Rendering of the shields is now handled by special shaders which improves the overall quality of the effects and allows more freedom for future effects.
  • Use OpenGL Core Profile for rendering: This is another major graphical upgrade which adds support for the OpenGL Core profile across all platforms (this was also made possible by the SDL2 integration). This upgrade allows us to use more modern rendering techniques and is especially useful for our Linux users who use the open-source Mesa drivers since our shaders failed to compile with those drivers. Now everyone will be able to enjoy the new graphical features added in this and previous releases. This also made some internal changes to how we handle rendering which improves the usability of our rendering engine within our code.
  • Use FFmpeg for video & audio decoding: FFmpeg is a multi-media library which exposes functionality for decoding video and audio files to their raw form so that we can use that data. Thanks to this library we can now play 1080p cutscenes without any stuttering or frame-timing issues. It also allows to use more advanced audio and video codecs such as H.264 for video or Opus for audio.

[3.7.4] - 2016-07-04 (Release thread)

Changed

  • Major graphics update including deferred lighting and shadows
  • Enhanced sound (up to 128 channels)

Fixed

  • "Tons" of bugfixes

[3.7.2] - 2015-04-23 (Release thread)

Added

  • MediaVPS 2014 Support
  • Autospread on model point shields
  • WebUI based multiplayer standalone server (for non-Windows platforms)
  • Toggle subsytem scanning, scannable, cargo revealed, hidden from sensors, stealth and friendly stealth added to the alter-ship-flag SEXP
  • Support added to add more languages besides English, French, German and Polish, leading the way to better localization!
  • player-is-cheating SEXP
  • New ship flag to enable smarter AI use of afterburners. Now it can use them while flying waypoints or attacking capital ships (use the free-afterburner-use flag with alter-ship-flag)
  • Experimental configurations to make AVX builds (see this post for more explanations)
  • Frame profiling code, see what exactly is slowing down FreeSpace. (Mostly for devs or coders)

Changed

  • Unstretched interface screens
  • Automatically non stretched HUD gauges and simpler modder options for placing HUD gauges
  • show-subtitle-text can now display messages as well as raw text
  • Allow a user-specified number of credit images
  • event.log can now snapshot events checked in a frame and record the status of an event the previous time it was checked as well as the current state
  • Allow the specification of the positions of medals, callsigns and labels on the medal screen.
  • The number of medals is now dynamic!
  • is-facing now works for things that aren't ships (like waypoints!)
  • allowing fade-in and fade-out sexps to use any color, not just black, white and red.

[3.7.0] - 2013-08-31 (Release thread)

Major Change

  • New Flexible Pilot Save File Code (combines single/multi pilots & allows safe switching between unfinished campaigns)

Changed

  • Raised the per-model debris limit to 48 (previously 32).
  • Increased the per-frame debris limit to 96 (previously 64)

[3.6.18] - 2013-03-01 (Release thread)

Fixed

  • Critical damage bug which caused heavy balance issues in the game

[3.6.16] - 2013-01-31 (Release thread)

Added

  • Diaspora TC support

Changed

  • Performance Improvements

[3.6.14] - 2012-10-23 - (Release thread)

Added

  • Objecttype tables support for deciding how enemies respond to ship classes when disabled
  • Allow modders to set a mood for builtin messages and then switch the mood for the mission on the fly using a SEXP
  • Allow modders to set the chance of builtin messages being sent, how many will be sent per mission and how long is the delay between two messages
  • Allow campaigns to be hidden in the campaign and tech rooms (Game settings.tbl)
  • Allow mods to set a default campaign (Game settings.tbl)
  • New SEXPs
    • set-player-orders
    • is-event\goal-true\false-msecs-delay
    • get\set-num-countermeasures
    • directive-value
    • invalidate-all-arguments
    • validate-all-arguments
    • has-primary-weapon
    • has-secondary-weapon
    • hud-display-gauge
    • get-object-speed-x
    • get-object-speed-y
    • get-object-speed-z

Changed

  • Major HUD gauges overhaul
  • Split the Locked flag so that you can lock Ships or Weapons on the game loadout screen independently
  • Mixed ammo for primary and secondary weapons - $Substitute - Allows you to have a weapon that fires other weapon ammo in a specific pattern (say a Gatling gun with tracers).
  • show-subtitle SEXP supports custom fonts
  • The active support ship limit per side is now dynamic. See set-support-ship for more info.

Fixed


[Older Changes] - Unformatted

ChangeLog for fs2_open.  All times are UTC.  

==================================================================
( massive gap in updates, maybe this will be filled in someday...)
==================================================================

2002-10-30 22:57  randomtiger

	* code/: code.dsp (1.6.2.8), graphics/grd3d.cpp (2.2.2.18),
	graphics/grd3dinternal.h (2.1.2.7), graphics/grd3dtexture.cpp
	(2.1.2.16), model/modelinterp.cpp (2.3.2.1):
	
	Changed DX8 code to not use set render and texture states if they
	are already set to that value.	Disabled buffer saving and
	restoring code when windowed to stop DX8 debug runs from crashing.
	- RT

2002-10-30 20:22  inquisitor

	* code/cmdline/cmdline.h (2.10):
	
	Bad Committ, Rolling back

2002-10-30 06:29  DTP

	* code/cfile/: cfilesystem.cpp (2.5), cfile.cpp (2.5):
	
	doh!, used upper case in include, dont know how much it matters for
	*nix systems, but here it is

2002-10-30 06:26  DTP

	* code/cfile/cfilesystem.cpp (2.4):
	
	DTP Implemented basic VP files handling. mission and campaign files
	inside VP files found in mod dir still not supported, cheking /
	creating directories not implented either

2002-10-29 22:41  sesquipedalian

	* code/parse/: sexp.cpp (2.3), sexp.h (2.3):
	
	no message

2002-10-28 02:28  DTP

	* code/cmdline/cmdline.h (2.9):
	
	Crap, somebody may restore cmdline.h to 2 version before this.

2002-10-28 00:40  randomtiger

	* code/graphics/grd3d.cpp (2.2.2.17):
	
	Implemented screen saving code for restoring when drawing popups, a
	bit slow but works. - RT

2002-10-27 23:59  DTP

	* code/cfile/: cfile.cpp (2.4), cfile.h (2.3):
	
	DTP; started basic implementation of mod-support plain files only
	for now. fs2_open.exe -mod X will look for files in fs2/ X
	/all-legal-subdirectories. no checking/creating dirs yet.
	directories must be there.

2002-10-27 23:55  DTP

	* code/cmdline/: cmdline.cpp (2.9), cmdline.h (2.8):
	
	DTP; started basic implementation of mod-support plain files only
	for now. fs2_open.exe -mod X will look for files in fs2/ X
	/all-legal-subdirectories. no checking/creating dirs yet.
	directories must be there.

2002-10-26 09:55  unknownplayer

	* code/: freespace2/freespace.cpp (2.6.2.5), nebula/neb.cpp
	(2.1.2.1):
	
	Fixed the nebula flicker bug. Check the NO_DIRECT3D conditional
	compile sections in the future for bits of code which may cause
	problems due to hacks correcting for DirectX5 that no longer apply.

2002-10-26 01:24  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.10), bmpman/bmpman.h (2.0.2.7),
	graphics/grd3d.cpp (2.2.2.16), graphics/grd3drender.cpp (2.3.2.15),
	graphics/grd3dtexture.cpp (2.1.2.15):
	
	Fixed debug bitmap compiling bug.  Fixed tga bug. - RT

2002-10-22 23:02  randomtiger

	* code/: cmdline/cmdline.cpp (2.8), cmdline/cmdline.h (2.7),
	debugconsole/timerbar.h (1.2), hud/hudtargetbox.cpp (2.4),
	model/modelinterp.cpp (2.5):
	
	Made Phreaks alternative scanning style optional under the command
	line tag "-phreak" Fixed bug that changes HUD colour when
	targetting debris in a full nebula. - RT

2002-10-22 17:46  randomtiger

	* Freespace2.dsp (1.7.2.4), code/bmpman/bmpman.cpp (2.2.2.9),
	code/bmpman/bmpman.h (2.0.2.6), code/graphics/grd3dtexture.cpp
	(2.1.2.14):
	
	Fixed new TGA code texturing bug. - RT

2002-10-22 17:42  randomtiger

	* code/: freespace2/freespace.cpp (2.13),
	missionui/missionpause.cpp (2.3):
	
	Fixed lighting bug that caused special pause to crash on debug
	build.	Also added TAB functionality for special pause that toggles
	HUD. - RT

2002-10-21 16:33  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.8), bmpman/bmpman.h (2.0.2.5),
	graphics/grd3d.cpp (2.2.2.15), graphics/grd3dinternal.h (2.1.2.6),
	graphics/grd3drender.cpp (2.3.2.14), graphics/grd3dtexture.cpp
	(2.1.2.13):
	
	Added D3D only 32 bit TGA functionality. Will load a texture as big
	as your graphics card allows. Code not finished yet and will forge
	the beginnings of the new texture system. - RT

2002-10-20 22:21  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.7), graphics/grd3d.cpp
	(2.2.2.14), graphics/grd3drender.cpp (2.3.2.13), palman/palman.cpp
	(2.1.2.1):
	
	Some incomplete code to handle background drawing when message
	boxes are drawn.  It doesnt work but its a good base for someone to
	start from. - RT

2002-10-19 23:56  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.6), bmpman/bmpman.h (2.0.2.4),
	globalincs/pstypes.h (2.4.2.3), graphics/grd3d.cpp (2.2.2.13),
	graphics/grd3dtexture.cpp (2.1.2.12):
	
	Changed generic bitmap code to allow maximum dimensions to be
	determined by 3D's engines maximum texture size query.	Defaults to
	256 as it was before. Also added base code for reworking the
	texture code to be more efficient. - RT

2002-10-19 19:29  bobboau

	* code/: controlconfig/controlsconfig.h (2.2),
	controlconfig/controlsconfigcommon.cpp (2.3), model/model.h (2.5),
	model/modelinterp.cpp (2.4), model/modelread.cpp (2.4),
	model/modelsinc.h (2.4), object/object.cpp (2.2), osapi/outwnd.cpp
	(2.2), physics/physics.cpp (2.2), physics/physics.h (2.2),
	playerman/playercontrol.cpp (2.2), ship/ai.h (2.2), ship/aibig.cpp
	(2.2), ship/aicode.cpp (2.8), ship/ship.cpp (2.7), ship/ship.h
	(2.4), ship/shipcontrails.cpp (2.3), ship/shipcontrails.h (2.1),
	ship/shiphit.cpp (2.6), starfield/starfield.cpp (2.3),
	weapon/beam.cpp (2.4), weapon/beam.h (2.3), weapon/weapon.h (2.2),
	weapon/weapons.cpp (2.2):
	
	inital commit, trying to get most of my stuff into FSO, there
	should be most of my fighter beam, beam rendering, beam sheild hit,
	ABtrails, and ssm stuff. one thing you should be happy to know is
	the beam texture tileing is now set in the beam section section of
	the weapon table entry

2002-10-19 03:50  randomtiger

	* code/: cmdline/cmdline.cpp (2.7), cmdline/cmdline.h (2.6),
	freespace2/freespace.cpp (2.12), io/keycontrol.cpp (2.4),
	menuui/readyroom.cpp (2.2), missionui/missionpause.cpp (2.2),
	missionui/missionpause.h (2.2):
	
	Added special pause mode for easier action screenshots.  Added new
	command line parameter for accessing all single missions in tech
	room. - RT

2002-10-17 20:40  randomtiger

	* code/: controlconfig/controlsconfig.h (2.1),
	controlconfig/controlsconfigcommon.cpp (2.2), hud/hud.cpp (2.2),
	hud/hud.h (2.2), io/keycontrol.cpp (2.3),
	mission/missionmessage.cpp (2.2):
	
	Added ability to remove HUD ingame on keypress shift O So I've
	added a new key to the bind list and made use of already existing
	hud removal code.

2002-10-16 00:41  randomtiger

	* code/graphics/: 2d.cpp (2.3.2.8), 2d.h (2.1.2.2), grd3d.cpp
	(2.2.2.12), grd3d.h (2.0.2.4), grd3drender.cpp (2.3.2.12):
	
	Fixed small bug that was stopping unactive text from displaying
	greyed out Also added ability to run FS2 DX8 in 640x480, however I
	needed to make a small change to 2d.cpp which invloved calling the
	resolution processing code after initialising the device for D3D
	only.  This is because D3D8 for the moment has its own internal
	launcher.  Also I added a fair bit of documentation and tidied some
	stuff up. - RT

2002-10-14 21:52  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.5), graphics/grd3d.cpp
	(2.2.2.11), graphics/grd3drender.cpp (2.3.2.11),
	graphics/grd3dtexture.cpp (2.1.2.11):
	
	Finally tracked down and killed off that 8 bit alpha bug.  So the
	font, HUD and 8 bit ani's now work fine. - RT

2002-10-14 19:49  phreak

	* code/graphics/gropenglw32x.cpp (1.4):
	
	screenshots, yay!

2002-10-13 21:43  phreak

	* code/graphics/gropenglw32x.cpp (1.3):
	
	further optimizations

2002-10-12 17:48  phreak

	* code/graphics/gropenglw32x.cpp (1.2):
	
	fixed text

2002-10-11 21:35  phreak

	* code/graphics/gropenglw32.cpp (1.2):
	
	dont use this one

2002-10-11 21:30  phreak

	* code/graphics/: gropenglw32.cpp (1.1), gropenglw32x.cpp (1.1):
	
	first run at opengl for w32, only useful in main hall, barracks and
	campaign room

2002-10-11 18:50  randomtiger

	* code/graphics/: 2d.cpp (2.3.2.7), 2d.h (2.1.2.1), grd3d.cpp
	(2.2.2.10), grd3d.h (2.0.2.3), grd3dinternal.h (2.1.2.5),
	grd3drender.cpp (2.3.2.10), grd3dtexture.cpp (2.1.2.10):
	
	Checked in fix for 16 bit problem, thanks to Righteous1 Removed a
	fair bit of code that was used by the 16 bit code path which no
	longer exists.	32 bit and 16 bit should now work in exactly the
	same way. - RT

2002-10-08 14:33  randomtiger

	* code/: graphics/grd3d.cpp (2.2.2.9), graphics/grd3drender.cpp
	(2.3.2.9), graphics/grd3dtexture.cpp (2.1.2.9), osapi/outwnd.cpp
	(2.1.2.1):
	
	OK, I've fixed the z-buffer problem.  However I have abandoned
	using w-buffer for now because of problems.  I think I know how to
	solve it but Im not sure it would make much difference given the
	way FS2 engine works.  I have left code in there of use if anyone
	wants to turn their hand to it. However for now we just need to
	crack of the alpha problem then we will have FS2 fully wokring in
	DX8 on GF4 in 32 bit.

2002-10-05 16:46  randomtiger

	* code/: code.dsp (1.10), debugconsole/timerbar.cpp (1.1),
	debugconsole/timerbar.h (1.1), freespace2/freespace.cpp (2.11),
	globalincs/systemvars.h (2.2), graphics/grd3d.cpp (2.3),
	graphics/grd3dinternal.h (2.2), graphics/grd3drender.cpp (2.4),
	menuui/credits.cpp (2.3):
	
	Added us fs2_open people to the credits. Worth looking at just for
	that.  Added timer bar code, by default its not compiled in.  Use
	TIMEBAR_ACTIVE in project and dependancy code settings to activate.
	 Added the new timebar files with the new code.

2002-10-04 00:48  randomtiger

	* code/graphics/: grd3d.cpp (2.2.2.8), grd3dinternal.h (2.1.2.4),
	grd3drender.cpp (2.3.2.8), grd3dtexture.cpp (2.1.2.8):
	
	Fixed video memory leaks Added code to cope with lost device, not
	tested Got rid of some DX5 stuff we definately dont need Moved some
	enum's into internal,h because gr_d3d_set_state should be able to
	be called from any dx file Cleaned up some stuff - RT

2002-10-03 08:32  unknownplayer

	* code/: graphics/grd3d.cpp (2.2.2.7), graphics/grd3dtexture.cpp
	(2.1.2.7), osapi/osapi.cpp (2.2.2.2):
	
	Hacked in a windowed mode so we can properly debug this without
	using monitors (although I drool at the concept of having that!)

2002-10-02 17:52  randomtiger

	* code/: debugconsole/dbugfile.cpp (2.1.2.3),
	debugconsole/dbugfile.h (2.1.2.3), graphics/grd3d.cpp (2.2.2.6),
	graphics/grd3drender.cpp (2.3.2.7), graphics/grd3dtexture.cpp
	(2.1.2.6):
	
	Fixed blue lighting bug.  Put filtering flag set back in that I
	accidentally removed Added some new functionality to my debuging
	system - RT

2002-10-02 11:40  randomtiger

	* code/: code.dsp (1.6.2.7), bmpman/bmpman.cpp (2.2.2.4),
	bmpman/bmpman.h (2.0.2.3), graphics/2d.cpp (2.3.2.6),
	graphics/grd3d.cpp (2.2.2.5), graphics/grd3d.h (2.0.2.2),
	graphics/grd3dinternal.h (2.1.2.3), graphics/grd3drender.cpp
	(2.3.2.6), graphics/grd3dtexture.cpp (2.1.2.5),
	pcxutils/pcxutils.cpp (2.1.2.2):
	
	Bmpmap has been reverted to an old non d3d8 version.  All d3d8 code
	is now in the proper place.  PCX code is now working to an extent.
	Problems with alpha though.  Ani's work slowly with alpha problems.
	 Also I have done a bit of tidying - RT

2002-09-28 22:13  randomtiger

	* code/: anim/animplay.cpp (2.1.2.2), bmpman/bmpman.cpp (2.2.2.3),
	graphics/grd3d.cpp (2.2.2.4), graphics/grd3dinternal.h (2.1.2.2),
	graphics/grd3drender.cpp (2.3.2.5), graphics/grd3dtexture.cpp
	(2.1.2.4), weapon/weapons.cpp (2.1.2.2):
	
	Sorted out some bits and pieces. The background nebula blends now
	which is nice. – RT

2002-09-28 12:20  randomtiger

	* code/graphics/: grd3d.cpp (2.2.2.3), grd3drender.cpp (2.3.2.4),
	grd3dtexture.cpp (2.1.2.3):
	
	Just a tiny code change that lets stuff work in 16 bit.  For some
	reason 16 bit code was taking a different code path for displaying
	textures.  So until I unstand why, Im cutting off that codepath
	because it isnt easy to convert into DX8.

2002-09-28 00:18  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.2), bmpman/bmpman.h (2.0.2.2),
	graphics/grd3drender.cpp (2.3.2.3), graphics/grd3dtexture.cpp
	(2.1.2.2):
	
	Did some work on trying to get textures to load from pcx, define
	TX_ATTEMPT for access to it.  Converted some DX7 blending calls to
	DX8 which a fair difference to ingame visuals.
	
	- RT

2002-09-24 18:56  randomtiger

	* Freespace2.dsp (1.7.2.3), code/code.dsp (1.6.2.6),
	code/anim/animplay.cpp (2.1.2.1), code/bmpman/bmpman.cpp (2.2.2.1),
	code/bmpman/bmpman.h (2.0.2.1), code/cfile/cfile.cpp (2.3.2.1),
	code/cmeasure/cmeasure.cpp (2.1.2.1),
	code/controlconfig/controlsconfig.cpp (2.1.2.1),
	code/cutscene/cutscenes.cpp (2.2.2.4), code/cutscene/movie.cpp
	(2.1.2.4), code/cutscene/movie.h (2.1.2.2),
	code/debugconsole/console.cpp (2.1.2.1),
	code/debugconsole/dbugfile.cpp (2.1.2.2),
	code/debugconsole/dbugfile.h (2.1.2.2),
	code/freespace2/freespace.cpp (2.6.2.4),
	code/freespace2/freespace.rc (2.0.2.1),
	code/freespace2/freespaceresource.h (2.0.2.1),
	code/gamehelp/gameplayhelp.cpp (2.1.2.1), code/globalincs/pstypes.h
	(2.4.2.2), code/graphics/2d.cpp (2.3.2.5), code/graphics/bitblt.cpp
	(2.1.2.1), code/graphics/grd3d.cpp (2.2.2.2), code/graphics/grd3d.h
	(2.0.2.1), code/graphics/grd3dinternal.h (2.1.2.1),
	code/graphics/grd3drender.cpp (2.3.2.2),
	code/graphics/grd3dtexture.cpp (2.1.2.1),
	code/graphics/grdirectdraw.cpp (2.1.2.2), code/hud/hudconfig.cpp
	(2.2.2.1), code/hud/hudmessage.cpp (2.1.2.1),
	code/menuui/barracks.cpp (2.2.2.1), code/menuui/credits.cpp
	(2.2.2.1), code/menuui/mainhallmenu.cpp (2.3.2.4),
	code/menuui/mainhalltemp.cpp (2.1.2.1), code/menuui/optionsmenu.cpp
	(2.1.2.1), code/menuui/playermenu.cpp (2.2.2.1),
	code/menuui/readyroom.cpp (2.1.2.1), code/menuui/techmenu.cpp
	(2.1.2.1), code/menuui/trainingmenu.cpp (2.1.2.1),
	code/mission/missioncampaign.cpp (2.3.2.3),
	code/mission/missiongoals.cpp (2.1.2.1),
	code/mission/missionhotkey.cpp (2.1.2.1),
	code/mission/missionload.cpp (2.1.2.1),
	code/missionui/missionbrief.cpp (2.1.2.1),
	code/missionui/missioncmdbrief.cpp (2.1.2.1),
	code/missionui/missiondebrief.cpp (2.2.2.1),
	code/missionui/missionloopbrief.cpp (2.1.2.1),
	code/missionui/missionpause.cpp (2.1.2.1),
	code/missionui/missionshipchoice.cpp (2.1.2.1),
	code/missionui/missionweaponchoice.cpp (2.1.2.1),
	code/missionui/redalert.cpp (2.1.2.1),
	code/network/multi_dogfight.cpp (2.1.2.1),
	code/network/multi_ingame.cpp (2.1.2.1),
	code/network/multi_pinfo.cpp (2.1.2.1),
	code/network/multiteamselect.cpp (2.2.2.1),
	code/network/multiui.cpp (2.4.2.1), code/pcxutils/pcxutils.cpp
	(2.1.2.1), code/popup/popup.cpp (2.1.2.1), code/render/3ddraw.cpp
	(2.2.2.1), code/ship/ship.cpp (2.6.2.1), code/stats/medals.cpp
	(2.2.2.1), code/ui/gadget.cpp (2.1.2.1), code/weapon/weapons.cpp
	(2.1.2.1):
	
	DX8 branch commit
	
	This is the scub of UP's previous code with the more up to date RT
	code.  For full details check previous dev e-mails

2002-09-20 20:09  phreak

	* code/freespace2/freespace.cpp (2.10):
	
	did glare stuff in game_sunspot_process()

2002-09-20 20:05  phreak

	* code/starfield/starfield.cpp (2.2):
	
	glare parser stuff in stars_init()

2002-09-20 20:04  phreak

	* code/starfield/starfield.h (2.2):
	
	added glare variable for ambient suns if glare is 0 then the sun
	glare whiteout is not shown when looking at the sun

2002-09-20 20:02  phreak

	* code/hud/hudtarget.cpp (2.2):
	
	lead indicator for dumbfire missiles

2002-09-20 20:01  phreak

	* code/hud/hudtargetbox.cpp (2.3):
	
	extra effects during cargo scan

2002-09-10 21:58  unknownplayer

	* code/graphics/directx8/GrD3d81Stubs.cpp (1.1):
	
	file GrD3d81Stubs.cpp was initially added on branch directx8.

2002-09-10 21:58  unknownplayer

	* code/: freespace2/freespace.cpp (2.6.2.3), graphics/2d.cpp
	(2.3.2.4), graphics/grdirectdraw.cpp (2.1.2.1),
	graphics/directx8/GrD3D81.cpp (1.2.2.4),
	graphics/directx8/GrD3D81.h (1.1.2.4),
	graphics/directx8/GrD3d81Stubs.cpp (1.1.2.1):
	
	Added the DX8 stub file, plus new CODE!

2002-09-08 02:36  unknownplayer

	* code/: code.dsp (1.6.2.5), graphics/2d.cpp (2.3.2.3),
	graphics/grd3d.cpp (2.2.2.1), graphics/grd3drender.cpp (2.3.2.1),
	graphics/directx8/GrD3D81.cpp (1.2.2.3),
	graphics/directx8/GrD3D81.h (1.1.2.3):
	
	Framework for the new D3DRENDER class is in place, and gr_screen
	function structures are now there too. The way it's done is
	probably kind of inefficient, but until we're further along
	actually drawing polygons we should keep it that way for
	consistency's sake.

2002-09-01 08:18  unknownplayer

	* Freespace2.dsp (1.7.2.2), code/code.dsp (1.6.2.4),
	code/globalincs/pstypes.h (2.4.2.1), code/graphics/2d.cpp
	(2.3.2.2), code/graphics/directx8/GrD3D81.cpp (1.2.2.2),
	code/graphics/directx8/GrD3D81.h (1.1.2.2),
	code/menuui/mainhallmenu.cpp (2.3.2.3):
	
	Started writing some code for the new DX8.1 class and hit a serious
	snag to do with window handling and DirectDraw (and possibly my
	unfamiliarity with DX). It seems we may need to make some changes
	further up the code because we no longer use DX through DD in 8.1
	and the V code did that a lot (to go fullscreen and such check out
	the device creation code)

2002-08-31 04:50  unknownplayer

	* code/: code.dsp (1.6.2.3), graphics/2d.cpp (2.3.2.1),
	graphics/directx8/GrD3D81.cpp (1.2.2.1),
	graphics/directx8/GrD3D81.h (1.1.2.1):
	
	Removed some older DX81 stuff I added before and changed some other
	things.  I'm currently thinking that I'm going to run with putting
	everything into a specialized class with the d3d_init and
	d3d_cleanup functions as gods.	(Creation / Destruction functions -
	i.e. gods :)

2002-08-31 04:48  unknownplayer

	* code/graphics/directx8/grd3d81internal.h (1.2.2.1):
	
	These are all officially now out of FS2 unless you have a specific
	reason to need them. I'm running with the idea that we make a C++
	class and use that as an effective way to control the code.
	Rewriting V's stuff is just insanely difficult.

2002-08-28 21:47  randomtiger

	* Freespace2.dsp (1.10), code/cutscene/cutscenes.cpp (2.2.2.3),
	code/cutscene/movie.cpp (2.1.2.3):
	
	Tiny change to DX branch to keep movie code optional (default off)

2002-08-28 12:39  randomtiger

	* code/: code.dsp (1.6.2.2), cutscene/cutscenes.cpp (2.2.2.2),
	cutscene/movie.cpp (2.1.2.2), debugconsole/dbugfile.cpp (2.1.2.1),
	debugconsole/dbugfile.h (2.1.2.1), directx/dx8show.cpp (1.1.2.2),
	directx/dx8show.h (1.1.2.2), freespace2/freespace.cpp (2.6.2.2),
	menuui/mainhallmenu.cpp (2.3.2.2), mission/missioncampaign.cpp
	(2.3.2.2), osapi/osapi.cpp (2.2.2.1), osapi/osapi.h (2.2.2.1):
	
	OK, this should be a commit to the DX branch or Im going to be in a
	lot of trouble.  The movie and dx8show files have been cleaned up
	big time.  My debug system is in but has NO EFFECT at all unless a
	compiler flag is turned on, check h file for details.  Aside from
	that a few changes to help the movie code work properly.  Works on
	most things including GF4 and Voodoo 3. However may not work
	properly on a voodoo 2.  Im going to leave this as a bug for now,
	serves you right for buying voodoo!

2002-08-28 10:51  randomtiger

	* code/: code.dsp (1.9), debugconsole/dbugfile.cpp (2.1),
	debugconsole/dbugfile.h (2.1), freespace2/freespace.cpp (2.9):
	
	Woh! I sure as hell didnt modify all these files it says I did.  I
	will put this down to the branch! Note: I did start from a fresh
	checkout!

2002-08-27 13:38  penguin

	* Freespace2.dsp (1.9), code/code.dsp (1.8),
	code/cmdline/cmdline.cpp (2.6), code/cmdline/cmdline.h (2.5),
	code/cutscene/cutscenes.cpp (2.4), code/cutscene/movie.cpp (2.2),
	code/cutscene/movie.h (2.2), code/directx/DShow.h (1.2),
	code/directx/ddraw.lib (1.2), code/directx/dx8show.cpp (1.2),
	code/directx/dx8show.h (1.2), code/directx/dxguid.lib (1.2),
	code/directx/strmiids.lib (1.2), code/freespace2/freespace.cpp
	(2.8), code/menuui/mainhallmenu.cpp (2.5),
	code/mission/missioncampaign.cpp (2.5):
	
	Moved DirectX8 stuff to directx8 branch; reverted to previous

2002-08-27 13:25  penguin

	* code/directx/: DShow.h (1.1.2.1), ddraw.lib (1.1.2.1),
	dx8show.cpp (1.1.2.1), dx8show.h (1.1.2.1), dxguid.lib (1.1.2.1),
	strmiids.lib (1.1.2.1):
	
	Moved to directx8 branch

2002-08-27 13:21  penguin

	* code/: freespace2/freespace.cpp (2.6.2.1),
	menuui/mainhallmenu.cpp (2.3.2.1), mission/missioncampaign.cpp
	(2.3.2.1), code.dsp (1.6.2.1), cmdline/cmdline.cpp (2.4.2.1),
	cmdline/cmdline.h (2.3.2.1), cutscene/cutscenes.cpp (2.2.2.1),
	cutscene/movie.cpp (2.1.2.1), cutscene/movie.h (2.1.2.1),
	Freespace2.dsp (1.7.2.1):
	
	Moved to directx8 branch

2002-08-18 19:48  randomtiger

	* Freespace2.dsp (1.8), code/code.dsp (1.7),
	code/cmdline/cmdline.cpp (2.5), code/cmdline/cmdline.h (2.4),
	code/cutscene/cutscenes.cpp (2.3), code/cutscene/movie.cpp (2.1),
	code/cutscene/movie.h (2.1), code/directx/DShow.h (1.1),
	code/directx/ddraw.lib (1.1), code/directx/dx8show.cpp (1.1),
	code/directx/dx8show.h (1.1), code/directx/dxguid.lib (1.1),
	code/directx/strmiids.lib (1.1), code/freespace2/freespace.cpp
	(2.7), code/menuui/mainhallmenu.cpp (2.4),
	code/mission/missioncampaign.cpp (2.4):
	
	Added new lib files: strmiids and ddraw to get dshow working Added
	new command line parameter to active direct show movie play:
	-dshowvid Uncommented movie_play calls and includes

2002-08-15 04:41  penguin

	* code/globalincs/systemvars.h (2.1):
	
	Added #include, needed for FRED

2002-08-13 03:40  penguin

	RELEASED: fs2_open 3.2 (tag: fs2_open3_2)

2002-08-13 03:34  penguin

	* code/freespace2/freespace.cpp (2.6):
	
	1. Disable CD checking
	2. Add CVS tag to version string

2002-08-13 03:32  penguin

	* code/globalincs/version.h (2.2):
	
	Bumped to version 3.2

2002-08-07 00:45  DTP

	* code/graphics/grd3drender.cpp (2.3):
	
	Implented -GF4FIX commandline switch & #include "cmdline/cmdline.h"

2002-08-07 00:44  DTP

	* code/cmdline/: cmdline.cpp (2.4), cmdline.h (2.3):
	
	Implented -GF4FIX commandline switch

2002-08-06 16:50  phreak

	* code/hud/hudtargetbox.cpp (2.2):
	
	added wireframe targetbox feature

2002-08-06 16:50  phreak

	* code/hud/hudtargetbox.h (2.1):
	
	added Targetbox_wire variable to check what mode the hud targetbox
	uses

2002-08-06 16:49  phreak

	* code/io/keycontrol.cpp (2.2):
	
	added keybing for wireframe hud, fixed previous missile cheat

2002-08-06 04:39  penguin

	* code/hud/hudwingmanstatus.cpp (2.2):
	
	Use text strings for wingmen names instead of ANI

2002-08-06 03:50  penguin

	* code/ui/ui.h (2.2):
	
	inserted "class" keyword on "friend" definitions (ANSI C++ )

2002-08-06 02:42  penguin

	* Freespace2.dsp (1.7), code/code.dsp (1.6):
	
	Fixed problem w/ compile options for Debug mode

2002-08-06 01:49  penguin

	* code/Makefile (2.4):
	
	Removed a couple more include dirs I missed

2002-08-06 01:49  penguin

	* code/: globalincs/pstypes.h (2.4), render/3dclipper.cpp (2.2),
	render/3ddraw.cpp (2.2):
	
	Renamed ccode members to cc_or and cc_and

2002-08-04 05:43  penguin

	* ChangeLog (1.1), code/ChangeLog (1.3):
	
	Moved ChangeLog to top-level directory

2002-08-04 05:13  penguin

	RELEASED: fs2_open 3.1 (tag: fs2_open3_1)

2002-08-04 05:13  penguin

	* code/network/stand_gui.cpp (2.3):
	
	Change version display

	* code/menuui/playermenu.cpp (2.2):
	
	Display fs2_open version instead of "Freespace 2"

	* code/menuui/mainhallmenu.cpp (2.3):
	
	Change version display location

	* code/globalincs/version.h (2.1):
	
	Update version number to 3.1

	* code/freespace2/freespace.cpp (2.5):
	
	Don't write version to registry; change way version string is
	formatted

	* code/ChangeLog (1.1), ChangeLog (1.2):

	Moved ChangeLog to top-level directory

2002-08-03 19:42  randomtiger

	* code/graphics/grd3drender.cpp (2.2):
	
	Fixed Geforce 4 bug that caused font and hall video distortion. 
	Very small change in 'gr_d3d_aabitmap_ex_internal'
	
	Tested and works on the following systems
	
	OUTSIDER Voodoo 3 win98 OUTSIDER Geforce 2 win2000 Me Geforce 4 PNY
	4600 XP JBX-Phoenix Geforce 4 PNY XP Mehrunes GeForce 3 XP
	WMCoolmon nVidia TNT2 M64 win2000 Orange GeForce 4 4200 XP
	ShadowWolf_IH Monster2 win98 ShadowWolf_IH voodoo 2 win98

2002-08-03 18:34  wmcoolmon

	* code/code.dsp (1.5), Freespace2.dsp (1.6):
	
	Fixed Win32 debug configuration

2002-08-03 17:42  wmcoolmon

	* Freespace2.dsp (1.5), code/code.dsp (1.4):
	
	Sync with makefile 1.4

2002-08-01 04:04  penguin

	* code/ChangeLog (1.2):
	
	updated

2002-08-01 02:00  penguin

	* fs2_open.w32.mak (1.4):
	
	The big include file move

====
NOTE:
====
	below this point, all files are relative to the 'code' directory


2002-08-01 01:41  penguin

	* Makefile (2.3), anim/animplay.cpp (2.1), anim/animplay.h (2.1),
	anim/packunpack.cpp (2.1), anim/packunpack.h (2.1),
	asteroid/asteroid.cpp (2.1), asteroid/asteroid.h (2.1),
	bmpman/bmpman.cpp (2.2), cfile/cfile.cpp (2.3), cfile/cfile.h
	(2.2), cfile/cfilearchive.cpp (2.2), cfile/cfilelist.cpp (2.2),
	cfile/cfilesystem.cpp (2.3), cmdline/cmdline.cpp (2.3),
	cmeasure/cmeasure.cpp (2.1), cmeasure/cmeasure.h (2.1),
	controlconfig/controlsconfig.cpp (2.1),
	controlconfig/controlsconfigcommon.cpp (2.1),
	cryptstring/cryptstring.cpp (2.1), cutscene/cutscenes.cpp (2.2),
	cutscene/cutscenes.h (2.1), debris/debris.cpp (2.1),
	debugconsole/console.cpp (2.1), demo/demo.cpp (2.2), directx/vd3d.h
	(2.1), directx/vd3dcaps.h (2.1), directx/vd3di.h (2.2),
	directx/vd3drm.h (2.1), directx/vd3drmdef.h (2.2),
	directx/vd3drmobj.h (2.1), directx/vd3drmwin.h (2.2),
	directx/vd3dtypes.h (2.2), directx/vdplobby.h (2.1),
	directx/vdsound.h (2.1), fireball/fireballs.cpp (2.1),
	fireball/fireballs.h (2.1), fireball/warpineffect.cpp (2.1),
	freespace2/freespace.cpp (2.4), freespace2/freespace.h (2.1),
	freespace2/levelpaging.cpp (2.1), gamehelp/contexthelp.cpp (2.1),
	gamehelp/gameplayhelp.cpp (2.1), gamesequence/gamesequence.cpp
	(2.1), gamesequence/gamesequence.h (2.1), gamesnd/eventmusic.cpp
	(2.1), gamesnd/eventmusic.h (2.1), gamesnd/gamesnd.cpp (2.1),
	gamesnd/gamesnd.h (2.1), glide/glide.cpp (2.2), glide/glide.h
	(2.2), globalincs/alphacolors.cpp (2.1), globalincs/crypt.cpp
	(2.1), globalincs/pstypes.h (2.3), globalincs/systemvars.cpp (2.1),
	globalincs/version.cpp (2.1), globalincs/windebug.cpp (2.1),
	graphics/2d.cpp (2.3), graphics/2d.h (2.1), graphics/aaline.cpp
	(2.2), graphics/bitblt.cpp (2.1), graphics/circle.cpp (2.1),
	graphics/colors.cpp (2.1), graphics/font.cpp (2.3), graphics/font.h
	(2.2), graphics/gradient.cpp (2.2), graphics/grd3d.cpp (2.2),
	graphics/grd3dinternal.h (2.1), graphics/grd3drender.cpp (2.1),
	graphics/grd3dtexture.cpp (2.1), graphics/grdirectdraw.cpp (2.1),
	graphics/grglide.cpp (2.1), graphics/grglideinternal.h (2.1),
	graphics/grglidetexture.cpp (2.1), graphics/grinternal.h (2.1),
	graphics/gropengl.cpp (2.3), graphics/grsoft.cpp (2.2),
	graphics/grzbuffer.cpp (2.1), graphics/line.cpp (2.2),
	graphics/pixel.cpp (2.1), graphics/rect.cpp (2.1),
	graphics/scaler.cpp (2.2), graphics/scaler.h (2.1),
	graphics/shade.cpp (2.2), graphics/tmapgenericscans.cpp (2.1),
	graphics/tmapper.cpp (2.2), graphics/tmapscanline.cpp (2.1),
	graphics/tmapscantiled128x128.cpp (2.1),
	graphics/tmapscantiled16x16.cpp (2.1),
	graphics/tmapscantiled256x256.cpp (2.1),
	graphics/tmapscantiled32x32.cpp (2.1),
	graphics/tmapscantiled64x64.cpp (2.1),
	graphics/directx8/GrD3D81.cpp (1.2),
	graphics/directx8/grd3d81internal.h (1.2), hud/hud.cpp (2.1),
	hud/hud.h (2.1), hud/hudartillery.cpp (2.1), hud/hudartillery.h
	(2.1), hud/hudbrackets.cpp (2.1), hud/hudbrackets.h (2.1),
	hud/hudconfig.cpp (2.2), hud/hudconfig.h (2.1), hud/hudescort.cpp
	(2.1), hud/hudets.cpp (2.1), hud/hudets.h (2.1), hud/hudlock.cpp
	(2.1), hud/hudmessage.cpp (2.1), hud/hudobserver.cpp (2.1),
	hud/hudobserver.h (2.1), hud/hudreticle.cpp (2.1), hud/hudreticle.h
	(2.1), hud/hudshield.cpp (2.2), hud/hudsquadmsg.cpp (2.1),
	hud/hudsquadmsg.h (2.1), hud/hudtarget.cpp (2.1), hud/hudtarget.h
	(2.1), hud/hudtargetbox.cpp (2.1), hud/hudwingmanstatus.cpp (2.1),
	inetfile/cftp.cpp (2.1), inetfile/chttpget.cpp (2.2),
	inetfile/inetgetfile.cpp (2.1), inetfile/inetgetfile.h (2.1),
	io/joy.cpp (2.1), io/joy_ff.cpp (2.2), io/key.cpp (2.3), io/key.h
	(2.1), io/keycontrol.cpp (2.1), io/keycontrol.h (2.1), io/mouse.cpp
	(2.3), io/mouse.h (2.2), io/sw_force.h (2.1), io/swff_lib.cpp
	(2.1), io/timer.cpp (2.2), io/timer.h (2.2), io/xmouse.cpp (2.1),
	jumpnode/jumpnode.cpp (2.1), jumpnode/jumpnode.h (2.1),
	lighting/lighting.cpp (2.1), localization/fhash.cpp (2.1),
	localization/localize.cpp (2.1), math/fix.cpp (2.2),
	math/floating.cpp (2.1), math/fvi.cpp (2.1), math/fvi.h (2.1),
	math/spline.cpp (2.1), math/spline.h (2.1), math/staticrand.cpp
	(2.1), math/vecmat.cpp (2.1), math/vecmat.h (2.1),
	menuui/barracks.cpp (2.2), menuui/credits.cpp (2.2),
	menuui/fishtank.cpp (2.1), menuui/mainhallmenu.cpp (2.2),
	menuui/mainhalltemp.cpp (2.1), menuui/optionsmenu.cpp (2.1),
	menuui/optionsmenu.h (2.1), menuui/optionsmenumulti.cpp (2.1),
	menuui/playermenu.cpp (2.1), menuui/readyroom.cpp (2.1),
	menuui/snazzyui.cpp (2.1), menuui/snazzyui.h (2.1),
	menuui/techmenu.cpp (2.1), menuui/trainingmenu.cpp (2.1),
	mission/missionbriefcommon.cpp (2.1), mission/missionbriefcommon.h
	(2.1), mission/missioncampaign.cpp (2.3), mission/missioncampaign.h
	(2.1), mission/missiongoals.cpp (2.1), mission/missiongoals.h
	(2.1), mission/missiongrid.cpp (2.1), mission/missionhotkey.cpp
	(2.1), mission/missionload.cpp (2.1), mission/missionload.h (2.2),
	mission/missionlog.cpp (2.1), mission/missionmessage.cpp (2.1),
	mission/missionmessage.h (2.1), mission/missionparse.cpp (2.1),
	mission/missionparse.h (2.3), mission/missiontraining.cpp (2.1),
	missionui/chatbox.cpp (2.1), missionui/missionbrief.cpp (2.1),
	missionui/missionbrief.h (2.1), missionui/missioncmdbrief.cpp
	(2.1), missionui/missiondebrief.cpp (2.2),
	missionui/missionloopbrief.cpp (2.1), missionui/missionpause.cpp
	(2.1), missionui/missionpause.h (2.1),
	missionui/missionscreencommon.cpp (2.1),
	missionui/missionscreencommon.h (2.1),
	missionui/missionshipchoice.cpp (2.1),
	missionui/missionshipchoice.h (2.1),
	missionui/missionweaponchoice.cpp (2.1),
	missionui/missionweaponchoice.h (2.1), missionui/redalert.cpp
	(2.1), missionui/redalert.h (2.1), model/model.h (2.4),
	model/modelcollide.cpp (2.1), model/modelinterp.cpp (2.3),
	model/modeloctant.cpp (2.1), model/modelread.cpp (2.3),
	model/modelsinc.h (2.3), nebula/neb.cpp (2.1),
	nebula/neblightning.cpp (2.1), network/fs2ox.cpp (1.2),
	network/multi.cpp (2.2), network/multi.h (2.2),
	network/multi_campaign.cpp (2.2), network/multi_data.cpp (2.3),
	network/multi_dogfight.cpp (2.1), network/multi_endgame.cpp (2.2),
	network/multi_ingame.cpp (2.1), network/multi_kick.cpp (2.1),
	network/multi_log.cpp (2.2), network/multi_obj.cpp (2.2),
	network/multi_observer.cpp (2.2), network/multi_oo.cpp (2.1),
	network/multi_oo.h (2.1), network/multi_options.cpp (2.2),
	network/multi_pause.cpp (2.2), network/multi_pinfo.cpp (2.1),
	network/multi_ping.cpp (2.1), network/multi_pmsg.cpp (2.3),
	network/multi_rate.cpp (2.1), network/multi_respawn.cpp (2.2),
	network/multi_team.cpp (2.1), network/multi_update.cpp (2.1),
	network/multi_voice.cpp (2.2), network/multi_xfer.cpp (2.2),
	network/multilag.cpp (2.1), network/multimsgs.cpp (2.2),
	network/multiteamselect.cpp (2.2), network/multiui.cpp (2.4),
	network/multiui.h (2.1), network/multiutil.cpp (2.3),
	network/multiutil.h (2.1), network/psnet.cpp (2.2), network/psnet.h
	(2.1), network/psnet2.cpp (2.3), network/psnet2.h (2.4),
	network/stand_gui.cpp (2.2), object/collidedebrisship.cpp (2.1),
	object/collidedebrisweapon.cpp (2.1), object/collideshipship.cpp
	(2.2), object/collideshipweapon.cpp (2.1),
	object/collideweaponweapon.cpp (2.1), object/objcollide.cpp (2.1),
	object/objcollide.h (2.1), object/object.cpp (2.1), object/object.h
	(2.1), object/objectsnd.cpp (2.2), object/objectsort.cpp (2.1),
	observer/observer.cpp (2.1), observer/observer.h (2.1),
	osapi/osapi.cpp (2.2), osapi/osapi.h (2.2), osapi/osapi_unix.cpp
	(2.2), osapi/osregistry.cpp (2.1), osapi/osregistry_unix.cpp (2.2),
	osapi/outwnd.cpp (2.1), osapi/outwnd_unix.cpp (2.2),
	palman/palman.cpp (2.1), parse/encrypt.cpp (2.1), parse/parselo.cpp
	(2.1), parse/parselo.h (2.2), parse/sexp.cpp (2.2), parse/sexp.h
	(2.2), particle/particle.cpp (2.1), pcxutils/pcxutils.cpp (2.1),
	pcxutils/pcxutils.h (2.1), physics/physics.cpp (2.1),
	physics/physics.h (2.1), playerman/managepilot.cpp (2.2),
	playerman/managepilot.h (2.1), playerman/player.h (2.1),
	playerman/playercontrol.cpp (2.1), popup/popup.cpp (2.1),
	popup/popupdead.cpp (2.1), radar/radar.cpp (2.1), render/3d.h
	(2.1), render/3dclipper.cpp (2.1), render/3ddraw.cpp (2.1),
	render/3dinternal.h (2.1), render/3dlaser.cpp (2.1),
	render/3dmath.cpp (2.1), render/3dsetup.cpp (2.1),
	scramble/scramble.cpp (2.1), ship/afterburner.cpp (2.1),
	ship/afterburner.h (2.1), ship/ai.cpp (2.1), ship/ai.h (2.1),
	ship/aibig.cpp (2.1), ship/aicode.cpp (2.7), ship/aigoals.cpp
	(2.1), ship/aigoals.h (2.1), ship/awacs.cpp (2.1), ship/shield.cpp
	(2.3), ship/ship.cpp (2.6), ship/ship.h (2.3),
	ship/shipcontrails.cpp (2.2), ship/shipfx.cpp (2.1),
	ship/shiphit.cpp (2.5), sound/acm.cpp (2.1), sound/acm.h (2.1),
	sound/audiostr.cpp (2.1), sound/channel.h (2.1), sound/ds.cpp
	(2.1), sound/ds.h (2.1), sound/ds3d.cpp (2.2), sound/dscap.cpp
	(2.1), sound/rbaudio.cpp (2.1), sound/rtvoice.cpp (2.1),
	sound/sound.cpp (2.2), starfield/nebula.cpp (2.1),
	starfield/starfield.cpp (2.1), starfield/starfield.h (2.1),
	starfield/supernova.cpp (2.1), stats/medals.cpp (2.2),
	stats/medals.h (2.1), stats/scoring.cpp (2.1), stats/scoring.h
	(2.1), stats/stats.cpp (2.2), stats/stats.h (2.1),
	tgautils/tgautils.cpp (2.1), ui/button.cpp (2.1), ui/checkbox.cpp
	(2.1), ui/gadget.cpp (2.1), ui/icon.cpp (2.1), ui/inputbox.cpp
	(2.1), ui/keytrap.cpp (2.1), ui/listbox.cpp (2.1), ui/radio.cpp
	(2.1), ui/scroll.cpp (2.1), ui/slider.cpp (2.1), ui/slider2.cpp
	(2.1), ui/ui.h (2.1), ui/uidefs.h (2.1), ui/uidraw.cpp (2.1),
	ui/uimouse.cpp (2.1), ui/window.cpp (2.1), vcodec/codec1.cpp (2.3),
	weapon/beam.cpp (2.3), weapon/beam.h (2.2), weapon/corkscrew.cpp
	(2.1), weapon/corkscrew.h (2.1), weapon/emp.cpp (2.1),
	weapon/flak.cpp (2.1), weapon/muzzleflash.cpp (2.1),
	weapon/shockwave.cpp (2.1), weapon/shockwave.h (2.1),
	weapon/swarm.cpp (2.1), weapon/swarm.h (2.1), weapon/trails.cpp
	(2.1), weapon/trails.h (2.1), weapon/weapon.h (2.1),
	weapon/weapons.cpp (2.1), windows_stub/stubs.cpp (2.4):
	
	The big include file move

2002-07-30 18:11  wmcoolmon

	* ship/ship.cpp (2.5):
	
	Fixed a bug I added in ship_do_rearm_frame

2002-07-30 17:57  wmcoolmon

	* ship/ship.cpp (2.4):
	
	Modified to add hull repair capabilities and toggling of them via a
	mission flag, MISSION_FLAG_SUPPORT_REPAIRS_HULL

2002-07-30 17:35  wmcoolmon

	* mission/missionparse.h (2.2):
	
	Added mission flag "MISSION_FLAG_SUPPORT_REPAIRS_HULL" for toggling
	Support Ship hull repair on and off

2002-07-30 14:29  unknownplayer

	* code.dsp (1.3), graphics/2d.cpp (2.2), graphics/grd3d.cpp (2.1),
	graphics/directx8/GrD3D81.cpp (1.1), graphics/directx8/GrD3D81.h
	(1.1), graphics/directx8/GrD3D81Render.cpp (1.1),
	graphics/directx8/GrD3D81Texture.cpp (1.1),
	graphics/directx8/grd3d81internal.h (1.1), network/psnet2.cpp
	(2.2):
		
	Started work on DX8.1 implementation. Updated the project files to
	encompass the new files. Disable the compiler tag to use old DX
	code (THERE IS NO NEW CODE YET!)

2002-07-29 22:24  penguin

	* network/: fs2ox.cpp (1.1), fs2ox.h (1.1):
	
	First attempt at "fs2_open exchange" (PXO substitute) screen

2002-07-29 22:14  penguin

	* ChangeLog (1.1):
	
	We finally have a ChangeLog

2002-07-29 20:48  penguin

	* Ship/shiphit.cpp (2.4):
	
	Moved extern declaration of ssm_create outside of block (it
	wouldn't compile w/ gcc)

2002-07-29 20:12  penguin

	* FREESPACE2/freespace.cpp (2.3), Graphics/font.cpp (2.2),
	Graphics/gradient.cpp (2.1), Graphics/line.cpp (2.1), Io/key.cpp
	(2.2), Io/mouse.cpp (2.2), Math/fix.cpp (2.1),
	Mission/missioncampaign.cpp (2.2), Stats/stats.cpp (2.1),
	VCodec/codec1.cpp (2.2):
	
	added #ifdef _WIN32 around windows-specific system headers

2002-07-29 20:12  penguin

	* OsApi/: osregistry_unix.cpp (2.1), outwnd_unix.cpp (2.1):
	
	removed bogus #include windows.h

2002-07-29 19:52  penguin

	* CFile/cfilesystem.cpp (2.2):
	
	added #ifdef _WIN32 around windows-specific system headers

2002-07-29 19:37  penguin

	* CFile/cfilelist.cpp (2.1):
	
	added #ifdef _WIN32 around windows-specific system headers

2002-07-29 19:17  penguin

	* CFile/cfilearchive.cpp (2.1):
	
	added #ifdef _WIN32 around windows-specific system headers

2002-07-29 19:04  penguin

	* CFile/cfile.cpp (2.2):
	
	added #ifdef _WIN32 around windows-specific system headers

2002-07-29 08:31  DTP

	* Model/model.h (2.3):
	
	Forgot to Bump MAX_MODEL_SUBSYSTEMS from 128 to 200

2002-07-29 08:28  DTP

	* Model/model.h (2.2):
	
	BUMPED MAX_POLYGON_MODELS TO 198 , MAX_SHIP_TYPES - 2 = 198

2002-07-29 08:24  DTP

	* Ship/ship.h (2.2):
	
	Bumped all MAX_SHIPS, and SHIP_LIMIT to 400.(let the mission
	designers decide what is good, and what is bad

2002-07-29 08:22  DTP

	* Ship/ship.cpp (2.3):
	
	Bumped MAX_SHIP_SUBOBJECTS to 2100(2100 /(average fighter has 7
	subsystems) = 400 fighters

2002-07-29 08:19  DTP

	* Ship/shiphit.cpp (2.3):
	
	Bumped MAX_SUBSYS_LIST from 32 to 200

2002-07-29 08:05  DTP

	* Network/multiui.cpp (2.3):
	
	-almission(autoload mission) commandline arguement handling
	implemented

2002-07-29 07:56  DTP

	* MenuUI/mainhallmenu.cpp (2.1):
	
	FIX; Startgame arguement dont go ahead when a singleplayer pilot is
	selected

2002-07-29 06:35  DTP

	* Cmdline/: cmdline.cpp (2.2), cmdline.h (2.2):
	
	added -almission commandline arguement, will autoload mission i.e
	fs2_open.exe -almission kickass will autoload kickass.fs2 which
	should be a multiplayer mission.

2002-07-28 15:07  DTP

	* Network/multiui.cpp (2.2):
	
	FIX -stargame commandline arguement will now let you quit, a thing
	not possible before when using the startgame arguement

2002-07-26 16:17  penguin

	* Object/collideshipship.cpp (2.1):
	
	renamed 'big' and 'small' (conflict w/ MS include file)

2002-07-26 16:12  penguin

	* Network/psnet2.h (2.3):
	
	fixed bug where winsock.h wasn't defined

2002-07-26 03:11  wmcoolmon

	* Weapon/beam.cpp (2.2):
	
	Added Bobboau's beam tiling code

2002-07-25 04:50  wmcoolmon

	* Ship/shield.cpp (2.2), Ship/ship.cpp (2.2), Weapon/beam.cpp
	(2.1), Weapon/beam.h (2.1):
	
	Added Bobboau's fighter-beam code.

2002-07-22 01:39  penguin

	* FREESPACE2/freespace.cpp (2.2):
	
	Added ifndef NO_STANDALONE

2002-07-22 01:37  penguin

	* Sound/rtvoice.h (2.1):
	
	Stub defines for NO_SOUND

2002-07-22 01:22  penguin

	* Network/: multi.cpp (2.1), multi.h (2.1), multi_campaign.cpp
	(2.1), multi_data.cpp (2.2), multi_endgame.cpp (2.1),
	multi_options.cpp (2.1), multi_pause.cpp (2.1), multi_pmsg.cpp
	(2.2), multi_voice.cpp (2.1), multimsgs.cpp (2.1), multiui.cpp
	(2.1), multiutil.cpp (2.2), psnet.cpp (2.1), psnet2.cpp (2.1),
	psnet2.h (2.2), stand_gui.cpp (2.1), stand_gui.h (2.1):
	
	Linux port -- added NO_STANDALONE ifdefs

2002-07-22 01:14  penguin

	* Makefile (2.2):
	
	Made more compatible w/ Win32; defines for NO_SOUND, NO_JOYSTICK,
	NO_NETWORK

2002-07-22 01:10  penguin

	* windows_stub/stubs.cpp (2.3):
	
	Moved the dummy "sound" definitions to main program (freespace.cpp)

2002-07-22 01:06  penguin

	* windows_stub/config.h (2.2):
	
	More defines for winsock compatibility

2002-07-22 01:04  penguin

	* GlobalIncs/pstypes.h (2.2):
	
	took out GAME_CD_CHECK define

2002-07-20 23:51  DTP

	* Hud/hudshield.cpp (2.1):
	
	Bumped Max Shield Icons to 80

2002-07-20 23:50  DTP

	* MissionUI/missiondebrief.cpp (2.1):
	
	Fixed multiplayer music. succes music on all Primary goals
	complete, fail music if otherwise

2002-07-20 23:49  DTP

	* Ship/ship.cpp (2.1):
	
	Fixed Secondary bank bug, where next valid secondary bank inherits
	current valid banks FULL fire delay

2002-07-20 19:21  DTP

	* Parse/parselo.h (2.1):
	
	bumped MAX_MISSION_TEXT to 1000000 in code/parse/parselo.h

2002-07-18 20:07  penguin

	* Hud/hudconfig.cpp (2.1):
	
	Fixed bug (potential access of unitialized pointer) in
	hud_config_render_gauges() -- thanks to DTP for finding it!

2002-07-18 14:36  unknownplayer

	* Ship/aicode.cpp (2.6):
	
	no message

2002-07-18 09:55  unknownplayer

	* Ship/aicode.cpp (2.5):
	
	
	Revised AI primary selection code again to be more intelligent.

2002-07-18 05:38  unknownplayer

	* Ship/aicode.cpp (2.4):
	
	
	Rewrote my original algorithm to search by proportional hull
	damage.  Does the same thing a little better.

2002-07-18 03:27  unknownplayer

	* Ship/aicode.cpp (2.3):
	
	
	Fixed AI problems with using the maxim on fighters.

2002-07-18 03:26  unknownplayer

	* Ship/shield.cpp (2.1):
	
	
	Added some commentry to the low detail shield function.

2002-07-18 03:25  unknownplayer

	* Ship/shiphit.cpp (2.2):
	
	no message

2002-07-17 23:59  unknownplayer

	* code.dsp (1.2):
	
	
	Altered project files to properly build debug info. Should save you
	all some time.

2002-07-17 23:58  unknownplayer

	* Ship/aicode.cpp (2.2):
	
	
	Minor commenting added to two functions.

2002-07-17 20:04  wmcoolmon

	* Ship/shiphit.cpp (2.1):
	
	Added SSM code for Tag C from Bobboau. Note that strings.tbl may
	need to be updated.

2002-07-16 14:39  unknownplayer

	* Graphics/gropengl.cpp (2.2):
	
	Updated to enable compilation under MSVC++ - all changes are marked
	with my name ##UnknownPlayer##

2002-07-16 14:37  unknownplayer

	* code.dsp (1.1):
	
	This is the code project file. Use the workspace file I included to
	get at this.

2002-07-15 02:09  wmcoolmon

	* Mission/missionparse.h (2.1), Ship/shipcontrails.cpp (2.1):
	
	Added support for toggling ship trails

2002-07-13 09:16  wmcoolmon

	* Parse/: sexp.cpp (2.1), sexp.h (2.1):
	
	Added initial code for "ship-lights-on" and "ship-lights-off" SEXPs

2002-07-12 16:59  penguin

	* Ship/ship.h (2.1):
	
	Added flags2 (ran out of bits in flags!) to ship struct; bit 0 will
	be used to toggle Bobboau's lights.

2002-07-12 02:56  penguin

	* windows_stub/: commctrl.h (2.1), conio.h (2.1), crtdbg.h (2.1),
	d3dcom.h (2.1), direct.h (2.1), initguid.h (2.1), io.h (2.1),
	mmreg.h (2.1), mmsystem.h (2.1), msacm.h (2.1), objbase.h (2.1),
	ole2.h (2.1), ole2ver.h (2.1), process.h (2.1), ras.h (2.1),
	raserror.h (2.1), subwtype.h (2.1), winbase.h (2.1), windows.h
	(2.1), windowsx.h (2.1), winerror.h (2.1), winioctl.h (2.1),
	winsock.h (2.1), wsipx.h (2.1):
	
	Removed dummy include file

2002-07-12 02:44  penguin

	* Model/modelsinc.h (2.2):
	
	Fixed endian-ness of new "GLOW" IDs

2002-07-10 18:42  wmcoolmon

	* Model/: modelsinc.h (2.1), model.h (2.1), modelinterp.cpp (2.2),
	modelread.cpp (2.2):
	
	Added  Bobboau's glow code; all comments include "-Bobboau"

2002-07-07 19:55  penguin

	* Makefile (2.1), Bmpman/bmpman.cpp (2.1), CFile/cfile.cpp (2.1),
	CFile/cfile.h (2.1), CFile/cfilearchive.h (2.1),
	CFile/cfilesystem.cpp (2.1), Cmdline/cmdline.cpp (2.1),
	Cmdline/cmdline.h (2.1), Cutscene/cutscenes.cpp (2.1),
	Demo/demo.cpp (2.1), DirectX/vd3di.h (2.1), DirectX/vd3drmdef.h
	(2.1), DirectX/vd3drmwin.h (2.1), DirectX/vd3dtypes.h (2.1),
	ExceptionHandler/exceptionhandler.h (2.1), FREESPACE2/freespace.cpp
	(2.1), Glide/3dfx.h (2.1), Glide/fxdll.h (2.1), Glide/fxos.h (2.1),
	Glide/glide.cpp (2.1), Glide/glide.h (2.1), GlobalIncs/pstypes.h
	(2.1), Graphics/2d.cpp (2.1), Graphics/aaline.cpp (2.1),
	Graphics/font.cpp (2.1), Graphics/font.h (2.1),
	Graphics/gropengl.cpp (2.1), Graphics/grsoft.cpp (2.1),
	Graphics/scaler.cpp (2.1), Graphics/shade.cpp (2.1),
	Graphics/tmapper.cpp (2.1), Inetfile/chttpget.cpp (2.1),
	Io/joy_ff.cpp (2.1), Io/key.cpp (2.1), Io/mouse.cpp (2.1),
	Io/mouse.h (2.1), Io/timer.cpp (2.1), Io/timer.h (2.1),
	MenuUI/barracks.cpp (2.1), MenuUI/credits.cpp (2.1),
	Mission/missioncampaign.cpp (2.1), Mission/missionload.h (2.1),
	Model/modelinterp.cpp (2.1), Model/modelread.cpp (2.1),
	Network/multi_data.cpp (2.1), Network/multi_log.cpp (2.1),
	Network/multi_obj.cpp (2.1), Network/multi_observer.cpp (2.1),
	Network/multi_pmsg.cpp (2.1), Network/multi_respawn.cpp (2.1),
	Network/multi_xfer.cpp (2.1), Network/multiteamselect.cpp (2.1),
	Network/multiutil.cpp (2.1), Network/psnet2.h (2.1),
	Object/objectsnd.cpp (2.1), OsApi/osapi.cpp (2.1), OsApi/osapi.h
	(2.1), OsApi/osapi_unix.cpp (2.1), Playerman/managepilot.cpp (2.1),
	Ship/aicode.cpp (2.1), Sound/ds3d.cpp (2.1), Sound/sound.cpp (2.1),
	Stats/medals.cpp (2.1), VCodec/codec1.cpp (2.1),
	windows_stub/config.h (2.1), windows_stub/stubs.cpp (2.2):
	
	Back-port to MSVC

2002-06-04 06:38  penguin

	* windows_stub/stubs.cpp (2.1):
	
	Added machine-independent version of MulDiv (in case we don't know
	the processor type)

2002-06-03 04:10  penguin

	* Io/xmouse.cpp (2.0), OsApi/osapi_unix.cpp (2.0),
	OsApi/osregistry_unix.cpp (2.0), OsApi/outwnd_unix.cpp (2.0)
	(utags: fs2_open_0_1):
	
	Warpcore CVS sync

2002-06-03 04:08  penguin

	* windows_stub/: commctrl.h (2.0), conio.h (2.0), crtdbg.h (2.0),
	d3dcom.h (2.0), direct.h (2.0), initguid.h (2.0), io.h (2.0),
	mmreg.h (2.0), mmsystem.h (2.0), msacm.h (2.0), objbase.h (2.0),
	ole2.h (2.0), ole2ver.h (2.0), process.h (2.0), ras.h (2.0),
	raserror.h (2.0), subwtype.h (2.0), winbase.h (2.0), windowsx.h
	(2.0), winerror.h (2.0), winioctl.h (2.0), winsock.h (2.0), wsipx.h
	(2.0) (utags: fs2_open_0_1):
	
	Dummy include file

2002-06-03 04:07  penguin

	* windows_stub/: config.h (2.0), stubs.cpp (2.0), windows.h (2.0)
	(utags: fs2_open_0_1):
	
	Warpcore CVS sync

2002-06-03 04:02  penguin

	* Makefile (2.0), Anim/animplay.cpp (2.0), Anim/animplay.h (2.0),
	Anim/packunpack.cpp (2.0), Anim/packunpack.h (2.0),
	Asteroid/asteroid.cpp (2.0), Asteroid/asteroid.h (2.0),
	Bmpman/bmpman.cpp (2.0), Bmpman/bmpman.h (2.0), CFile/cfile.cpp
	(2.0), CFile/cfile.h (2.0), CFile/cfilearchive.cpp (2.0),
	CFile/cfilearchive.h (2.0), CFile/cfilelist.cpp (2.0),
	CFile/cfilesystem.cpp (2.0), CFile/cfilesystem.h (2.0),
	CMeasure/cmeasure.cpp (2.0), CMeasure/cmeasure.h (2.0),
	Cfilearchiver/cfilearchiver.cpp (2.0), Cmdline/cmdline.cpp (2.0),
	Cmdline/cmdline.h (2.0), ControlConfig/controlsconfig.cpp (2.0),
	ControlConfig/controlsconfig.h (2.0),
	ControlConfig/controlsconfigcommon.cpp (2.0),
	Cryptstring/cryptstring.cpp (2.0), Cutscene/cutscenes.cpp (2.0),
	Cutscene/cutscenes.h (2.0), Debris/debris.cpp (2.0),
	Debris/debris.h (2.0), DebugConsole/console.cpp (2.0),
	Demo/demo.cpp (2.0), Demo/demo.h (2.0), DirectX/vasync.h (2.0),
	DirectX/vd3d.h (2.0), DirectX/vd3dcaps.h (2.0), DirectX/vd3di.h
	(2.0), DirectX/vd3drm.h (2.0), DirectX/vd3drmdef.h (2.0),
	DirectX/vd3drmobj.h (2.0), DirectX/vd3drmwin.h (2.0),
	DirectX/vd3dtypes.h (2.0), DirectX/vd3dvec.inl (2.0),
	DirectX/vddraw.h (2.0), DirectX/vddraw.lib (2.0), DirectX/vdinput.h
	(2.0), DirectX/vdinput.lib (2.0), DirectX/vdplay.h (2.0),
	DirectX/vdplobby.h (2.0), DirectX/vdsetup.h (2.0),
	DirectX/vdsound.h (2.0), DirectX/vdsound.lib (2.0), DirectX/vdvp.h
	(2.0), DirectX/vdxguid.lib (2.0),
	ExceptionHandler/exceptionhandler.cpp (2.0),
	ExceptionHandler/exceptionhandler.h (2.0), FREESPACE2/app_icon.ico
	(2.0), FREESPACE2/freespace.cpp (2.0), FREESPACE2/freespace.h
	(2.0), FREESPACE2/freespace.rc (2.0),
	FREESPACE2/freespaceresource.h (2.0), FREESPACE2/goal_com.bmp
	(2.0), FREESPACE2/goal_fail.bmp (2.0), FREESPACE2/goal_inc.bmp
	(2.0), FREESPACE2/goal_none.bmp (2.0), FREESPACE2/goal_ord.bmp
	(2.0), FREESPACE2/levelpaging.cpp (2.0), FREESPACE2/levelpaging.h
	(2.0), Fireball/fireballs.cpp (2.0), Fireball/fireballs.h (2.0),
	Fireball/warpineffect.cpp (2.0), GameHelp/contexthelp.cpp (2.0),
	GameHelp/contexthelp.h (2.0), GameHelp/gameplayhelp.cpp (2.0),
	GameHelp/gameplayhelp.h (2.0), GameSequence/gamesequence.cpp (2.0),
	GameSequence/gamesequence.h (2.0), Gamesnd/eventmusic.cpp (2.0),
	Gamesnd/eventmusic.h (2.0), Gamesnd/gamesnd.cpp (2.0),
	Gamesnd/gamesnd.h (2.0), Glide/3dfx.h (2.0), Glide/fxdll.h (2.0),
	Glide/fxglob.h (2.0), Glide/fxos.h (2.0), Glide/glide.cpp (2.0),
	Glide/glide.h (2.0), Glide/glidesys.h (2.0), Glide/glideutl.h
	(2.0), Glide/sst1vid.h (2.0), GlobalIncs/alphacolors.cpp (2.0),
	GlobalIncs/alphacolors.h (2.0), GlobalIncs/crypt.cpp (2.0),
	GlobalIncs/crypt.h (2.0), GlobalIncs/linklist.h (2.0),
	GlobalIncs/pstypes.h (2.0), GlobalIncs/systemvars.cpp (2.0),
	GlobalIncs/systemvars.h (2.0), GlobalIncs/version.cpp (2.0),
	GlobalIncs/version.h (2.0), GlobalIncs/windebug.cpp (2.0),
	Graphics/2d.cpp (2.0), Graphics/2d.h (2.0), Graphics/aaline.cpp
	(2.0), Graphics/bitblt.cpp (2.0), Graphics/bitblt.h (2.0),
	Graphics/circle.cpp (2.0), Graphics/circle.h (2.0),
	Graphics/colors.cpp (2.0), Graphics/colors.h (2.0),
	Graphics/font.cpp (2.0), Graphics/font.h (2.0),
	Graphics/gradient.cpp (2.0), Graphics/gradient.h (2.0),
	Graphics/grd3d.cpp (2.0), Graphics/grd3d.h (2.0),
	Graphics/grd3dinternal.h (2.0), Graphics/grd3drender.cpp (2.0),
	Graphics/grd3dtexture.cpp (2.0), Graphics/grdirectdraw.cpp (2.0),
	Graphics/grdirectdraw.h (2.0), Graphics/grglide.cpp (2.0),
	Graphics/grglide.h (2.0), Graphics/grglideinternal.h (2.0),
	Graphics/grglidetexture.cpp (2.0), Graphics/grinternal.h (2.0),
	Graphics/gropengl.h (2.0), Graphics/grsoft.cpp (2.0),
	Graphics/grsoft.h (2.0), Graphics/grzbuffer.cpp (2.0),
	Graphics/grzbuffer.h (2.0), Graphics/line.cpp (2.0),
	Graphics/line.h (2.0), Graphics/pixel.cpp (2.0), Graphics/pixel.h
	(2.0), Graphics/rect.cpp (2.0), Graphics/rect.h (2.0),
	Graphics/scaler.cpp (2.0), Graphics/scaler.h (2.0),
	Graphics/shade.cpp (2.0), Graphics/shade.h (2.0),
	Graphics/tmapgenericscans.cpp (2.0), Graphics/tmapper.cpp (2.0),
	Graphics/tmapper.h (2.0), Graphics/tmapscanline.cpp (2.0),
	Graphics/tmapscanline.h (2.0), Graphics/tmapscantiled128x128.cpp
	(2.0), Graphics/tmapscantiled16x16.cpp (2.0),
	Graphics/tmapscantiled256x256.cpp (2.0),
	Graphics/tmapscantiled32x32.cpp (2.0),
	Graphics/tmapscantiled64x64.cpp (2.0), Hud/hud.cpp (2.0), Hud/hud.h
	(2.0), Hud/hudartillery.cpp (2.0), Hud/hudartillery.h (2.0),
	Hud/hudbrackets.cpp (2.0), Hud/hudbrackets.h (2.0),
	Hud/hudconfig.cpp (2.0), Hud/hudconfig.h (2.0), Hud/hudescort.cpp
	(2.0), Hud/hudescort.h (2.0), Hud/hudets.cpp (2.0), Hud/hudets.h
	(2.0), Hud/hudgauges.h (2.0), Hud/hudlock.cpp (2.0), Hud/hudlock.h
	(2.0), Hud/hudmessage.cpp (2.0), Hud/hudmessage.h (2.0),
	Hud/hudobserver.cpp (2.0), Hud/hudobserver.h (2.0),
	Hud/hudresource.cpp (2.0), Hud/hudresource.h (2.0),
	Hud/hudreticle.cpp (2.0), Hud/hudreticle.h (2.0), Hud/hudshield.cpp
	(2.0), Hud/hudshield.h (2.0), Hud/hudsquadmsg.cpp (2.0),
	Hud/hudsquadmsg.h (2.0), Hud/hudtarget.cpp (2.0), Hud/hudtarget.h
	(2.0), Hud/hudtargetbox.cpp (2.0), Hud/hudtargetbox.h (2.0),
	Hud/hudwingmanstatus.cpp (2.0), Hud/hudwingmanstatus.h (2.0),
	Inetfile/cftp.cpp (2.0), Inetfile/cftp.h (2.0),
	Inetfile/chttpget.cpp (2.0), Inetfile/chttpget.h (2.0),
	Inetfile/inetgetfile.cpp (2.0), Inetfile/inetgetfile.h (2.0),
	Io/joy.cpp (2.0), Io/joy.h (2.0), Io/joy_ff.cpp (2.0), Io/joy_ff.h
	(2.0), Io/key.cpp (2.0), Io/key.h (2.0), Io/keycontrol.cpp (2.0),
	Io/keycontrol.h (2.0), Io/mouse.cpp (2.0), Io/mouse.h (2.0),
	Io/sw_error.hpp (2.0), Io/sw_force.h (2.0), Io/sw_guid.hpp (2.0),
	Io/swff_lib.cpp (2.0), Io/timer.cpp (2.0), Io/timer.h (2.0),
	JumpNode/jumpnode.cpp (2.0), JumpNode/jumpnode.h (2.0),
	Lighting/lighting.cpp (2.0), Lighting/lighting.h (2.0),
	Localization/fhash.cpp (2.0), Localization/fhash.h (2.0),
	Localization/localize.cpp (2.0), Localization/localize.h (2.0),
	Math/fix.cpp (2.0), Math/fix.h (2.0), Math/floating.cpp (2.0),
	Math/floating.h (2.0), Math/fvi.cpp (2.0), Math/fvi.h (2.0),
	Math/spline.cpp (2.0), Math/spline.h (2.0), Math/staticrand.cpp
	(2.0), Math/staticrand.h (2.0), Math/vecmat.cpp (2.0),
	Math/vecmat.h (2.0), MenuUI/barracks.cpp (2.0), MenuUI/barracks.h
	(2.0), MenuUI/credits.cpp (2.0), MenuUI/credits.h (2.0),
	MenuUI/fishtank.cpp (2.0), MenuUI/fishtank.h (2.0),
	MenuUI/mainhallmenu.cpp (2.0), MenuUI/mainhallmenu.h (2.0),
	MenuUI/mainhalltemp.cpp (2.0), MenuUI/mainhalltemp.h (2.0),
	MenuUI/optionsmenu.cpp (2.0), MenuUI/optionsmenu.h (2.0),
	MenuUI/optionsmenumulti.cpp (2.0), MenuUI/optionsmenumulti.h (2.0),
	MenuUI/playermenu.cpp (2.0), MenuUI/playermenu.h (2.0),
	MenuUI/readyroom.cpp (2.0), MenuUI/readyroom.h (2.0),
	MenuUI/snazzyui.cpp (2.0), MenuUI/snazzyui.h (2.0),
	MenuUI/techmenu.cpp (2.0), MenuUI/techmenu.h (2.0),
	MenuUI/trainingmenu.cpp (2.0), MenuUI/trainingmenu.h (2.0),
	Mission/missionbriefcommon.cpp (2.0), Mission/missionbriefcommon.h
	(2.0), Mission/missioncampaign.cpp (2.0), Mission/missioncampaign.h
	(2.0), Mission/missiongoals.cpp (2.0), Mission/missiongoals.h
	(2.0), Mission/missiongrid.cpp (2.0), Mission/missiongrid.h (2.0),
	Mission/missionhotkey.cpp (2.0), Mission/missionhotkey.h (2.0),
	Mission/missionload.cpp (2.0), Mission/missionload.h (2.0),
	Mission/missionlog.cpp (2.0), Mission/missionlog.h (2.0),
	Mission/missionmessage.cpp (2.0), Mission/missionmessage.h (2.0),
	Mission/missionparse.cpp (2.0), Mission/missionparse.h (2.0),
	Mission/missiontraining.cpp (2.0), Mission/missiontraining.h (2.0),
	MissionUI/chatbox.cpp (2.0), MissionUI/chatbox.h (2.0),
	MissionUI/missionbrief.cpp (2.0), MissionUI/missionbrief.h (2.0),
	MissionUI/missioncmdbrief.cpp (2.0), MissionUI/missioncmdbrief.h
	(2.0), MissionUI/missiondebrief.cpp (2.0),
	MissionUI/missiondebrief.h (2.0), MissionUI/missionloopbrief.cpp
	(2.0), MissionUI/missionloopbrief.h (2.0),
	MissionUI/missionpause.cpp (2.0), MissionUI/missionpause.h (2.0),
	MissionUI/missionrecommend.cpp (2.0), MissionUI/missionrecommend.h
	(2.0), MissionUI/missionscreencommon.cpp (2.0),
	MissionUI/missionscreencommon.h (2.0),
	MissionUI/missionshipchoice.cpp (2.0),
	MissionUI/missionshipchoice.h (2.0), MissionUI/missionstats.cpp
	(2.0), MissionUI/missionstats.h (2.0),
	MissionUI/missionweaponchoice.cpp (2.0),
	MissionUI/missionweaponchoice.h (2.0), MissionUI/redalert.cpp
	(2.0), MissionUI/redalert.h (2.0), Model/model.h (2.0),
	Model/modelcollide.cpp (2.0), Model/modelinterp.cpp (2.0),
	Model/modeloctant.cpp (2.0), Model/modelread.cpp (2.0),
	Model/modelsinc.h (2.0), Nebula/neb.cpp (2.0), Nebula/neb.h (2.0),
	Nebula/neblightning.cpp (2.0), Nebula/neblightning.h (2.0),
	Network/multi.cpp (2.0), Network/multi.h (2.0),
	Network/multi_campaign.cpp (2.0), Network/multi_campaign.h (2.0),
	Network/multi_data.cpp (2.0), Network/multi_data.h (2.0),
	Network/multi_dogfight.cpp (2.0), Network/multi_dogfight.h (2.0),
	Network/multi_endgame.cpp (2.0), Network/multi_endgame.h (2.0),
	Network/multi_ingame.cpp (2.0), Network/multi_ingame.h (2.0),
	Network/multi_kick.cpp (2.0), Network/multi_kick.h (2.0),
	Network/multi_log.cpp (2.0), Network/multi_log.h (2.0),
	Network/multi_obj.cpp (2.0), Network/multi_obj.h (2.0),
	Network/multi_observer.cpp (2.0), Network/multi_observer.h (2.0),
	Network/multi_oo.cpp (2.0), Network/multi_oo.h (2.0),
	Network/multi_options.cpp (2.0), Network/multi_options.h (2.0),
	Network/multi_pause.cpp (2.0), Network/multi_pause.h (2.0),
	Network/multi_pinfo.cpp (2.0), Network/multi_pinfo.h (2.0),
	Network/multi_ping.cpp (2.0), Network/multi_ping.h (2.0),
	Network/multi_pmsg.cpp (2.0), Network/multi_pmsg.h (2.0),
	Network/multi_rate.cpp (2.0), Network/multi_rate.h (2.0),
	Network/multi_respawn.cpp (2.0), Network/multi_respawn.h (2.0),
	Network/multi_team.cpp (2.0), Network/multi_team.h (2.0),
	Network/multi_update.cpp (2.0), Network/multi_update.h (2.0),
	Network/multi_voice.cpp (2.0), Network/multi_voice.h (2.0),
	Network/multi_xfer.cpp (2.0), Network/multi_xfer.h (2.0),
	Network/multilag.cpp (2.0), Network/multilag.h (2.0),
	Network/multimsgs.cpp (2.0), Network/multimsgs.h (2.0),
	Network/multiteamselect.cpp (2.0), Network/multiteamselect.h (2.0),
	Network/multiui.cpp (2.0), Network/multiui.h (2.0),
	Network/multiutil.cpp (2.0), Network/multiutil.h (2.0),
	Network/psnet.cpp (2.0), Network/psnet.h (2.0), Network/psnet2.cpp
	(2.0), Network/psnet2.h (2.0), Network/stand_gui.cpp (2.0),
	Network/stand_gui.h (2.0), Object/collidedebrisship.cpp (2.0),
	Object/collidedebrisweapon.cpp (2.0), Object/collideshipship.cpp
	(2.0), Object/collideshipweapon.cpp (2.0),
	Object/collideweaponweapon.cpp (2.0), Object/objcollide.cpp (2.0),
	Object/objcollide.h (2.0), Object/object.cpp (2.0), Object/object.h
	(2.0), Object/objectsnd.cpp (2.0), Object/objectsnd.h (2.0),
	Object/objectsort.cpp (2.0), Observer/observer.cpp (2.0),
	Observer/observer.h (2.0), OsApi/monopub.h (2.0), OsApi/osapi.cpp
	(2.0), OsApi/osapi.h (2.0), OsApi/osregistry.cpp (2.0),
	OsApi/osregistry.h (2.0), OsApi/outwnd.cpp (2.0), OsApi/outwnd.h
	(2.0), Palman/palman.cpp (2.0), Palman/palman.h (2.0),
	Parse/encrypt.cpp (2.0), Parse/encrypt.h (2.0), Parse/parselo.cpp
	(2.0), Parse/parselo.h (2.0), Parse/sexp.cpp (2.0), Parse/sexp.h
	(2.0), Particle/particle.cpp (2.0), Particle/particle.h (2.0),
	PcxUtils/pcxutils.cpp (2.0), PcxUtils/pcxutils.h (2.0),
	Physics/physics.cpp (2.0), Physics/physics.h (2.0),
	Playerman/managepilot.cpp (2.0), Playerman/managepilot.h (2.0),
	Playerman/player.h (2.0), Playerman/playercontrol.cpp (2.0),
	Popup/popup.cpp (2.0), Popup/popup.h (2.0), Popup/popupdead.cpp
	(2.0), Popup/popupdead.h (2.0), Radar/radar.cpp (2.0),
	Radar/radar.h (2.0), Render/3d.h (2.0), Render/3dclipper.cpp (2.0),
	Render/3ddraw.cpp (2.0), Render/3dinternal.h (2.0),
	Render/3dlaser.cpp (2.0), Render/3dmath.cpp (2.0),
	Render/3dsetup.cpp (2.0), Scramble/scramble.cpp (2.0),
	Scramble/scramble.h (2.0), Ship/afterburner.cpp (2.0),
	Ship/afterburner.h (2.0), Ship/ai.cpp (2.0), Ship/ai.h (2.0),
	Ship/aibig.cpp (2.0), Ship/aibig.h (2.0), Ship/aicode.cpp (2.0),
	Ship/aigoals.cpp (2.0), Ship/aigoals.h (2.0), Ship/ailocal.h (2.0),
	Ship/awacs.cpp (2.0), Ship/awacs.h (2.0), Ship/shield.cpp (2.0),
	Ship/ship.cpp (2.0), Ship/ship.h (2.0), Ship/shipcontrails.cpp
	(2.0), Ship/shipcontrails.h (2.0), Ship/shipfx.cpp (2.0),
	Ship/shipfx.h (2.0), Ship/shiphit.cpp (2.0), Ship/shiphit.h (2.0),
	Ship/subsysdamage.h (2.0), Sound/acm.cpp (2.0), Sound/acm.h (2.0),
	Sound/audiostr.cpp (2.0), Sound/audiostr.h (2.0), Sound/channel.h
	(2.0), Sound/ds.cpp (2.0), Sound/ds.h (2.0), Sound/ds3d.cpp (2.0),
	Sound/ds3d.h (2.0), Sound/dscap.cpp (2.0), Sound/dscap.h (2.0),
	Sound/midifile.cpp (2.0), Sound/midifile.h (2.0), Sound/midiseq.h
	(2.0), Sound/rbaudio.cpp (2.0), Sound/rbaudio.h (2.0),
	Sound/rtvoice.cpp (2.0), Sound/rtvoice.h (2.0), Sound/sound.cpp
	(2.0), Sound/sound.h (2.0), Sound/winmidi.cpp (2.0),
	Sound/winmidi.h (2.0), Sound/winmidi_base.cpp (2.0),
	Starfield/nebula.cpp (2.0), Starfield/nebula.h (2.0),
	Starfield/starfield.cpp (2.0), Starfield/starfield.h (2.0),
	Starfield/supernova.cpp (2.0), Starfield/supernova.h (2.0),
	Stats/medals.cpp (2.0), Stats/medals.h (2.0), Stats/scoring.cpp
	(2.0), Stats/scoring.h (2.0), Stats/stats.cpp (2.0), Stats/stats.h
	(2.0), TgaUtils/tgautils.cpp (2.0), TgaUtils/tgautils.h (2.0),
	UI/button.cpp (2.0), UI/checkbox.cpp (2.0), UI/gadget.cpp (2.0),
	UI/icon.cpp (2.0), UI/inputbox.cpp (2.0), UI/keytrap.cpp (2.0),
	UI/listbox.cpp (2.0), UI/radio.cpp (2.0), UI/scroll.cpp (2.0),
	UI/slider.cpp (2.0), UI/slider2.cpp (2.0), UI/ui.h (2.0),
	UI/uidefs.h (2.0), UI/uidraw.cpp (2.0), UI/uimouse.cpp (2.0),
	UI/window.cpp (2.0), VCodec/codec1.cpp (2.0), VCodec/codec1.h
	(2.0), Weapon/beam.cpp (2.0), Weapon/beam.h (2.0),
	Weapon/corkscrew.cpp (2.0), Weapon/corkscrew.h (2.0),
	Weapon/emp.cpp (2.0), Weapon/emp.h (2.0), Weapon/flak.cpp (2.0),
	Weapon/flak.h (2.0), Weapon/muzzleflash.cpp (2.0),
	Weapon/muzzleflash.h (2.0), Weapon/shockwave.cpp (2.0),
	Weapon/shockwave.h (2.0), Weapon/swarm.cpp (2.0), Weapon/swarm.h
	(2.0), Weapon/trails.cpp (2.0), Weapon/trails.h (2.0),
	Weapon/weapon.h (2.0), Weapon/weapons.cpp (2.0) (utags:
	fs2_open_0_1):
	
	Warpcore CVS sync

2002-06-03 03:55  penguin

	* Graphics/gropengl.cpp (2.0, fs2_open_0_1):
	
	Warpcore CVS sync

2002-06-03 03:25  penguin

	* Makefile (1.1), Anim/animplay.cpp (1.1), Anim/animplay.h (1.1),
	Anim/packunpack.cpp (1.1), Anim/packunpack.h (1.1),
	Asteroid/asteroid.cpp (1.1), Asteroid/asteroid.h (1.1),
	Bmpman/bmpman.cpp (1.1), Bmpman/bmpman.h (1.1), CFile/cfile.cpp
	(1.1), CFile/cfile.h (1.1), CFile/cfilearchive.cpp (1.1),
	CFile/cfilearchive.h (1.1), CFile/cfilelist.cpp (1.1),
	CFile/cfilesystem.cpp (1.1), CFile/cfilesystem.h (1.1),
	CMeasure/cmeasure.cpp (1.1), CMeasure/cmeasure.h (1.1),
	Cfilearchiver/cfilearchiver.cpp (1.1), Cmdline/cmdline.cpp (1.1),
	Cmdline/cmdline.h (1.1), ControlConfig/controlsconfig.cpp (1.1),
	ControlConfig/controlsconfig.h (1.1),
	ControlConfig/controlsconfigcommon.cpp (1.1),
	Cryptstring/cryptstring.cpp (1.1), Cutscene/cutscenes.cpp (1.1),
	Cutscene/cutscenes.h (1.1), Debris/debris.cpp (1.1),
	Debris/debris.h (1.1), DebugConsole/console.cpp (1.1),
	Demo/demo.cpp (1.1), Demo/demo.h (1.1), DirectX/vasync.h (1.1),
	DirectX/vd3d.h (1.1), DirectX/vd3dcaps.h (1.1), DirectX/vd3di.h
	(1.1), DirectX/vd3drm.h (1.1), DirectX/vd3drmdef.h (1.1),
	DirectX/vd3drmobj.h (1.1), DirectX/vd3drmwin.h (1.1),
	DirectX/vd3dtypes.h (1.1), DirectX/vd3dvec.inl (1.1),
	DirectX/vddraw.h (1.1), DirectX/vddraw.lib (1.1), DirectX/vdinput.h
	(1.1), DirectX/vdinput.lib (1.1), DirectX/vdplay.h (1.1),
	DirectX/vdplobby.h (1.1), DirectX/vdsetup.h (1.1),
	DirectX/vdsound.h (1.1), DirectX/vdsound.lib (1.1), DirectX/vdvp.h
	(1.1), DirectX/vdxguid.lib (1.1),
	ExceptionHandler/exceptionhandler.cpp (1.1),
	ExceptionHandler/exceptionhandler.h (1.1), FREESPACE2/app_icon.ico
	(1.1), FREESPACE2/freespace.cpp (1.1), FREESPACE2/freespace.h
	(1.1), FREESPACE2/freespace.rc (1.1),
	FREESPACE2/freespaceresource.h (1.1), FREESPACE2/goal_com.bmp
	(1.1), FREESPACE2/goal_fail.bmp (1.1), FREESPACE2/goal_inc.bmp
	(1.1), FREESPACE2/goal_none.bmp (1.1), FREESPACE2/goal_ord.bmp
	(1.1), FREESPACE2/levelpaging.cpp (1.1), FREESPACE2/levelpaging.h
	(1.1), Fireball/fireballs.cpp (1.1), Fireball/fireballs.h (1.1),
	Fireball/warpineffect.cpp (1.1), GameHelp/contexthelp.cpp (1.1),
	GameHelp/contexthelp.h (1.1), GameHelp/gameplayhelp.cpp (1.1),
	GameHelp/gameplayhelp.h (1.1), GameSequence/gamesequence.cpp (1.1),
	GameSequence/gamesequence.h (1.1), Gamesnd/eventmusic.cpp (1.1),
	Gamesnd/eventmusic.h (1.1), Gamesnd/gamesnd.cpp (1.1),
	Gamesnd/gamesnd.h (1.1), Glide/3dfx.h (1.1), Glide/fxdll.h (1.1),
	Glide/fxglob.h (1.1), Glide/fxos.h (1.1), Glide/glide.cpp (1.1),
	Glide/glide.h (1.1), Glide/glidesys.h (1.1), Glide/glideutl.h
	(1.1), Glide/sst1vid.h (1.1), GlobalIncs/alphacolors.cpp (1.1),
	GlobalIncs/alphacolors.h (1.1), GlobalIncs/crypt.cpp (1.1),
	GlobalIncs/crypt.h (1.1), GlobalIncs/linklist.h (1.1),
	GlobalIncs/pstypes.h (1.1), GlobalIncs/systemvars.cpp (1.1),
	GlobalIncs/systemvars.h (1.1), GlobalIncs/version.cpp (1.1),
	GlobalIncs/version.h (1.1), GlobalIncs/windebug.cpp (1.1),
	Graphics/2d.cpp (1.1), Graphics/2d.h (1.1), Graphics/aaline.cpp
	(1.1), Graphics/bitblt.cpp (1.1), Graphics/bitblt.h (1.1),
	Graphics/circle.cpp (1.1), Graphics/circle.h (1.1),
	Graphics/colors.cpp (1.1), Graphics/colors.h (1.1),
	Graphics/font.cpp (1.1), Graphics/font.h (1.1),
	Graphics/gradient.cpp (1.1), Graphics/gradient.h (1.1),
	Graphics/grd3d.cpp (1.1), Graphics/grd3d.h (1.1),
	Graphics/grd3dinternal.h (1.1), Graphics/grd3drender.cpp (1.1),
	Graphics/grd3dtexture.cpp (1.1), Graphics/grdirectdraw.cpp (1.1),
	Graphics/grdirectdraw.h (1.1), Graphics/grglide.cpp (1.1),
	Graphics/grglide.h (1.1), Graphics/grglideinternal.h (1.1),
	Graphics/grglidetexture.cpp (1.1), Graphics/grinternal.h (1.1),
	Graphics/gropengl.cpp (1.1), Graphics/gropengl.h (1.1),
	Graphics/grsoft.cpp (1.1), Graphics/grsoft.h (1.1),
	Graphics/grzbuffer.cpp (1.1), Graphics/grzbuffer.h (1.1),
	Graphics/line.cpp (1.1), Graphics/line.h (1.1), Graphics/pixel.cpp
	(1.1), Graphics/pixel.h (1.1), Graphics/rect.cpp (1.1),
	Graphics/rect.h (1.1), Graphics/scaler.cpp (1.1), Graphics/scaler.h
	(1.1), Graphics/shade.cpp (1.1), Graphics/shade.h (1.1),
	Graphics/tmapgenericscans.cpp (1.1), Graphics/tmapper.cpp (1.1),
	Graphics/tmapper.h (1.1), Graphics/tmapscanline.cpp (1.1),
	Graphics/tmapscanline.h (1.1), Graphics/tmapscantiled128x128.cpp
	(1.1), Graphics/tmapscantiled16x16.cpp (1.1),
	Graphics/tmapscantiled256x256.cpp (1.1),
	Graphics/tmapscantiled32x32.cpp (1.1),
	Graphics/tmapscantiled64x64.cpp (1.1), Hud/hud.cpp (1.1), Hud/hud.h
	(1.1), Hud/hudartillery.cpp (1.1), Hud/hudartillery.h (1.1),
	Hud/hudbrackets.cpp (1.1), Hud/hudbrackets.h (1.1),
	Hud/hudconfig.cpp (1.1), Hud/hudconfig.h (1.1), Hud/hudescort.cpp
	(1.1), Hud/hudescort.h (1.1), Hud/hudets.cpp (1.1), Hud/hudets.h
	(1.1), Hud/hudgauges.h (1.1), Hud/hudlock.cpp (1.1), Hud/hudlock.h
	(1.1), Hud/hudmessage.cpp (1.1), Hud/hudmessage.h (1.1),
	Hud/hudobserver.cpp (1.1), Hud/hudobserver.h (1.1),
	Hud/hudresource.cpp (1.1), Hud/hudresource.h (1.1),
	Hud/hudreticle.cpp (1.1), Hud/hudreticle.h (1.1), Hud/hudshield.cpp
	(1.1), Hud/hudshield.h (1.1), Hud/hudsquadmsg.cpp (1.1),
	Hud/hudsquadmsg.h (1.1), Hud/hudtarget.cpp (1.1), Hud/hudtarget.h
	(1.1), Hud/hudtargetbox.cpp (1.1), Hud/hudtargetbox.h (1.1),
	Hud/hudwingmanstatus.cpp (1.1), Hud/hudwingmanstatus.h (1.1),
	Inetfile/cftp.cpp (1.1), Inetfile/cftp.h (1.1),
	Inetfile/chttpget.cpp (1.1), Inetfile/chttpget.h (1.1),
	Inetfile/inetgetfile.cpp (1.1), Inetfile/inetgetfile.h (1.1),
	Io/joy.cpp (1.1), Io/joy.h (1.1), Io/joy_ff.cpp (1.1), Io/joy_ff.h
	(1.1), Io/key.cpp (1.1), Io/key.h (1.1), Io/keycontrol.cpp (1.1),
	Io/keycontrol.h (1.1), Io/mouse.cpp (1.1), Io/mouse.h (1.1),
	Io/sw_error.hpp (1.1), Io/sw_force.h (1.1), Io/sw_guid.hpp (1.1),
	Io/swff_lib.cpp (1.1), Io/timer.cpp (1.1), Io/timer.h (1.1),
	JumpNode/jumpnode.cpp (1.1), JumpNode/jumpnode.h (1.1),
	Lighting/lighting.cpp (1.1), Lighting/lighting.h (1.1),
	Localization/fhash.cpp (1.1), Localization/fhash.h (1.1),
	Localization/localize.cpp (1.1), Localization/localize.h (1.1),
	Math/fix.cpp (1.1), Math/fix.h (1.1), Math/floating.cpp (1.1),
	Math/floating.h (1.1), Math/fvi.cpp (1.1), Math/fvi.h (1.1),
	Math/spline.cpp (1.1), Math/spline.h (1.1), Math/staticrand.cpp
	(1.1), Math/staticrand.h (1.1), Math/vecmat.cpp (1.1),
	Math/vecmat.h (1.1), MenuUI/barracks.cpp (1.1), MenuUI/barracks.h
	(1.1), MenuUI/credits.cpp (1.1), MenuUI/credits.h (1.1),
	MenuUI/fishtank.cpp (1.1), MenuUI/fishtank.h (1.1),
	MenuUI/mainhallmenu.cpp (1.1), MenuUI/mainhallmenu.h (1.1),
	MenuUI/mainhalltemp.cpp (1.1), MenuUI/mainhalltemp.h (1.1),
	MenuUI/optionsmenu.cpp (1.1), MenuUI/optionsmenu.h (1.1),
	MenuUI/optionsmenumulti.cpp (1.1), MenuUI/optionsmenumulti.h (1.1),
	MenuUI/playermenu.cpp (1.1), MenuUI/playermenu.h (1.1),
	MenuUI/readyroom.cpp (1.1), MenuUI/readyroom.h (1.1),
	MenuUI/snazzyui.cpp (1.1), MenuUI/snazzyui.h (1.1),
	MenuUI/techmenu.cpp (1.1), MenuUI/techmenu.h (1.1),
	MenuUI/trainingmenu.cpp (1.1), MenuUI/trainingmenu.h (1.1),
	Mission/missionbriefcommon.cpp (1.1), Mission/missionbriefcommon.h
	(1.1), Mission/missioncampaign.cpp (1.1), Mission/missioncampaign.h
	(1.1), Mission/missiongoals.cpp (1.1), Mission/missiongoals.h
	(1.1), Mission/missiongrid.cpp (1.1), Mission/missiongrid.h (1.1),
	Mission/missionhotkey.cpp (1.1), Mission/missionhotkey.h (1.1),
	Mission/missionload.cpp (1.1), Mission/missionload.h (1.1),
	Mission/missionlog.cpp (1.1), Mission/missionlog.h (1.1),
	Mission/missionmessage.cpp (1.1), Mission/missionmessage.h (1.1),
	Mission/missionparse.cpp (1.1), Mission/missionparse.h (1.1),
	Mission/missiontraining.cpp (1.1), Mission/missiontraining.h (1.1),
	MissionUI/chatbox.cpp (1.1), MissionUI/chatbox.h (1.1),
	MissionUI/missionbrief.cpp (1.1), MissionUI/missionbrief.h (1.1),
	MissionUI/missioncmdbrief.cpp (1.1), MissionUI/missioncmdbrief.h
	(1.1), MissionUI/missiondebrief.cpp (1.1),
	MissionUI/missiondebrief.h (1.1), MissionUI/missionloopbrief.cpp
	(1.1), MissionUI/missionloopbrief.h (1.1),
	MissionUI/missionpause.cpp (1.1), MissionUI/missionpause.h (1.1),
	MissionUI/missionrecommend.cpp (1.1), MissionUI/missionrecommend.h
	(1.1), MissionUI/missionscreencommon.cpp (1.1),
	MissionUI/missionscreencommon.h (1.1),
	MissionUI/missionshipchoice.cpp (1.1),
	MissionUI/missionshipchoice.h (1.1), MissionUI/missionstats.cpp
	(1.1), MissionUI/missionstats.h (1.1),
	MissionUI/missionweaponchoice.cpp (1.1),
	MissionUI/missionweaponchoice.h (1.1), MissionUI/redalert.cpp
	(1.1), MissionUI/redalert.h (1.1), Model/model.h (1.1),
	Model/modelcollide.cpp (1.1), Model/modelinterp.cpp (1.1),
	Model/modeloctant.cpp (1.1), Model/modelread.cpp (1.1),
	Model/modelsinc.h (1.1), Nebula/neb.cpp (1.1), Nebula/neb.h (1.1),
	Nebula/neblightning.cpp (1.1), Nebula/neblightning.h (1.1),
	Network/multi.cpp (1.1), Network/multi.h (1.1),
	Network/multi_campaign.cpp (1.1), Network/multi_campaign.h (1.1),
	Network/multi_data.cpp (1.1), Network/multi_data.h (1.1),
	Network/multi_dogfight.cpp (1.1), Network/multi_dogfight.h (1.1),
	Network/multi_endgame.cpp (1.1), Network/multi_endgame.h (1.1),
	Network/multi_ingame.cpp (1.1), Network/multi_ingame.h (1.1),
	Network/multi_kick.cpp (1.1), Network/multi_kick.h (1.1),
	Network/multi_log.cpp (1.1), Network/multi_log.h (1.1),
	Network/multi_obj.cpp (1.1), Network/multi_obj.h (1.1),
	Network/multi_observer.cpp (1.1), Network/multi_observer.h (1.1),
	Network/multi_oo.cpp (1.1), Network/multi_oo.h (1.1),
	Network/multi_options.cpp (1.1), Network/multi_options.h (1.1),
	Network/multi_pause.cpp (1.1), Network/multi_pause.h (1.1),
	Network/multi_pinfo.cpp (1.1), Network/multi_pinfo.h (1.1),
	Network/multi_ping.cpp (1.1), Network/multi_ping.h (1.1),
	Network/multi_pmsg.cpp (1.1), Network/multi_pmsg.h (1.1),
	Network/multi_rate.cpp (1.1), Network/multi_rate.h (1.1),
	Network/multi_respawn.cpp (1.1), Network/multi_respawn.h (1.1),
	Network/multi_team.cpp (1.1), Network/multi_team.h (1.1),
	Network/multi_update.cpp (1.1), Network/multi_update.h (1.1),
	Network/multi_voice.cpp (1.1), Network/multi_voice.h (1.1),
	Network/multi_xfer.cpp (1.1), Network/multi_xfer.h (1.1),
	Network/multilag.cpp (1.1), Network/multilag.h (1.1),
	Network/multimsgs.cpp (1.1), Network/multimsgs.h (1.1),
	Network/multiteamselect.cpp (1.1), Network/multiteamselect.h (1.1),
	Network/multiui.cpp (1.1), Network/multiui.h (1.1),
	Network/multiutil.cpp (1.1), Network/multiutil.h (1.1),
	Network/psnet.cpp (1.1), Network/psnet.h (1.1), Network/psnet2.cpp
	(1.1), Network/psnet2.h (1.1), Network/stand_gui.cpp (1.1),
	Network/stand_gui.h (1.1), Object/collidedebrisship.cpp (1.1),
	Object/collidedebrisweapon.cpp (1.1), Object/collideshipship.cpp
	(1.1), Object/collideshipweapon.cpp (1.1),
	Object/collideweaponweapon.cpp (1.1), Object/objcollide.cpp (1.1),
	Object/objcollide.h (1.1), Object/object.cpp (1.1), Object/object.h
	(1.1), Object/objectsnd.cpp (1.1), Object/objectsnd.h (1.1),
	Object/objectsort.cpp (1.1), Observer/observer.cpp (1.1),
	Observer/observer.h (1.1), OsApi/monopub.h (1.1), OsApi/osapi.cpp
	(1.1), OsApi/osapi.h (1.1), OsApi/osregistry.cpp (1.1),
	OsApi/osregistry.h (1.1), OsApi/outwnd.cpp (1.1), OsApi/outwnd.h
	(1.1), Palman/palman.cpp (1.1), Palman/palman.h (1.1),
	Parse/encrypt.cpp (1.1), Parse/encrypt.h (1.1), Parse/parselo.cpp
	(1.1), Parse/parselo.h (1.1), Parse/sexp.cpp (1.1), Parse/sexp.h
	(1.1), Particle/particle.cpp (1.1), Particle/particle.h (1.1),
	PcxUtils/pcxutils.cpp (1.1), PcxUtils/pcxutils.h (1.1),
	Physics/physics.cpp (1.1), Physics/physics.h (1.1),
	Playerman/managepilot.cpp (1.1), Playerman/managepilot.h (1.1),
	Playerman/player.h (1.1), Playerman/playercontrol.cpp (1.1),
	Popup/popup.cpp (1.1), Popup/popup.h (1.1), Popup/popupdead.cpp
	(1.1), Popup/popupdead.h (1.1), Radar/radar.cpp (1.1),
	Radar/radar.h (1.1), Render/3d.h (1.1), Render/3dclipper.cpp (1.1),
	Render/3ddraw.cpp (1.1), Render/3dinternal.h (1.1),
	Render/3dlaser.cpp (1.1), Render/3dmath.cpp (1.1),
	Render/3dsetup.cpp (1.1), Scramble/scramble.cpp (1.1),
	Scramble/scramble.h (1.1), Ship/afterburner.cpp (1.1),
	Ship/afterburner.h (1.1), Ship/ai.cpp (1.1), Ship/ai.h (1.1),
	Ship/aibig.cpp (1.1), Ship/aibig.h (1.1), Ship/aicode.cpp (1.1),
	Ship/aigoals.cpp (1.1), Ship/aigoals.h (1.1), Ship/ailocal.h (1.1),
	Ship/awacs.cpp (1.1), Ship/awacs.h (1.1), Ship/shield.cpp (1.1),
	Ship/ship.cpp (1.1), Ship/ship.h (1.1), Ship/shipcontrails.cpp
	(1.1), Ship/shipcontrails.h (1.1), Ship/shipfx.cpp (1.1),
	Ship/shipfx.h (1.1), Ship/shiphit.cpp (1.1), Ship/shiphit.h (1.1),
	Ship/subsysdamage.h (1.1), Sound/acm.cpp (1.1), Sound/acm.h (1.1),
	Sound/audiostr.cpp (1.1), Sound/audiostr.h (1.1), Sound/channel.h
	(1.1), Sound/ds.cpp (1.1), Sound/ds.h (1.1), Sound/ds3d.cpp (1.1),
	Sound/ds3d.h (1.1), Sound/dscap.cpp (1.1), Sound/dscap.h (1.1),
	Sound/midifile.cpp (1.1), Sound/midifile.h (1.1), Sound/midiseq.h
	(1.1), Sound/rbaudio.cpp (1.1), Sound/rbaudio.h (1.1),
	Sound/rtvoice.cpp (1.1), Sound/rtvoice.h (1.1), Sound/sound.cpp
	(1.1), Sound/sound.h (1.1), Sound/winmidi.cpp (1.1),
	Sound/winmidi.h (1.1), Sound/winmidi_base.cpp (1.1),
	Starfield/nebula.cpp (1.1), Starfield/nebula.h (1.1),
	Starfield/starfield.cpp (1.1), Starfield/starfield.h (1.1),
	Starfield/supernova.cpp (1.1), Starfield/supernova.h (1.1),
	Stats/medals.cpp (1.1), Stats/medals.h (1.1), Stats/scoring.cpp
	(1.1), Stats/scoring.h (1.1), Stats/stats.cpp (1.1), Stats/stats.h
	(1.1), TgaUtils/tgautils.cpp (1.1), TgaUtils/tgautils.h (1.1),
	UI/button.cpp (1.1), UI/checkbox.cpp (1.1), UI/gadget.cpp (1.1),
	UI/icon.cpp (1.1), UI/inputbox.cpp (1.1), UI/keytrap.cpp (1.1),
	UI/listbox.cpp (1.1), UI/radio.cpp (1.1), UI/scroll.cpp (1.1),
	UI/slider.cpp (1.1), UI/slider2.cpp (1.1), UI/ui.h (1.1),
	UI/uidefs.h (1.1), UI/uidraw.cpp (1.1), UI/uimouse.cpp (1.1),
	UI/window.cpp (1.1), VCodec/codec1.cpp (1.1), VCodec/codec1.h
	(1.1), Weapon/beam.cpp (1.1), Weapon/beam.h (1.1),
	Weapon/corkscrew.cpp (1.1), Weapon/corkscrew.h (1.1),
	Weapon/emp.cpp (1.1), Weapon/emp.h (1.1), Weapon/flak.cpp (1.1),
	Weapon/flak.h (1.1), Weapon/muzzleflash.cpp (1.1),
	Weapon/muzzleflash.h (1.1), Weapon/shockwave.cpp (1.1),
	Weapon/shockwave.h (1.1), Weapon/swarm.cpp (1.1), Weapon/swarm.h
	(1.1), Weapon/trails.cpp (1.1), Weapon/trails.h (1.1),
	Weapon/weapon.h (1.1), Weapon/weapons.cpp (1.1) (utags:
	volition_import):
	
	Volition sources -- warpcore CVS import


# generated by cvs2cl.pl
# cvs2cl.pl -r -S --utc -f ChangeLog2